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| [[File:TORM.PNG|thumb|S3, Tower of Revival]] | | [[File:TORM.PNG|thumb|S3, Tower of Revival]] |
| '''Tower of Revival''' is the third level on the southern side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. It is raised from the ground if [[Wario]] collects the two Skull Rings found in [[The Vast Plain]]'s Green Chest and [[The Pool of Rain]]'s Red Chest, where clicking the rings with each other causes the tower to erect. | | '''Tower of Revival''' is one of the many levels in ''[[Wario Land 3]]'' located in the south part of the [[Music Box World]]. It will raise from the ground only if [[Wario]] collects the two Skull Rings found in [[The Vast Plain]] and [[The Pool of Rain]] by using the vines grown by the Magic Seeds. |
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| The Tower of Revival is a tall ancient tower. It has two doors with snake carvings on them which Wario can enter by fitting the respective colored eyes on the engravings. The tower can be further explored upwards through the grillage after the Statue from [[Bank of the Wild River]]'s Green Chest is used to mend it. In the main tower and within both snake doors, the areas span several screens tall. | | The Tower of Revival is an ancient tower. It has two doors with snake drawings on them which Wario can enter by using the snakes' eyes. There is also a room that Wario can explore after getting the Statue from [[Bank of the Wild River]]. |
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| ==Enemies== | | ==Enemies== |
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| *[[Silky]] (1) | | *[[Silky]] (1) |
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| ==Reaction abilities==
| | ==Treasures== |
| *[[Ball o' String Wario]] (via Silky)
| | ===Gray Chest: Swimming Flippers=== |
| *[[Fat Wario]] (via Doughnuteer or Appleby)
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| *[[Flat Wario]] (via Omodon)
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| *[[Flaming Wario|Hot Wario]] (via flame)
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| *[[Frozen Wario|Ice Skatin' Wario]] (via Brrr Bear)
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| *[[Puffy Wario]] (via Pneumo)
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| *[[Zombie Wario]] (via zombie)
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| ==Items==
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| ===Treasures===
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| ====Gray Chest: Swimming Flippers====
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| [[File:POWERUP1!.PNG|thumb|left|Wario's second power up]] | | [[File:POWERUP1!.PNG|thumb|left|Wario's second power up]] |
| The Swimming Flippers,<ref>{{cite|author=Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady|title=''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide|page=92|publisher=[[Prima Games]]|date=February 5, 2001|language=en-us|isbn=0-7615-3090-8}}</ref> also called the Swim Fins,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20010709095547/http://www.warioland3.com/strategy/body.asp?key_id=S3_SILVER&land_id=S3|title=S3_SILVER|publisher=''Wario Land 3'' website|language=en-us|accessdate=June 4, 2024}}</ref> is a power-up in the [[treasure chest|Gray Chest]]. It is available as soon as the level is unlocked. | | The Swimming Flippers<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 92.</ref>, also called the Swim Fins<ref>[https://web.archive.org/web/20010709095547/http://www.warioland3.com/strategy/body.asp?key_id=S3_SILVER&land_id=S3 Official American ''Wario Land 3'' website (Internet Archive)]</ref>, is in the [[treasure chest|Gray Chest]] at the entrance but the [[key|Gray Key]] is too far away. Wario has to light all the [[Flame (Wario Land 3)|flame]] torches with as [[Flaming Wario|Hot Wario]] to get rid of the [[flame block]] in the way. Then he has to climb the ladder, use the [[Puffy Wario]] form and avoid the [[Spark (Wario Land 3)|spark]]s to get the key and open the Gray Chest. |
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| To get to the [[key|Gray Key]], first the three [[Flame (Wario Land 3)|flame]] torches must be lighted up using the only lit torch to trigger [[Flaming Wario|Hot Wario]], so that the [[flame block]] disappears. Up the ladder, the furnace needs to be moved with a [[Dash Attack]] all the way to the left so that Wario can crawl past the gap in the level above. After crossing the gap by crouching and jumping through it, there is a ladder. Atop the ladder, the player needs to go left and make it all the way down past the [[Jellybob (Wario Land 3)|Pneumo]], and then go left to trigger [[Puffy Wario]] with the Pneumo found there. The Gray Key is at the very top of this room, which requires moving to the right and to the left, and the going all the way to the right while avoiding the [[Spark (Wario Land 3)|spark]]s and the [[Doughnuteer]]'s doughnuts.
| | These flippers allow Wario to swim. This opens new possibilities for him in [[The Pool of Rain]] and [[The Big Bridge]]. He can find another pair of flippers later on in [[Out of the Woods]], which allow him to Super Swim against [[current]]s. |
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| After collecting the Gray Key, the player can exit the area by breaking the rightmost floor on the Doughnuteer's right by triggering [[Fat Wario]], or by going all the way down and then the right to break the blocks to the right, so that Wario can reach the ladder to go down, and then go all the way down and to the left to reach the Gray Chest, which is originally behind Wario where he started.
