Editing Toad Road

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{{board infobox
{{board infobox
|image=[[File:MP9 Toad Road Scene Artwork.jpg|250x300px]]
|image=[[File:MP9 Toad Road Scene Artwork.jpg|150px]]
|appears_in=''[[Mario Party 9]]''
|appears_in=''[[Mario Party 9]]''
|availability=Default
|availability=Default
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As the introductory board in the game, Toad Road is relatively straightforward with no complex mechanics. The players start out on the right side of the map, a path across a bright green plain decorated with trees, flowers and windmills. They eventually come across a pond, with the option of either driving around it, or using lily pads to drive over it. This first portion of the map contains four blue [[Warp Pipe|pipes]] accessible via five [[Lucky Space]]s. Driving past a [[Toad House]] Lucky Space, the players go up a small hill, the top of which contains a [[beanstalk]]. Past this first area, they scale a rocky mountain where the [[Fortress]] is found, triggering the mid-boss battle ([[Sock It to Lakitu]] in solo mode).
As the introductory board in the game, Toad Road is relatively straightforward with no complex mechanics. The players start out on the right side of the map, a path across a bright green plain decorated with trees, flowers and windmills. They eventually come across a pond, with the option of either driving around it, or using lily pads to drive over it. This first portion of the map contains four blue [[Warp Pipe|pipes]] accessible via five [[Lucky Space]]s. Driving past a [[Toad House]] Lucky Space, the players go up a small hill, the top of which contains a [[beanstalk]]. Past this first area, they scale a rocky mountain where the [[Fortress]] is found, triggering the mid-boss battle ([[Sock It to Lakitu]] in solo mode).


After the fortress is a destroyed bridge that should connect to another mountain on the left side. The path underneath the gap contains [[Mini Ztar Space]]s, and across it are [[Mini Star Space]]s. In order to jump across the gap, each player (with the captain, who rolls last, using a [[1-10 Dice Block]]) must roll a combined total of at least 16 with four people, 12 when playing with three, or 8 when playing with two, on the Dice. If all the players cross the gap, it will be still the captain's turn if there are still moves. Likewise, if all the players fall off to the lower road, the captain's turn will end and the next player will be the captain. After the mountain and the gap, they reach the left side plain, a darker, forested path decorated with sharp bushes and brambles. Here is the cannon to the 9 Island (see below). After the Captain Event, the players meet the green Toad and trigger the "Almost There!" event, which places five [[Bowser Space]]s on the final stretch (or three if the player says "no" to Bowser). The next section is two branching paths going around a circular island accessible via either of two [[Event Space]]s, where many Mini Stars are available. The paths soon converge and lead to the [[Bowser Gate]], where the boss minigame ([[Wiggler Bounce]] in solo mode) is played.
After the fortress is a destroyed bridge that should connect to another mountain on the left side. The path underneath the gap contains [[Mini Ztar Space]]s, and across it are [[Mini Star Space]]s. In order to jump across the gap, each player (with the captain, who rolls last, using a [[1-10 Dice Block]]) must roll a combined total of at least 16 with four people, 12 when playing with three, or 8 when playing with two, on the Dice. If all the players cross the gap, it will be still the captain's turn if there are still moves. Likewise, if all the players fall off to the lower road, the captain's turn will end and the next player will be the captain. After the mountain and the gap, they reach the left side plain, a darker, forested path decorated with sharp bushes and brambles. Here is the cannon to the 9 Island (see below). After the Captain Event, the players meet the green Toad and trigger the "Almost There!" event, which places five [[Bowser Space]]s on the final stretch. The next section is two branching paths going around a circular island accessible via either of two [[Event Space]]s, where many Mini Stars are available. The paths soon converge and lead to the [[Bowser Gate]], where the boss minigame ([[Wiggler Bounce]] in solo mode) is played.


The rocky formations at the top of the left and right mountains resemble an "M" and a "P", respectively, directly above 9 Island, standing for ''Mario Party 9''.
The rocky formations at the top of the left and right mountains resemble an "M" and a "P", respectively, directly above 9 Island, standing for ''Mario Party 9''.
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*Three Lucky Spaces give access to either of two Toad Houses on the board, where Toad shuffles four item cards (including one "No item" card). The player must track and pick two of them.
*Three Lucky Spaces give access to either of two Toad Houses on the board, where Toad shuffles four item cards (including one "No item" card). The player must track and pick two of them.
*A Lucky Space is next to the beanstalk, which leads the player to a sky stage with six cloud platforms, each one holding two Mini Stars. They must roll a Dice Block and climb the number of clouds indicated, receiving all Mini Stars they pass by.
*A Lucky Space is next to the beanstalk, which leads the player to a sky stage with six cloud platforms, each one holding two Mini Stars. They must roll a Dice Block and climb the number of clouds indicated, receiving all Mini Stars they pass by.
*An Unlucky Space is just after the Captain Event, granting access to a red pipe leading underground, where a row of six Mini Ztar Spaces: The first and second give out 1, the third and fourth give out 3, and the fifth and sixth give out 5. The player has to roll a Dice Block to land on one of these spaces.


==Solo mode bosses==
==Solo mode bosses==
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|JapR=Adobenchā Rōdo
|JapR=Adobenchā Rōdo
|JapM=Adventure Road
|JapM=Adventure Road
|Chi=冒險之路
|Spa=Valle Toad
|ChiR=Màoxiǎn Zhī Lù
|SpaM=Toad Valley
|ChiM=Adventure Road
|Fra=Randonnée dans la vallée
|Fre=Randonnée dans la vallée
|FraM=Hiking in the valley
|FreM=Hiking in the valley
|Ger=Toad-Tal
|Ger=Toad-Tal
|GerM=Toad Valley
|GerM=Toad Valley
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|ItaM=The Toad's path
|ItaM=The Toad's path
|Kor=어드벤처 로드
|Kor=어드벤처 로드
|KorR=Eodeubencheo Rodeu
|KorR=Eodeubencheo road
|KorM=Adventure Road
|KorM=Adventure Road
|Spa=Valle Toad
|ChiS=冒险之路
|SpaM=Toad Valley
|ChiSR=Màoxiǎnzhīlù
|ChiSM=Adventure Road
|ChiT=冒險之路
|ChiTR=Màoxiǎnzhīlù
|ChiTM=Adventure Road
}}
}}


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|JapR=Kinoko Kā
|JapR=Kinoko Kā
|JapM=Mushroom Car
|JapM=Mushroom Car
|Chi=蘑菇車
|ChiR=Mógū Chē
|ChiM=Mushroom Car
}}
}}


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|JapR=Uddo Kā
|JapR=Uddo Kā
|JapM=Wood Car
|JapM=Wood Car
|Chi=木頭車
|ChiR=Mùtou Chē
|ChiM=Wood Car
}}
}}


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|JapR=Hanachan Kā
|JapR=Hanachan Kā
|JapM=Wiggler Car
|JapM=Wiggler Car
|Chi=花毛毛車
|ChiR=Huāmáomao Chē
|ChiM=Wiggler Car
}}
}}


==Trivia==  
==Trivia==  
*The Toad Mobile shares its Japanese name with the Mushroom Car from ''[[Mario Party Advance]]''.
*The Toad Mobile shares its Japanese name with the Mushroom Car from ''[[Mario Party Advance]]''.
*Though inaccessible by normal means, earlier and simpler unused versions of this board can be found in the game's files.
{{Mario Party boards}}
{{Mario Party boards}}
{{MP9}}
{{MP9}}
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Mario Party 9 boards]]
[[Category:Mario Party 9 boards]]

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