Editing Tetris DS

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{italic title}}
{{Infobox | title= Tetris DS
{{game infobox
|image = [[Image:Tetris_DS_NA_Box_Art.jpg|200px]]
|image=[[File:Tetris DS NA Box Art.jpg|250px]]
|developer = [[Nintendo]]
|developer=[[Nintendo SPD Group No.2]]
|publisher = [[Nintendo]]
|publisher=[[Nintendo]]
|designer = Alexey Pajitnov
|release={{flag list|USA|March 20, 2006|Australia|April 13, 2006|Europe|April 21, 2006|Japan|April 27, 2006|ROC|April 27, 2006|South Korea|July 7, 2007}}
|engine =  
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|released = (EU) April 21, 2005<br>(USA) March 20, 2006<br>(AUS) April 20, 2006<br>(JP) April 30, 2006
|genre=Puzzle
|genre = Puzzle
|modes=Single-player<br>2-10 local multiplayer<br>2-4 Wi-Fi
|modes = Single Player<br>2-10 local multiplayer<br>2-4 Wi-Fi
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=a|usk=0}}
|ratings = [[ESRB]]: E<br>[[PEGI]]: 3+
|platforms=[[Nintendo DS]]
|platforms = [[Nintendo DS]]
|format={{format|ds=1}}
|media =
|input={{input|ds=1}}
|requirements =  
|serials={{flag list|USA|NTR-ATRE-USA}}
|input =  
}}
}}
{{quote|Do you Tetris with others?|''Tetris DS'' tagline}}


'''''Tetris DS''''' is a puzzle game for the [[Nintendo DS]] released in 2006. Though it is a standard ''Tetris'' game, ''Tetris DS'' was both developed and published by [[Nintendo]], who capitalized on some of their games and franchises, including ''[[Super Mario (franchise)|Super Mario]]'', as the backdrops and inspiration for the ''Tetris'' action.
'''''Tetris DS''''' is a relatively smalltime title for the [[Nintendo DS]]. Since the first ''Tetris'' handheld title was released on the original [[Game Boy]], the series has been a great system-seller, sometimes even releasing multiple titles per system under the guidance of Nintendo and other publishers.  ''Tetris DS'' was developed internally by Nintendo.  However, to set it apart from the previous games in the series, the game capitalized on the company’s famous retro games and characters as the backdrops and inspiration for the ''Tetris'' action.  The game is also part of Nintendo’s [[Touch Generations]] series of games, meaning that it is intended for a variety of demographics.


==Gameplay==
==Game Play==
[[File:Tetris DS gameplay.png|thumb|left|150px|Each mode references a particular game in Nintendo's history. Backgrounds have been updated.]]
The uniting theme behind any ''Tetris'' title is to arrange falling arrangements of the [[Tetrimino|Tetriminos]] blocks into horizontal lines. When a row of ten Tetriminos is created, regardless of color, the row will disappear and a player’s score will increase. Bonus points are awarded for clearing more than one row at once. However, as soon as one mass of blocks is laid, another begins to fall. If the blocks ever overflow out of the arena, the player fails. Unlike most other puzzlers, such as [[Dr. Mario & Puzzle League|Puzzle League]], the blocks do not always come in the same arrangement. Instead, there are seven different block patterns. They may be rotated as a group, even when first landing on other blocks or the floor, but their form will not change. Also, players may speed up the game by warping blocks to the floor in certain modes instead of waiting for them to fall. Markers at the floor show where they will land. It is also possible to "hold" a group of Tetriminos until it is needed later.
The uniting theme behind any ''Tetris'' title is to arrange Tetriminos, shapes made of four colored blocks, into horizontal lines in a 10 block wide well. When a row of the well is filled with blocks, regardless of color, the row will disappear and a player’s score will increase. Bonus points are awarded for clearing more than one row at once. Clearing four lines is called a "Tetris," and is worth the most points. However, as soon as one mass of blocks is laid, another begins to fall. If the blocks ever overflow out of the arena, the player fails. Unlike most other puzzlers, such as [[Dr. Mario & Puzzle League|Puzzle League]], the blocks do not always come in the same arrangement. Instead, there are seven different block patterns. They may be rotated as a group, even when first landing on other blocks or the floor, but their form will not change. Also, players may speed up the game by warping blocks to the floor in certain modes instead of waiting for them to fall. Markers at the floor show where they will land. It is also possible to "hold" a Tetrimino until it is needed later.


