Editing The Final Face-Off!

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 26: Line 26:
The episode starts on a long bridge. There is a platform high above with a red [[treasure chest]] on it that [[Wicked Wario]] can fly to. It contains the Prince Redleg Pantaloon. The bridge leads to a section with a low ceiling where Wario will encounter five [[Sir Worth-A-Lot]]s and a [[Sir Steal-A-Lot]]. Past them is a ladder that will take Wario to an area with many doors and colored mushrooms. Here, Wario will witness Carpaccio stealing the [[Crimson Diamond]] off of a door. This door leads to the final Wishstone piece, but without the Crimson Diamond, it cannot be opened. After taking the gem, Carpaccio will go through the green door (the only one that is not locked), making it turn purple. If Wario tries to follow him, it will not take him anywhere. He must press all of the green mushrooms (but not the purple one) to make the door usable again. There are four green mushrooms, one of which can only be seen by [[Genius Wario]]. After pressing them all, the door turns green again, and Wario can use it. After going through, Wario will find a Sir Worth-A-Lot and two  slopes with a pit in the middle. The slope on the right is covered with thorns, and on the left side is another Sir Worth-A-Lot and a red mushroom. From here, the path forks; Wario can either go where the pit leads, or press down the red mushroom to make a nearby vine wither, allowing him to reach a white door.
The episode starts on a long bridge. There is a platform high above with a red [[treasure chest]] on it that [[Wicked Wario]] can fly to. It contains the Prince Redleg Pantaloon. The bridge leads to a section with a low ceiling where Wario will encounter five [[Sir Worth-A-Lot]]s and a [[Sir Steal-A-Lot]]. Past them is a ladder that will take Wario to an area with many doors and colored mushrooms. Here, Wario will witness Carpaccio stealing the [[Crimson Diamond]] off of a door. This door leads to the final Wishstone piece, but without the Crimson Diamond, it cannot be opened. After taking the gem, Carpaccio will go through the green door (the only one that is not locked), making it turn purple. If Wario tries to follow him, it will not take him anywhere. He must press all of the green mushrooms (but not the purple one) to make the door usable again. There are four green mushrooms, one of which can only be seen by [[Genius Wario]]. After pressing them all, the door turns green again, and Wario can use it. After going through, Wario will find a Sir Worth-A-Lot and two  slopes with a pit in the middle. The slope on the right is covered with thorns, and on the left side is another Sir Worth-A-Lot and a red mushroom. From here, the path forks; Wario can either go where the pit leads, or press down the red mushroom to make a nearby vine wither, allowing him to reach a white door.


The white door leads to an area with a large gear and two switches. Wario must step on the switches to turn the gear in the order indicated by the arrows on the right to make a ladder appear. The pit leads to an area with more mushrooms, which can also be accessed by dropping through two [[Semisolid Platform]]s near the white door. If the latter method is used, Wario will land in a small alcove with a Sir Worth-A-Lot and a [[blue block (Wario: Master of Disguise)|blue block]] at the end that merges with the pit entrance. The bottom of this area has two [[Sir Hop-A-Lot]]s, two Sir Worth-A-Lots, and a Sir Steal-A-Lot. Much like before, four green mushrooms must be pressed down to make a purple door turn green. The purple mushroom with raise up any green mushrooms that have been pressed, which can happen if one of the Sir Hop-A-Lots lands on it. However, once all of the green mushrooms are pressed, they cannot be raised again. There is another white door here that takes Wario a place where a Sir Worth-A-Lot and Sir Steal-A-Lot stand above three blocked off red chests. Hitting a laser switch opens the way to the chests, which contain the Freaky Cat Glasses, Nostalgic Memory Picture, and Ears of Sanguineness. There is also a [[hat switch]] here. Upon returning to the mushroom area, if Wario had already pressed all of the green mushrooms down, they will remain down and the green door can still be used.
