Editing Train (obstacle)
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{{rewrite|Incorporate "Other trains with gameplay roles in the Mario Kart series" into History section}} | |||
[[File:MK8-Course-N64 KalimariDesert.jpg|300px|thumb|The Kalimari Desert train in ''Mario Kart 8 Deluxe'']] | [[File:MK8-Course-N64 KalimariDesert.jpg|300px|thumb|The Kalimari Desert train in ''Mario Kart 8 Deluxe'']] | ||
'''Trains''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as obstacles in the ''[[Mario Kart (series)|Mario Kart]]'' series. | '''Trains''' appear in the [[Super Mario (franchise)|''Super Mario'' franchise]] as obstacles in the ''[[Mario Kart (series)|Mario Kart]]'' series. | ||
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In ''[[Mario Kart 8]]'' and its [[Mario Kart 8 Deluxe|Nintendo Switch port]], multiple trains are featured in [[Super Bell Subway]], travelling in opposite directions on the track's two railroads - the red trains travel in the same direction as the racers on the left railroad, while oncoming blue trains will chug along on the right. Unlike the locomotives in previous ''Mario Kart'' tracks, the trains appearing in Super Bell Subway use a metro-style design instead of resembling a steam train, with [[Super Bell]] icons decorating the railcars' sides and rooftop grates. | In ''[[Mario Kart 8]]'' and its [[Mario Kart 8 Deluxe|Nintendo Switch port]], multiple trains are featured in [[Super Bell Subway]], travelling in opposite directions on the track's two railroads - the red trains travel in the same direction as the racers on the left railroad, while oncoming blue trains will chug along on the right. Unlike the locomotives in previous ''Mario Kart'' tracks, the trains appearing in Super Bell Subway use a metro-style design instead of resembling a steam train, with [[Super Bell]] icons decorating the railcars' sides and rooftop grates. | ||
Due to these subway trains' flatter, streamlined design, racers can land and drive on top of them from the raised platforms found at the sides of the subway tunnel - the front and back railcars of both trains even feature [[Dash Panel]]s, rewarding racers who manage to stay on top without falling or land on the edge of the train with a speed boost, in addition to the trains' back end providing a [[Jump Boost|trick]] opportunity. If a racer is hit by a train, it will sound its horn. Both the red and blue trains feature six railcars. | Due to these subway trains' flatter, streamlined design, racers can land and drive on top of them from the raised platforms found at the sides of the subway tunnel - the front and back railcars of both trains even feature [[Dash Panel]]s, rewarding racers who manage to stay on top without falling or land on the edge of the train with a speed boost, in addition to the trains' back end providing a [[Jump Boost|trick]] opportunity. If a racer is hit by a train, it will sound its horn. Both the red and blue trains feature six railcars. | ||
The cable cars in [[Toad Harbor]] act like the trains. If the player lands on a cable car while down the steep hill, they will bounce, and can perform a trick. | The cable cars in [[Toad Harbor]] act like the trains. If the player lands on a cable car while down the steep hill, they will bounce, and can perform a trick. | ||
{{classic|N64|Kalimari Desert}} reappears in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC for ''Mario Kart 8 Deluxe''. Like in {{classic|N64|Kalimari Desert 2}} in ''Mario Kart Tour'', there is only one train instead of two, though the train moves much faster. Again, the train has three passenger cars. {{classic|Tour|Amsterdam Drift}} also returns in the Booster Course Pass, and the trams found on the course return with it. Unlike in ''Mario Kart Tour'', the trains knock over drivers that hit them, similar to previous games. | |||
===''Mario Kart Tour''=== | ===''Mario Kart Tour''=== | ||
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As in ''Mario Kart 7'', the trains in N64 Kalimari Desert have three passenger cars. In {{classic|N64|Kalimari Desert 2}}, only one train is present on the track, moving at a much slower speed. If a player waits long enough after a race, it can be seen that the barriers found at the second intersection in the normal and R variants, or at the first one in the T variant, do not affect the train. | As in ''Mario Kart 7'', the trains in N64 Kalimari Desert have three passenger cars. In {{classic|N64|Kalimari Desert 2}}, only one train is present on the track, moving at a much slower speed. If a player waits long enough after a race, it can be seen that the barriers found at the second intersection in the normal and R variants, or at the first one in the T variant, do not affect the train. | ||
[[Amsterdam Drift]] features two types of train. One of these is a train resembling a cross between a {{wp|NS VIRM}} and a TWINDEXX Swiss Express, which travels on a viaduct along a canal that separates the [[Amsterdam]] and {{wp|Zaanse Schans}} segments of the track; the other is a tram pertaining to the Amsterdam {{wp|Trams in Amsterdam#Current lines|tram line 14}} that resembles a series 725–779 tram, which moves back and forth along a short portion of the track near the [[Finish Line (object)|finish line]]. The second type also appears in [[Amsterdam Drift|Amsterdam Drift 3]]. | |||
[[ | ==Other trains with gameplay roles in the ''Mario Kart'' series== | ||
[[File:MKT Helper Train.jpg|thumb|The flying train in {{classic|3DS|Rainbow Road}} in ''Mario Kart Tour'']] | |||
Flying trains appear in ''[[Mario Kart 8]]'' and ''Mario Kart 8 Deluxe'' on {{classic-link|N64|Rainbow Road}} and in [[Merry Mountain]]. Flying trains also appear in ''Mario Kart Tour'', also on Merry Mountain, and several bonus challenges on {{classic-link|3DS|Rainbow Road}}. [[Toad (species)|Toads]] ride on them and throw [[coin]]s or [[Ring (Mario Kart series)|rings]] on the track for the player, not too dissimilar to the sand ship in [[Bone-Dry Dunes]]. They can also carry Star Rings that can be glided through. | |||
Trains also appear in the background of [[Tour Sydney Sprint|Sydney Sprint]] courses in ''Mario Kart Tour'' and the Booster Course Pass for ''Mario Kart 8 Deluxe''. In ''Mario Kart Tour'', the passengers on the train resembling a {{wp|Sydney Trains T set|Sydney Trains Tangara Set}} throw items such as [[Green Shell]]s, [[Dash Mushroom|Mushrooms]], and [[Bob-omb]]s onto the road, while in ''Mario Kart 8 Deluxe'' they throw coins. | |||
[[ | In [[Tour Berlin Byways|Berlin Byways 2]] from ''Mario Kart Tour'', and the first lap of {{classic|Tour|Berlin Byways}} from the Booster Course Pass for ''Mario Kart 8 Deluxe'', a stationary train set closely resembling the {{wp|DR Class 270}} serves as an alternate side route inside of the {{wp|Berlin Hauptbahnhof}}, standing dormant on an {{wp|Berlin S-Bahn|S-Bahn}} along the main path inside the station. This side route is not much faster than taking the main route, but it does contain two [[Item Box]]es (one Double Item Box in ''Mario Kart 8 Deluxe'') and allows easy access to the trick ramp at the exit of the Hauptbahnhof. | ||
==Gallery== | ==Gallery== |