''Tetris DS'' sets itself apart through its wide variety of modes. Each mode keeps the same basic rules intact, but is very liberal with them. Also, up to ten people can play against each other at once with local multiplayer. The main draw of the game is the utilization of the [[Nintendo Wi-Fi Connection]], which allows for multiplayer games for two to four players.
''Tetris DS'' sets itself apart through its wide variety of modes. Each mode keeps the same basic rules intact, but is very liberal with them. Also, up to ten people can play against each other at once with local multiplayer. The main draw of the game is the utilization of the [[Nintendo Wi-Fi Connection]], which allows for multiplayer games for two to four players.


This title is truly a compilation of six game play modes: Standard, Push, Touch, Puzzle, Mission, and Catch. Each mode is themed after a particular famous Nintendo title and utilizes its own goals and rules. However, all revolve around the original Tetriminos concept. Only the Standard, Push, and Puzzle feature ''Super Mario'' themes; Touch mode is themed after ''[[nwiki:Balloon Fight|Balloon Fight]]'', Mission mode is themed after ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'', and Catch mode is themed after ''[[metroidwiki:Metroid (game)|Metroid]]''.
This title is truly a compilation of six game play modes. Each of the modes is themed after a particular famous Nintendo title and utilizes its own goals and rules. However, all revolve around the original Tetriminos concept.
{{br}}


==Modes with ''Super Mario'' content==
==Standard==
===Standard===
[[Image:TDS_Standard.jpg|thumb|150px|In multiplayer mode, the top screen shows opponents' play fields.]]
[[File:TDS_Standard.jpg|thumb|150px|In multiplayer mode, the top screen shows opponents' play fields.]]
*'''Play Modes:''' Single player, local multiplayer, Wi-Fi
*'''Play Modes:''' Single player, local multiplayer, Wi-Fi
*'''Theme:''' ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'', ''[[metroidwiki:Metroid (game)|Metroid]]'', ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[nwiki:Balloon Fight|Balloon Fight]]'', ''[[nwiki:Ice Climber|Ice Climber]]'', ''[[nwiki:Excitebike|Excitebike]]'', ''[[nwiki:Devil World|Devil World]]'', ''[[nwiki:Urban Champion|Urban Champion]]'', ''[[nwiki:Duck Hunt|Duck Hunt]]'', ''[[harddrop:Tetris (NES, Nintendo)|Tetris]]''
*'''Theme:''' ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', ''The Legend of Zelda'', ''Metroid'', ''[[Donkey Kong]]'', ''Balloon Fight'', ''Ice Climber'', ''Excitebike'', ''Devil World'', ''Urban Champion'', ''[[2-in-1 Super Mario Bros./Duck Hunt|Duck Hunt]]'', ''Tetris''


Standard mode is a version of the basic ''Tetris'' game; it has no new twists or new rules in single-player mode compared to other games based on the Tetris Guideline. However, it does keep the ability to rotate blocks after they have landed, which was introduced in ''Tetris Worlds''. This concept is relatively new to the series, but it was altered for this version, and a time limit in multiplayer mode adds back some of the challenge that it took away when the infinite spin concept was first introduced.
Standard mode is a version of the basic ''Tetris'' game; it has no new twists or new rules in single-player mode. However, it does keep the ability to rotate blocks after they have landed. This concept is relatively new to the series, but it was altered for this version, and now adds back some of the challenge that it took away when the concept was first introduced.


Each time ten lines are cleared, the theme of the level changes and difficulty increases. Slightly modernized game footage from one of Nintendo's classic games encased in what appears to be a television can always be seen on the top screen while a sprite from the same game sits to the right of the play field on the touch screen. The background songs are remixes of classic songs from the featured game. However, the meters and play field are never altered. In multiplayer mode, the top screen is dedicated to the opponents' play fields.
Each time ten lines are cleared, the theme of the level changes and difficulty increases. Slightly modernized game footage from one of Nintendo’s classic games encased in what appears to be a television can always be seen on the top screen while a sprite from the same game sits to the right of the play field on the touch screen. The background songs are remixes of classic songs from the featured game. However, the meters and play field are never altered. In multiplayer mode, the top screen is dedicated to the opponents’ play fields.