The white door leads to an area with a large gear and two switches. Wario must step on the switches to turn the gear in the order indicated by the arrows on the right to make a ladder appear. The pit leads to an area with more mushrooms, which can also be accessed by dropping through two [[Semisolid Platform]]s near the white door. If the latter method is used, Wario will land in a small alcove with a Sir Worth-A-Lot and a [[blue block (Wario: Master of Disguise)||blue block]] at the end that merges with the pit entrance. The bottom of this area has two [[Sir Hop-A-Lot]]s, two Sir Worth-A-Lots, and a Sir Steal-A-Lot. Much like before, four green mushrooms must be pressed down to make a purple door turn green. The purple mushroom with raise up any green mushrooms that have been pressed, which can happen if one of the Sir Hop-A-Lots lands on it. However, once all of the green mushrooms are pressed, they cannot be raised again. There is another white door here that takes Wario a place where a Sir Worth-A-Lot and Sir Steal-A-Lot stand above three blocked off red chests. Hitting a laser switch opens the way to the chests, which contain the Freaky Cat Glasses, Nostalgic Memory Picture, and Ears of Sanguineness. There is also a [[hat switch]] here. Upon returning to the mushroom area, if Wario had already pressed all of the green mushrooms down, they will remain down and the green door can still be used.
[[File:WMODE10Gear.png|thumb|Pressing the gear's switches in the correct order spawns a ladder.]]
[[File:WMODE10Gear.png|thumb|Pressing the gear's switches in the correct order spawns a ladder.]]
Both paths merge at a section with two [[Amphibigun]]s, two Sir Worth-A-Lots, and three Sir Hop-A-Lots on the lower half and crumbling platforms and two chests on the upper half. The chest on the left is red and contains the Fishin' Hole Fishin' Pole, while the one on the right is purple and contains a map of Allergia Gardens. A green mushroom is hidden behind a fake wall on the left. There is a passage on each side of this area, and if Wario continues going through the adjacent screens, he will loop around, which can be seen on the map. The path on the left leads to an area with two [[Scare-Oh!|Scare-Ohs!]] and another green mushroom. There is also a set of yellow arrows that only Genius Wario can see; they are used for a gear on the screen directly west of this one, which spawns a ladder. After climbing it, Wario will find another purple door, as well as two Amphibiguns, two Sir Worth-A-Lots, and a Sir Steal-A-Lot. There are four laser switches with each cause a vine to wither, opening the way to more mushrooms. There is one more green mushroom in the area to the left, which is filled with thorns. After pressing all of the green mushrooms, the now-green door will lead to an area with a ladder leading down to an Amphibigun. Directly to the left of the Amphibigun is a vine which must be withered by drawing a block on a nearby red mushroom. Past a Sir Worth-A-Lot is another vine which withers the same way, with another Amphibigun and a white door on the other side of it.
Both paths merge at a section with two [[Amphibigun]]s, two Sir Worth-A-Lots, and three Sir Hop-A-Lots on the lower half and crumbling platforms and two chests on the upper half. The chest on the left is red and contains the Fishin' Hole Fishin' Pole, while the one on the right is purple and contains a map of Allergia Gardens. A green mushroom is hidden behind a fake wall on the left. There is a passage on each side of this area, and if Wario continues going through the adjacent screens, he will loop around, which can be seen on the map. The path on the left leads to an area with two [[Scare-Oh!|Scare-Ohs!]] and another green mushroom. There is also a set of yellow arrows that only Genius Wario can see; they are used for a gear on the screen directly west of this one, which spawns a ladder. After climbing it, Wario will find another purple door, as well as two Amphibiguns, two Sir Worth-A-Lots, and a Sir Steal-A-Lot. There are four laser switches with each cause a vine to wither, opening the way to more mushrooms. There is one more green mushroom in the area to the left, which is filled with thorns. After pressing all of the green mushrooms, the now-green door will lead to an area with a ladder leading down to an Amphibigun. Directly to the left of the Amphibigun is a vine which must be withered by drawing a block on a nearby red mushroom. Past a Sir Worth-A-Lot is another vine which withers the same way, with another Amphibigun and a white door on the other side of it.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: