Editing Time Limit
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{{rewrite-expand|add the time limit appearances from other platform games with a time limit}} | {{rewrite-expand|add the time limit appearances from other platform games with a time limit}} | ||
[[File:Night Falls.jpg|thumb|220px|The time limit about to expire in ''[[Super Mario 3D World]]'']] | [[File:Night Falls.jpg|thumb|220px|The time limit about to expire in ''[[Super Mario 3D World]]'']] | ||
A '''Time Limit''' (alternatively '''time limit'''), or simply '''Time''' or '''T''',<ref> | A '''Time Limit''' (alternatively '''time limit'''), or simply '''Time''' or '''T''',<ref>''[[Super Mario Land 2: 6 Golden Coins]]''</ref> is a recurring feature in the ''[[Super Mario (series)|Super Mario]]'' series, and its basic purpose is to notify the player of how much time is allotted to complete a [[level]] or task. In general, if the timer reaches zero, the player loses one life regardless of their power-up form, including [[Invincible Mario|invincibility]] from a [[Super Star]], even if the player has defeated a level's boss. If time runs out when the player has no more lives, the player receives a [[Game Over]]. A timer's count is approximately 0.6 or 0.7 seconds in most games. | ||
When the time limit decreases to 100 time units (10 time units in ''[[Super Mario Run]]'', except in Toad Rally) or below, the jingle "[[Hurry Up]]" plays to alert the player is running low on time and the level's music speeds up (except in ''[[Super Mario Land]]'', where the music is just played faster without the jingle). In ''[[Super Mario 3D Land]]'', ''[[New Super Mario Bros. 2]]'', and ''[[Super Mario 3D World]]'', the time limit glows red when it reaches 100 time units, and in those games and ''[[Super Mario Land 2: 6 Golden Coins]]'', it also beeps for every time unit at the last 10 time units (in ''Super Mario Run'', the timer turns red and the jingle plays at 10 units, while the beeps start at five units). In ''[[Super Mario Bros. Wonder]]'', the last five time units are shown in the center. | When the time limit decreases to 100 time units (10 time units in ''[[Super Mario Run]]'', except in Toad Rally) or below, the jingle "[[Hurry Up]]" plays to alert the player is running low on time and the level's music speeds up (except in ''[[Super Mario Land]]'', where the music is just played faster without the jingle). In ''[[Super Mario 3D Land]]'', ''[[New Super Mario Bros. 2]]'', and ''[[Super Mario 3D World]]'', the time limit glows red when it reaches 100 time units, and in those games and ''[[Super Mario Land 2: 6 Golden Coins]]'', it also beeps for every time unit at the last 10 time units (in ''Super Mario Run'', the timer turns red and the jingle plays at 10 units, while the beeps start at five units). In ''[[Super Mario Bros. Wonder]]'', the last five time units are shown in the center. |