In multiplayer mode, clearing multiple lines will dump more blocks onto the player with the target mark on their play field on the top screen. An additional offensive element comes in the form of items. The game gives players the choice to play traditional ''Tetris'' or to play with items inspired by ''Super Mario Bros.'' and the [[Mario Kart (series)|''Mario Kart'' series]].
In multiplayer mode, clearing multiple lines will dump more blocks onto the player with the target mark on their play field on the top screen. An additional offensive element comes in teh form of items. The game gives players the choice to play traditional ''Tetris'' or to play with items from ''Super Mario Bros.'' and [[Mario Kart]] enabled.  Items are earned by clearing special [[? Block]] Tetriminos.
*[[Mushroom]]: While traditionally a beneficial item, when used on an opponent in this game it speeds up the descent of the Tetriminos.
*[[Boo]]: The player's opponents will not be able to see the upcoming blocks, destroying their foresight.
*[[Banana]]: This item flips the playing field horizontally.  While at first this appears relatively useless, the the formations of blocks coming from the ceiling do not change, meaning that it is most effective against people who have played the classic game before.
*[[Lightning]]: The affected players cannot rotate their Tetriminos for a set period of time.
*[[Red Shell]]: Usually an offensive item, in this game the Red Shell is defensive.  Two rows will be cleared from the user's play field.
*[[Starman]]: The user becomes invincible to his or her opponents' attacks.  Additionally, the user only receives sraight Tetrimino blocks.  


====Marathon levels====
===Levels===
These are the Marathon levels with ''Super Mario'' content.
[[Image:TDS_Standard2.jpg|thumb|150px|In single player mode, footage from classic games can be seen on the top screen, although the backgrounds have been updated.]]
While playing in multiplayer mode, the top screen game play is not present, but the sprite on the bottom screen indicates the level.
#The first level is ''Super Mario Bros.'' themed.  [[Mario]] can be seen jumping through the first world of the game.  The lower screen features a [[sprite]] of Mario jumping.  The overworld theme serves as background music.  When the level is beaten Mario takes down the [[flagpole]] and goes into the [[castle]].
#The second level is a minor alteration of the first.  Instead of Mario on the bottom screen, a [[Goomba]] sprite glares out at players.  When the player beats the level, Mario finds a [[beanstalk]] and climbs up it.
#Also from ''Super Mario Bros.'', this level takes place in World 2-1, a subterranean level.  The background music plays accordingly to the underground theme.  Also, a [[Green Koopa Troopa]] sits at the bottom screen.  At the end of the level Mario finds the [[Warp Zone]].
#The game then moves onto a ''Super Mario Bros. 3'' themed level.  Mario moves through the first world as the overworld theme from the game plays.  [[Raccoon Mario]] sits on the bottom screen.  When the level is over, Raccoon Mario flies away above the clouds.
#Now in the among the [[Coin|Coin-filled]] clouds from ''Super Mario Bros. 3'', Mario continues his journey.  The same music plays as in the last level, but [[Frog Mario]] replaces Raccoon Mario on the bottom screen.  The transition to level six features the [[Mushroom King|king]] of [[Grass Land]] as a dog and [[Toad]].
#Returning to World 2-1 of ''Super Mario Bros.'' for inspiration, this level is nearly identical to level three.  However, [[Lakitu]] decorates the bottom screen and Mario jumps across [[? Blocks]] and [[elevators]] to leave the level.
#The next level is also based on ''Super Mario Bros.''  This time, Mario bounces through World 4-3 as a [[Super Mushroom]] sits on the bottom screen.  The transition to the next level features the Piranha Plants from World 6-2.
#A continuation of the previous level, this stage also takes place in World 4-3 of ''Super Mario Bros.''  [[Luigi]] is seen crouching on the bottom screen.  As the level concludes, Mario uses the [[Balance Lift]].
#[[Bowser's Castle]] from World 2-4 of ''Super Mario Bros.'' serves as this level’s location.  In the background, the castle theme plays.  Bowser can be seen on the lower screen.  This is the last of the Mario-themed levels.
#''The Legend of Zelda'' serves as the location of the eleventh level.  The music is Zelda’s theme from the same game.  Link is on both screens, as a stationary sprite on the bottom and exploring the overworld on the top.  The old man’s cave serves as the transition.
#Samus gets her chance to shine as this level is themed around ''Metroid''.  She can be seen traveling through the beginning of the game as the Brinstar background music plays.  On the bottom screen, Samus is crouching as she did in the [[Famicom Disk System]] version’s save screen.  [[Mother Brain]] is the level transition.
#[[Donkey Kong]] makes his first and only appearance in the game during this level, although the game ''Donkey Kong'' appears in another mode as well.  As [[Jumpman]] plays through Stage 1, the background music plays and Pauline appears on the bottom screen.  As Mario heads for Stage 2, the game transitions to the next level.
#Based on ''Balloon Fight'', this level focuses on the first stage.  The upbeat Balloon Trip theme can be heard in the background.  [[Balloon Fighter]] is the featured sprite.  As the level changes, he enters the Balloon Trip mode.
#The [[Ice Climbers]] are the stars of this level, as it is based off of their first and only game, ''Ice Climber''.  Popo can be seen with a flag on the touch screen as the duo plays the bottom of the first stage on the top screen.  As the level ends, players can see the first stage’s bonus area.
#''Excitebike'' provides the inspiration for this level, even though the ''Tetris DS'' Panic theme is used in the background as the [[Excitebiker|Excitebikers]] race around the first track of the [[Nintendo Entertainment System]] classic.  Excitebiker decorates the bottom screen and the level transitions via the games’ edit mode.
#While American audiences may not recognize the game, Stage 1-1 of ''Devil World'' is featured in this level as the Tetris DS Panic theme continues.  [[Tamagon]] makes his first appearance on American shores both in his original game and as the touch screen spite.  Stage 2-1 is used as a transition.
#The discount store from the brawler ''Urban Champion'' is the background for this level’s top screen while a defeated fighter inhabits the bottom.  Again, the Panic music continues.  When the level is over, an angry bystander is seen along with one of the manholes from the game.
#''Duck Hunt'' is given the honor of the last featured original Nintendo title.  The familiar hunting perspective is utilized on the top screen while the synonymous creeping dog sprite is placed on the touch screen.  The panic music keeps playing in the background, until the level ends and the tree and grass serve as a transition.
#The system-selling Game Boy version of ''Tetris'' is the finale.  The Japanese box art for the game is used for the background scene, while a space shuttle sits next to the playing field.  In the background, the original Tetris music plays.  As the level transitions back to the first set of visuals, the Russian castle can be seen.