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| With the Swimming Flippers, Wario is able to swim underwater. However, he is unable to swim against [[current]]s. This opens the way for new treasures in [[The Pool of Rain]] and [[The Big Bridge]].
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| {{br|left}} | | {{br|left}} |
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| ====Red Chest: Super Smash====
| | ===Red Chest: Super Smash=== |
| The Super Smash<ref name=Smash>{{cite|author=Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady|title=''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide|page=94|publisher=[[Prima Games]]|date=February 5, 2001|language=en-us|isbn=0-7615-3090-8}}</ref> in the Red Chest requires the blue snake door in this level to be open. This requires both the Right Glass Eye from [[The West Crater]]'s Gray Chest and the Left Glass Eye from [[The Colossal Hole]]'s Gray Chest to unlock, which are fitted into the eye sockets of the door, after which it is opened. | | The Super Smash<ref name=Smash>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 94.</ref> in the Red Chest requires the blue snake door in this level to be open. After entering that door, Wario finds himself in a room with a torch which he can use to break the [[Bonfire Block]]s right under the [[doughnut block]]s, but the doughnut blocks have to be removed. To do so, he has to use the pipe in the upper part of the level to reach a room full of [[zombie]]s that Wario has to avoid, then use another pipe to finally get to the [[Doughnuteer]]s. He has to use them to transform into [[Fat Wario]] and fall to break the doughnut blocks. He must use his hot form to break the Bonfire Blocks and then come back to the zombie room and become [[Zombie Wario]] to manage to go through the floor. |
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| After entering the door, there is a torch found next to the door. The room also have [[doughnut block]]s blocking the [[Bonfire Block]]s. To break the doughnut blocks, Wario must go up the pipe to the area with [[zombie]]s, and then from there go up another up to an area with Doughnuteers. To break the doughnut blocks, Fat Wario needs to be triggered by the topmost Doughnuteer and then drop to the gap on the left to break a layer of doughnut blocks in the zombie area and another layer in the torch area. After the bonfire blocks are open, then Hot Wario needs to be triggered with the torch so that Wario reaches the top of the area to break the bonfire blocks. After the thin platforms are unobstructed, Wario must go to the zombie area and trigger [[Zombie Wario]] from the topmost zombie, allowing him to go through the platforms. | |
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| While the area past the platforms has a Red Chest, the Red Key is still in the area where the Doughnuteers are. After the [[Switch (Wario Land II)|switch]] is flipped, Wario must make his way to the Doughnuteer area to collect the Red Key, and then go back to the zombie area to trigger Zombie Wario to go through the platforms to collect the treasure in the Red Chest.
| | The Red Chest is right there, but cannot be opened until the Red Key is retrieved. To do so, he has to turn on the [[Switch (Wario Land II)|switch]] and come back to the Doughnuteers' room and get the key which is accessible after the switch is activated. Then, he has to come back to the treasure chest and open it. |
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| The [[garlic]] allows Wario to Super Smash,<ref name=Smash/><ref>{{cite|date=June 2000|title=''Nintendo Power'' Volume 133|page=59|language=en-us|publisher=Nintendo of America}}</ref> basically breaking solid blocks with a Dash Attack and roll through them. This opens the way for new treasures in the [[Bank of the Wild River]] and [[The Colossal Hole]]. It also opens up access to [[Sea Turtle Rocks]], where going to it from the overworld breaks a rock on the way there.
