Editing Thwomp Stomper

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The boots are first seen used by [[Big Bertha (film character)|Big Bertha]] after she steals [[Princess Daisy (film character)|Princess Daisy]]'s [[Meteorite shard|necklace]] from [[Mario (film character)|Mario]] and [[Luigi (film character)|Luigi]] at the beginning of the film, but are referenced earlier in a shot of the city that displays a store that sells them. Much later, Big Bertha allows Mario and Luigi to use her Thwomp Stompers to escape from [[Lena]] and her [[Goomba (film species)|Goomba]] army at the [[Boom Boom Bar]]. They are later used once again at the end of the film by Mario to knock Koopa into an empty vat above the streets of [[Dinohattan]], then by Luigi to evade Koopa's [[Fireball]]s.
The boots are first seen used by [[Big Bertha (film character)|Big Bertha]] after she steals [[Princess Daisy (film character)|Princess Daisy]]'s [[Meteorite shard|necklace]] from [[Mario (film character)|Mario]] and [[Luigi (film character)|Luigi]] at the beginning of the film, but are referenced earlier in a shot of the city that displays a store that sells them. Much later, Big Bertha allows Mario and Luigi to use her Thwomp Stompers to escape from [[Lena]] and her [[Goomba (film species)|Goomba]] army at the [[Boom Boom Bar]]. They are later used once again at the end of the film by Mario to knock Koopa into an empty vat above the streets of [[Dinohattan]], then by Luigi to evade Koopa's [[Fireball]]s.
==Development==
Artwork for the Thwomp Stompers reveals development towards the item seen in the released film. The first (left) is a basic concept that has yet to develop the "Super Mario" feel to it. The second (right) is much closer to what is seen in the finished movie, but the interior and exterior colors are swapped.


They are most likely based on the effect of [[Goomba's Shoe]], but using the [[Thwomp]] enemy as the visual design-scheme, as a way to incorporate the games' famous jumping ability into a live-action world. Β 
They are most likely based on the effect of [[Goomba's Shoe]], but using the [[Thwomp]] enemy as the visual design-scheme, as a way to incorporate the games' famous jumping ability into a live-action world. Β 

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