{| class=wikitable sortable align=center width=100% style="text-align:center"
==Push==
|-
[[Image:TDS_Push.jpg|thumb|150px|Push mode can be compared to a tug-of-war. However, players push instead of pull.]]
!width=5% | Level
*'''Play Modes:''' Single player, local multiplayer, Wi-Fi
!width=7.5% | Lines
*'''Theme:''' ''[[Donkey Kong (arcade game)|Donkey Kong]]''
!width=20% | Top screen theme
!width=22.5% | Touch screen background
!width=20% | Touch screen sprite
!width=25% | [[#Music|Music]]
|-
|1
|0-9
|''[[Super Mario Bros.]]''<br>[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 1-1 (Super Mario Bros.)|World 1-1]]<br>[[Goal Pole|Flagpole]] and [[Castle]]
|[[Mario]]
|Mario Tetris
|-
|2
|10-19
|''Super Mario Bros.''<br>[[World 1-1 (Super Mario Bros.)|World 1-1]]
|[[World 1-1 (Super Mario Bros.)|World 1-1]]<br>[[Brick Block|Brick Blocks]] with revealed [[Vine]]
|[[Goomba]]
|Mario Tetris
|-
|3
|20-29
|''Super Mario Bros.''<br>[[World 1-2 (Super Mario Bros.)|World 1-2]]
|[[World 1-2 (Super Mario Bros.)|World 1-2]]<br>Bonus room
|[[Koopa Troopa|Green Koopa Troopa]]
|Basement Tetris
|-
|4
|30-39
|''[[Super Mario Bros. 3]]''<br>[[Grass Land]]
|[[Grass Land]]
|[[Raccoon Mario]]
|Mario Tetris 3
|-
|5
|40-49
|''Super Mario Bros. 3''<br>[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[Grass Land]]
|[[Frog Mario]]
|Mario Tetris 3
|-
|6
|50-59
|''Super Mario Bros. 3''<br>[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[Grass Land]]<br>[[Castle]] interior
|[[Tanooki Mario]]
|Mario Tetris 3
|-
|7
|60-69
|''Super Mario Bros.''<br>World 1-2
|Underground level
|[[Lakitu]]
|Basement Tetris
|-
|8
|70-79
|''Super Mario Bros.''<br>[[World 4-3 (Super Mario Bros.)|World 4-3]]
|[[World 6-2 (Super Mario Bros.)|World 6-2]]<br>[[Piranha Plant]]s
|[[Super Mushroom]]
|Mario Tetris
|-
|9
|80-89
|''Super Mario Bros.''<br>[[World 4-3 (Super Mario Bros.)|World 4-3]]
|[[World 4-3 (Super Mario Bros.)|World 4-3]]<br>[[Balance Lift]]
|Crouching [[Luigi]]
|Mario Tetris
|-
|10
|90-99
|''Super Mario Bros.''<br>[[World 2-4 (Super Mario Bros.)|World 2-4]] Bowser fight
|[[World 2-4 (Super Mario Bros.)|World 2-4]]
|[[Bowser]]
|Bowser Battle
|-
|13
|120-129
|''[[Donkey Kong (game)|Donkey Kong]]''<br>[[25m]]
|[[75m]]
|[[Pauline]]
|Tetris DK
|-
|20
|190-200
|''Tetris'' ([[Game Boy]] version)<br>Japanese box art
|''Tetris''<br>Russian castle
|Space shuttle
|Ancient Tetris
|}