| | This [[garlic]] allows Wario to Super Smash<ref name=Smash/><ref>''Nintendo Power'' Volume 133, page 59.</ref> solid blocks. This opens new possibilities for him in the [[Bank of the Wild River]], [[The Tidal Coast]], and [[The Colossal Hole]]. It also allows him to destroy the boulder obstructing [[Sea Turtle Rocks]]. |
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| ====Green Chest: Treasure Map====
| | ===Green Chest: Treasure Map=== |
| [[File:Cratermap.PNG|thumb|left|The Treasure Map showing a secret path to The East Crater]] | | [[File:Cratermap.PNG|thumb|left|The Treasure Map showing a secret path to The East Crater]] |
| The Treasure Map<ref>{{cite|author=Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady|title=''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide|page=96|publisher=[[Prima Games]]|date=February 5, 2001|language=en-us|isbn=0-7615-3090-8}}</ref> in the Green Chest requires the Statue from [[Bank of the Wild River]]'s Green Chest. The Statue is required to build the chain-link fence so that Wario can move further up the tower. | | The Treasure Map<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 96.</ref> in the Green Chest requires the Statue from [[Bank of the Wild River]]. Wario has to light all the torches and make his way to the top, then enter the warp pipe. Wario can now access higher areas using the fences. |
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| Wario has to light all the torches and make his way to the top, then enter the [[Warp Pipe|pipe]]. This area contains a large area of chain-link fence, whereas it was smaller before acquiring the Statue. From the beginning of the fence, Wario must climb up and to the left while avoiding [[Spike (Wario Land series)|spike]]s, sparks and the first [[Appleby]]. The second Appleby is needed to trigger Fat Wario so that he can break the doughnut blocks in the floor below to the left while avoiding the sparks. The Green Key is underneath the doughnut blocks. | |
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| After Wario returns back to normal, then he must climb up by first going all the way up by going around the row of spikes, then to the right, and then up again, and then to the left, where the Green Chest is.
| | First, he has to climb the fences and avoid the [[Spark (Wario Land 3)|spark]]s and for a short time, the first [[Appleby]]. Then he has to let the second one make him [[Fat Wario|fat]] to break the doughnut blocks found below. The Green Key can be found bellow the blocks. Then, he has to make his way to the top of the room by climbing the fences and avoiding the obstacles. When he does, he only has to open the Green Chest and discover the treasure. |
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| The Treasure Map reveals the location [[The East Crater]], making it accessible. | | The Treasure Map unlocks [[The East Crater]]. |
| {{br|left}} | | {{br|left}} |
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| ====Blue Chest: Sky Key====
| | ===Blue Chest: Sky Key=== |
| [[File:keytoclouds.PNG|thumb|The Sky Key opening the door to Above the Clouds]] | | [[File:keytoclouds.PNG|thumb|The Sky Key opening the door to Above the Clouds]] |
| The {{conjectural|Sky Key}} in the Blue Chest requires the golden snake door in this level to be unlocked. This requires both the Golden Right Eye from [[Sea Turtle Rocks]]'s Red Chest and the Golden Left Eye from [[A Town in Chaos]]'s Green Chest, which are fitted into the eye sockets of the door, after which it is opened. | | The {{conjectural|Sky Key}} requires the golden snake door in this level to be open. Wario must make his way to the room where the Statue made fences. Then, he has to climb them until he reaches the door. Wario has to enter it. Here, Wario has to climb the ladder and enter the safe corners so he will not fall when the [[Omodon]] enemies shake the ground. When he reaches another ladder, he has to climb this one as well until he reaches the Omodon. He has to let it stomp him and turn him into [[Flat Wario]]. He can now access the door to the right. |
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| This door is located in the room with the chain-link fence, where the door can be reached by climbing up, then left, then down, then left to reach it. In this room, there is a long ladder, but every time the [[Omodon]] is dropped by the [[Omodonmeka]], Wario will lose his grip from the ladder and temporarily fall. To not lose progress, one of the spaces beside the ladder are safe spots. Atop the ladder, Wario must drop to the right and then hug the wall to the left to reach the compartment with the Blue Key, and then go up the ladder again after collecting the key.
| | Here, Wario must make his way to the top, and when he comes across a [[Brrr Bear]], he has to grab it and proceed. When he reaches the top of the room, he has to use the Brrr Bear to break the enemy blocks and grab the [[Silky]]. Then, he has to let it turn him into a [[Ball o' String Wario]]. This will allow him to break the [[Yarn Block]] blocking the way to the Blue Chest. |
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| Atop the first ladder, the second ladder also has an Omodonmeka dropping an Omodon nearby to shake the ground. After going around that section, [[Flat Wario]] must be triggered by the same Omodon to cross the narrow gap and then let the blue Omodonmeka unflatten Wario. In the room above the Omodonmeka, there is a Blue Chest blocked by an [[Itodama Block]]. To break it, Wario must break the blocks all the way up to the Silky and carry the [[Brrr Bear]] to throw it and break the blocks blocking the [[Silky]]. After that, Wario needs to carry the Silky down near the Itodama Block to trigger [[Ball o' String Wario]] and break that block, so that the way to the Blue Chest is opened.
