Editing Time Limit

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{{rewrite-expand|add the time limit appearances from other platform games with a time limit}}
[[File:Night Falls.jpg|thumb|220px|The time limit about to expire in ''[[Super Mario 3D World]]'']]
[[File:Night Falls.jpg|thumb|220px|The time limit about to expire in ''[[Super Mario 3D World]]'']]
A '''Time Limit''' (alternatively '''time limit'''), or simply '''Time''' or '''T''',<ref>{{file link|Super Mario Land 2 Tutorial Level.png|''Super Mario Land 2: 6 Golden Coins''}}</ref> is a recurring feature in the ''[[Super Mario (series)|Super Mario]]'' series, and its basic purpose is to notify the player of how much time is allotted to complete a [[level]] or task. In general, if the timer reaches zero, the player loses one life regardless of their power-up form, including [[Invincible Mario|invincibility]] from a [[Super Star]], even if the player has defeated a level's boss. If time runs out when the player has no more lives, the player receives a [[Game Over]]. A timer's count is approximately 0.6 or 0.7 seconds in most games.
A '''Time Limit''' (alternatively '''time limit'''), or simply '''Time''' or '''T''',<ref>{{file link|Super Mario Land 2 Tutorial Level.png|''Super Mario Land 2: 6 Golden Coins''}}</ref> is a recurring feature in the ''[[Super Mario (series)|Super Mario]]'' series, and its basic purpose is to notify the player of how much time is allotted to complete a [[level]] or task. In general, if the timer reaches zero, the player loses one life regardless of their power-up form, including [[Invincible Mario|invincibility]] from a [[Super Star]], even if the player has defeated a level's boss. If time runs out when the player has no more lives, the player receives a [[Game Over]]. A timer's count is approximately 0.6 or 0.7 seconds in most games.
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==History==
==History==
{{stub|section=y|Add the time limit appearances from other platform games with a time limit}}
===''Super Mario'' series===
===''Super Mario'' series===
Only two 2D ''Super Mario'' games lack time limits, those being ''[[Super Mario Bros. 2]]'' (which is due to it being a re-skin of ''[[Yume Kōjō: Doki Doki Panic]]'', though [[Subspace]] has a time limit for how long one can stay) and ''Super Mario Bros. Wonder'' (though some of its [[Wonder Effect]]s are timed).
Only two 2D ''Super Mario'' games lack time limits, those being ''[[Super Mario Bros. 2]]'' (which is due to it being a re-skin of ''[[Yume Kōjō: Doki Doki Panic]]'', though [[Subspace]] has a time limit for how long one can stay) and ''Super Mario Bros. Wonder'' (though some of its [[Wonder Effect]]s are timed).
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==Notes==
*In older ''Super Mario Bros.'' games and ''Super Mario World'', if there are 1,000 seconds or more to complete the level, the first digit on the timer can be a letter, a blank space, or a piece of terrain (usually this glitch is present only in glitch levels, and in ''Super Mario World'' only by hacking). For example, if the timer displays █00 and the █ represents 36, the player has 3,600 seconds left to complete the level. From 4,000 seconds to 4,099 seconds, the timer has a negative number because the █ represents 40. The maximum time is 25,599 seconds.


==See also==
==See also==
*[[Countdown Timer]]
*[[Countdown Timer]]
==Trivia==
*In older ''Super Mario Bros.'' games and ''Super Mario World'', if there are 1,000 seconds or more to complete the level, the first digit on the timer can be a letter, a blank space, or a piece of terrain (usually this glitch is present only in glitch levels, and in ''Super Mario World'' only by hacking). For example, if the timer displays █00 and the █ represents 36, the player has 3,600 seconds left to complete the level. From 4,000 seconds to 4,099 seconds, the timer has a negative number because the █ represents 40. The maximum time is 25,599 seconds.


==References==
==References==

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