====Multiplayer items====
Push Mode was designed for players who wanted a more competitive way to play than just comparing scores.  Players are virtually seated across from each other, with a pile of Tetriminos in the center.  The Tetriminos are like missiles in this mode and can be sent by the player just as quickly as he or she can play the game.  If one clears a row, the mass moves toward his or her opponent, decreasing the opponent’s play area and increasing the player’s. When one player has pushed the pile out of the screen towards their opponent, he or she wins.
Items appear only in multiplayer mode and are earned by clearing special [[? Block]]s that appear within a Tetrimino. All of them are from the ''Super Mario'' franchise


*[[Mushroom]]: While traditionally a beneficial item, when used on an opponent in this game it speeds up the descent of the Tetriminos.
The mode is decorated by a ''Donkey Kong'' inspired environment.  Although [[Pauline]] and [[Donkey Kong]] are not seen, Jumpman walks around the girders on the top screen, dodging [[barrel|barrels]] and using the [[ladder|ladders]]. Jumpman's [[Hammer]] and Pauline's [[Parasol]] are located to the left o the playing field. Also, as ones play field grows smaller, fire erumpts from the [[oil drum]] at the bottom of the screen. In the original game, barrels burned up when they hit this fire. The classic ''Donkey Kong'' beeps play in the background. It speeds up as the blocks near one of the edges.
*[[Boo]]: The player's opponents will not be able to see the upcoming blocks, destroying their foresight.
*[[Banana]]: This item flips the playing field horizontally. While at first this appears relatively useless, the formations of blocks coming from the ceiling do not change, meaning that it is most effective against people who have played the classic game before.
*[[Lightning]]: The affected players cannot rotate their Tetriminos for a set period of time.
*[[Red Shell]]: Usually an offensive item, in this game the Red Shell is defensive. Two rows will be cleared from the user's play field.
*[[Super Star]]: The user becomes invincible to their opponents' attacks. Additionally, the user receives only the straight '''''<span style="color:#0CC">I</span>''''' Tetriminos.


===Push===
==Touch==
[[File:TDS Push.jpg|thumb|128px|Push mode can be compared to a tug-of-war. However, players push instead of pull.]]
[[Image:TDS_Touch.jpg|thumb|150px|Only Tetriminos on the touch screen can be moved in Touch Mode.]]
*'''Play Modes:''' Single player, local multiplayer, Wi-Fi
*'''Play Modes:''' Single player
*'''Theme:''' ''[[Donkey Kong (game)|Donkey Kong]]''
*'''Theme:''' ''Balloon Fight''


Push Mode was designed for players who wanted a more competitive way to play than just comparing scores. Players are virtually seated across from each other, with a pile of blocks in the center. The Tetriminos are like missiles in this mode, and can be sent by the player just as quickly as they can play the game. If one clears a row, the mass moves toward their opponent, decreasing the opponent’s play area and increasing the player's. The player who pushes the pile all the way out of the screen towards their opponent wins.
Part of Nintendo’s effort to give players a well-rounded single-player experience while showing off the abilities of the Nintendo DS, this mode allows players to use their [[stylus]] to shift and rotate a pre-set arrangement of the blocks. While most other modes feature falling blocks, this mode has them already in place. By arranging them in horizontal lines, they will disappear.  The game ends when no more combinations can be made. Players strive to clear the most points possible.