| | The Sky Key unlocks [[Above the Clouds (Wario Land 3)|Above the Clouds]]. |
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| The Sky Key unlocks [[Above the Clouds (Wario Land 3)|Above the Clouds]] after it is used to unlock a door leading to it.
| | ==Reaction abilities in this level== |
| {{br}}
| | *[[Ball o' String Wario]] (via Silky) |
| | | *[[Fat Wario]] (via Doughnuteer or Appleby) |
| ===[[Musical Coin]]s=== | | *[[Flat Wario]] (via Omodon) |
| {|width=60% class=wikitable
| | *[[Flaming Wario|Hot Wario]] (via flame) |
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| | *[[Frozen Wario|Ice Skatin' Wario]] (via Brrr Bear) |
| !Location
| | *[[Puffy Wario]] (via Pneumo) |
| !Description
| | *[[Zombie Wario]] (via zombie) |
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| |[[File:WL3 S TowerOfRevival MC1.png]]
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| |align="center"|Behind the blue snake door, the Musical Coin is in the area all the way up to where the Doughnuteers are. It is to the right of the middle Doughnuteer.
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| |[[File:WL3 S TowerOfRevival MC2.png]]
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| |align="center"|Behind the blue snake door, the Musical Coin is below the first set of doughnut blocks. They require Fat Wario triggered by the topmost Doughnuteer in the topmost area to break past them to reach the coin.
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| |[[File:WL3 S TowerOfRevival MC3 Loc.png]]
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| [[File:WL3 S TowerOfRevival MC3.png]] | |
| |align="center"|Behind the blue snake door, the Musical Coin is next to the ladder in the bottom area. In order to reach it, Fat Wario is required to clear the doughnut blocks in the top layer, then Fire Wario (triggered by this room's flame) is required to break the Bonfire Blocks, and then Zombie Wario is needed to be triggered by the topmost zombie in the middle area to collapse through the thin platforms.
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| |[[File:WL3 S TowerOfRevival MC4.png]]
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| |align="center"|In the main area above the ladder, there are multiple Pneumo. To get to this Musical Coin, Wario must go left from the pipe up the ladder, then make his way down and then to the left to let the Pneumo found there to trigger Puffy Wario and float all the way up and then to the left to reach the coin.
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| |[[File:WL3 S TowerOfRevival MC5.png]]
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| |align="center"|In the third area from the bottom, there is an area with a chain-link fence to climb on. To get to this Musical Coin, Wario must go upwards, then left, then slightly down, then left, and then up. It is above the golden snake door.
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| |[[File:WL3 S TowerOfRevival MC6 Loc.png]]
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| [[File:WL3 S TowerOfRevival MC6.png]] | |
| |align="center"|In the third area from the bottom, there is an area with a chain-link fence to climb on, where the Musical Coin is in sight from the pipe. To get there, Fat Wario must be triggered by the second Appleby to break the doughnut blocks near the bottom, above the Green Key. The wall to the right of the Green Key is breakable all the way to the Musical Coin.
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| |[[File:WL3 S TowerOfRevival MC7.png]]
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| |align="center"|Behind the golden snake door, Wario must climb the first ladder to the left all the way up, and then drop to the right to collect the Musical Coin.
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| |[[File:WL3 S TowerOfRevival MC8.png]]
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| |align="center"|Behind the golden snake door, and then behind the top right door above the blue Omodonmeka is the room with the Blue Chest. The Musical Coin is at the top near Silky, but there is a wall of blocks that require throwing this room's Brrr Bear at them. To get there, the damaged blocks must be broken by Wario and then carry the Brrr Bear up to break those blocks in order to reach the coin.
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| |}
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| ==Gallery== | | ==Gallery== |
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| |JapM=Tower of Revival | | |JapM=Tower of Revival |
| }} | | }} |
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| ==References== | | ==References== |
| <references/> | | <references/> |
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| {{WL3}} | | {{WL3}} |
| [[Category:Towers]] | | [[Category:Towers]] |
| [[Category:Wario Land 3 levels]] | | [[Category:Wario Land 3 Levels]] |