The mode is decorated by a ''Donkey Kong''-inspired environment. [[Pauline]] and [[Donkey Kong]] can be seen at the very top of the screen when it scrolls, and [[Mario]] walks around the girders on the top screen, dodging [[barrel]]s and using the [[ladder]]s. Mario's [[Hammer]] and Pauline's [[Parasol]] are located to the left of the playing field. Also, as ones play field grows smaller, fire erupts from the [[oil drum]] at the bottom of the screen. In the original game, barrels burned up when they hit this fire. The classic ''Donkey Kong'' beeps play in the background. It speeds up as the blocks near one of the edges.
''Balloon Fight'' provides the backdrop for this mode. Balloon Fighter and his bird enemies can be seen flapping their way through the sky on their balloons. [[Warp Pipe|Warp Pipes]] make a cameo appearance as the source of the bubbles that Balloon Fighter dodges periodically. Starry skies and buried fossils make the background. The unaltered main theme plays in the background. However, there are occasionally fanfare blasts based on one’s progress.
{{br|right}}


===Puzzle===
==Puzzle==
[[File:TDS Puzzle.png|thumb|128px|Puzzle mode is one of many single-player options.]]
[[Image:TDS_Puzzle_Mode.jpg|thumb|150px|Puzzle mode is one of many single-player options.]]
*'''Play Modes:''' Single player
*'''Play Modes:''' Single player
*'''Theme:''' ''[[Yoshi's Cookie]]''
*'''Theme:''' ''[[Yoshi's Cookie]]''


Puzzle mode presents players with the challenge of clearing all of the blocks already on their screen using only the blocks in their inventory. To succeed players need to think ahead and know how the puzzle will change based on each possible outcome. The Tetriminos can be rotated in any direction before being dropped, but once a location is selected, players cannot manipulate them. However, there is no time limit, so players may think for as long as they need.
Puzzle mode presents players with the challenge of clearing all of the blocks already on their screen using only the blocks in their inventory. To succeed players need to think ahead and know how the puzzle will change based on each possible outcome. The Tetriminos can be rotated in any direction before being dropped, but one a location is selected, players cannot manipulate them. However, there is no time limit, so players may think for as long as they need.


This mode takes place in Mario's bakery from ''Yoshi's Cookie'', more specifically, the NES version of the game, as Mario is in his chef outfit. However, instead of [[Yoshi Cookie]]s in the oven, there are Tetriminos. Mario sits to the right operating the machine while [[Baby Yoshi]]s hold a sign showing the puzzle's level number. The touch screen's background is decorated with the promotional artwork from the game featuring [[Yoshi]] in a pile of cookies, which shows a winking Yoshi when the puzzle is cleared.
This mode takes place in Mario’s bakery from ''Yoshi's Cookie''. However, instead of [[cookie|cookies]] in the oven, there are Tetriminos. Mario sits to the right operating the machine while [[Baby Yoshi|Baby Yoshis]] hold a sign showing the number of remaining blocks. The touch screen’s background is decorated with the promotional artwork from the game featuring [[Yoshi]] in a pile of cookies.
{{br|right}}


==Music==
==Mission==
Music is a feature located in the Options menu where the player can listen to "records" of songs heard throughout ''Tetris DS'', most of which are arrangements of music from the represented Nintendo games. The following table lists the ''Super Mario''-themed songs:
[[Image:TDS_Mission.jpg|thumb|150px|"Holding" blocks is a key strategy in this mode.]]
*'''Play Modes:''' Single player, local multiplayer
*'''Theme:''' ''Legend of Zelda''


{| class=wikitable sortable style="text-align:center"
Unlike Puzzle mode, where the challenge's goal remains the same throughout the game, in Mission mode it changes every time the challenge is met. For example, the game may ask a player to use a two-by-two block set to clear two rows of blocks at once.  In this case, the player should line up two horizontal rows of Tetriminos each eight across, but a space matching the block should be left open.  Then, when the desired block begins to fall from the top of the play field, the player should place it so that two complete rows are formed.  The challenges get more complex as time passes.  In multiplayer mode, players race to see who can clear each mission first.
|-
!#
!Song title
!Based on
!Notes
|-
|1
|Mario Tetris<br>Standard Lv. 1, 2, 8, 9
|[[Ground Theme (Super Mario Bros.)|Ground Theme]]<br>''[[Super Mario Bros.]]''
|
|-
|6
|Total Yoshi<br>Puzzle
|Type A<br>''[[Yoshi's Cookie]]''
|
|-
|7
|DK Push<br>Push
|Level Start / [[25m]] BGM<br>''[[Donkey Kong (game)|Donkey Kong]]''
|align=left|This song is taken directly from ''Donkey Kong'', and does not feature the winning and losing variations heard in Push mode.
|-
|8
|10,000 Tetris Points<br>Record
|High Score<br>''Tetris'' (Game Boy)
|
|-
|12
|Mario, Link, and Yoshi<br>Title Screen
| —
|align=left|Although original, the song incorporates sound effects from different Nintendo games.
|-
|13
|Basement Tetris<br>Standard Lv. 3, 7
|[[Underground Theme (Super Mario Bros.)|Underground Theme]]<br>''Super Mario Bros.''
|
|-
|14
|Mario Tetris 3<br>Standard Lv. 4, 5, 6
|[[Ground Theme (Super Mario Bros. 3)|Ground Theme]]<br>''[[Super Mario Bros. 3]]''
|
|-
|15
|Bowser Battle<br>Standard Lv. 10
|[[Shiro BGM]]<br>''Super Mario Bros.''
|
|-
|16
|Tetris DK<br>Standard Lv. 13
|25m BGM<br>''Donkey Kong''
|
|-
|20
|Ancient Tetris<br>Standard Lv. 20
|Type A<br>''Tetris'' (Game Boy)
|
|-
|21
|CongraTetris<br>Ending
| —
|align=left|While the song is mostly original, arrangements of the ''Super Mario Bros.'' Ground and [[Invincibility BGM|Invincibility]] Themes and the ''Donkey Kong'' 25m BGM play at the end.
|}


==Other cameos==
This mode takes its artistic inspiration from ''The Legend of Zelda''.  On the top screen, a waterfall resembling the opening screen of the title flows as a background to the goal.  On the bottom screen, an elaborate mountainside fortress serves as the background. In the play field, one can see a series of caves. A sprite of [[Link]], [[Octorok]] or another character from the game appears on the bottom screen based on how far the player has progressed.  The sprite has been turned into a flat 3-D object that spins around.  A remix of the overworld theme plays in the background.
[[File:Tetris DS title screen.png|thumb|128px|The title screen features characters interacting with Tetriminos.]]
Several other cameos that are not part of the main game play are also included in the game.


===Title screen===
==Catch==
Many of the game's featured characters appear in the top screen if players wait at the title screen. The following ''Super Mario'' cameos are in order of appearance.
[[Image:TDS_Catch.jpg|thumb|150px|Players control the mass of Tetriminos rather than the falling ones.]]
*'''Play Modes:''' Single player
*'''Theme:''' ''Metroid''


*''Donkey Kong'': Donkey Kong and Mario appear on screen, where the blocks are used as barrels. Donkey Kong throws them at him, who smashes them with the [[hammer]]. Occasionally, Donkey Kong Jr. will climb down the right side of the screen, distracting the plumber for long enough to get hit.
While the other modes instruct players to drop and adjust blocks into the play field, Catch mode is the only mode players instead control the play field.  Boundaries are removed and the field can be moved anywhere in two dimensional space or rotated. Only the descent speed of the Tetriminos can be controlled.  As they fall from the top screen to the bottom, players must ram the mass into the blocks to catch them. Players can attach them to on the top, bottom or the sides. If a player misses the blocks, he or she will loose energy.  The game ends after a certain number of misses. Players will also loose energy if they crash into one of the enemies, including the [[Metroid|Metroids]].
*''Super Mario Bros.'': Mario jumps on a block as if it were a Goomba, then uses one as a floating [[? Block]] containing ten coins.
*''Yoshi's Cookie'': Tetriminos roll towards Yoshi, who simply eats them.
*''Mario Bros.'': Mario and Luigi chase each other until Luigi hits a floating Tetrimino that acts as a [[POW Block]]. More specifically, this refers to the Famicom start-up screen, in which Mario and Luigi chased each other around while hitting the button to change the color scheme.


===Menus===
The mass contains one flashing Tetrimino.  Players attempt to establish a four by four mass of blocks that includes the flashing one.  When this happens, the mass will detonate shortly after, taking all blocks and enemies directly above, below, or to its sides with it.  Players also have the option of pressing the X Button to detonate immediately.   A new block then begins flashing. Also, some energy is regained though this process.
With few exceptions, Professor Hector from ''{{wp|Gyromite}}'' can be seen in the top screen during the menu, as well as the stage from ''[[Mario Bros. (game)|Mario Bros.]]'' On the touch screen, the opening for the Famicom Disk System is the background.


====Records====
The mode’s visuals imply a mass moving up a large corridor from the original ''Metroid'' game.  [[Samus|Samus’s]] many sprites can be seen throughout the level, including a cascade of jumping sprites showing how Samus jumps from one ledge to another. Also, enemies from the game serve as hazzards.
The Records menu displays a sprite of a character from an NES game on the top screen, which changes every time the player gains 1000 points (this does not apply after the player earns more that 10000 points). To earn points, the player must set a high score or complete anything they have not done before in different modes of ''Tetris DS''.


Below is a list of the top screen sprites from the ''Super Mario'' franchise:
==Other Cameos==
*'''0-999 Tetris Points:''' [[Mario]] from ''[[Super Mario Bros.]]''
[[Image:TDS_mainmenu.jpg|thumb|150px|The title screen features characters interacting with Tetriminos.]]
*'''1000-1999 Tetris Points:''' A [[Mushroom]] from ''[[Super Mario Bros.]]''
Several other cameos that are not part of the main game play are also included in the game in the form of menus.
*'''2000-2999 Tetris Points:''' A [[Blooper]] from ''[[Super Mario Bros.]]''
*'''6000-6999 Tetris Points:''' [[Yoshi]] from ''[[Yoshi's Cookie]]''
*'''8000-8999 Tetris Points:''' [[Bowser]] from ''[[Super Mario Bros.]]''
*'''9000-9999 Tetris Points:''' [[Raccoon Mario]] from ''[[Super Mario Bros. 3]]''
*'''10000+ Tetris Points:''' [[Frog Mario]] from ''[[Super Mario Bros. 3]]''


==Development==
===Title Screen===
In late 2004, {{wp|THQ}} and [[TOSE Software Co.]] announced ''Tetris DS'' before E3 2005 and scheduled it to make an appearance at the show and be released in March 2005. However, {{wp|The Tetris Company}} decided to cancel the game,<ref>Renaudin, Clement (June 6, 2016). [https://www.pocketgamer.com/articles/070319/on-tetris-birthday-a-wild-prototype-for-cancelled-tetris-ds-by-thq-appears/ "On Tetris' birthday, a wild prototype for cancelled Tetris DS by THQ appears"]. ''Pocket Gamer''. Retrieved October 9, 2023.</ref> leading to THQ filing a legal complaint against the company alleging a breach of its license agreement,<ref>The Cutting Room Floor (June 6, 2016). [https://tcrfwiki.tumblr.com/post/145420915583/prototype-release-thqs-unreleased-tetris-ds "Prototype Release: THQ's unreleased Tetris DS"]. ''Tumblr''. Retrieved October 9, 2023.</ref> and Nintendo announced their own make of ''Tetris DS'' on January 10, 2006.<ref>Greenwald, Will (January 10, 2006). [https://www.cnet.com/tech/mobile/tetris-coming-to-the-ds-with-online-play/ "Tetris coming to the DS with online play"]. ''CNET''. Retrieved October 9, 2023.</ref> Following its original release, THQ later settled the dispute on June 9, 2006.
Many of the game's featured characters appear in the top screen if players wait at the title screen.  The following cameos are in order of appearance.
*''The Legend of Zelda'': Link slashes Tetriminos as if they were enemies using his sword.
*''Donkey Kong'': Donkey Kong and Jumpman appear on screen, where the blocks are used as barrels. Donkey Kong throws them at Jumpman, who smashes them with the [[hammer]].
*''Metroid'': Samus then replaces the duo and shoots blocks as if they were enemies.
*''Balloon Fight'': The Balloon Fighter flies around, dodging two Tetriminos attached to balloons.
*''Super Mario Bros.'': Mario jumps on a block as if it were a Goomba, then uses one as a floating [[? Block]] containing ten coins.
*''Yoshi's Cookie'': Tetriminos roll towards Yoshi, who simply eats them.
*''Mario Bros.'': Mario and Luigi chase each other until Luigi hits a floating Tetrimino that acts as a [[POW Block]].


==Staff==
===Menus===
{{main|List of Tetris DS staff}}
With few exceptions, the in-game menus feature [[ROB]], the Robot Operating Buddy and his inventor, Professor Hector on the top screen in front of the background from the arcade game ''[[Mario Bros.]]''  On the touch screen, the opening for the Famicom Disk System is the background


==Gallery==
===Music===
===Logo and box arts===
The background music in the Records section is from the Game Boy ''Tetris'' game’s high score music. Also, the credits music, designed to sound like it came from an 8-bit game, ends with the ''Super Mario Bros.'' overworld and Starman themes.
<gallery>
Tetris DS Logo.png|The game's logo
Tetris DS Box UK.jpg|UK box art
TDS_French_Box_Art.jpg|French and Dutch box art
Tetris DS Box ITA.jpg|Italian box art
Tetris DS Box DE.jpg|German box art
TDS Japan Box Art.jpg|Japanese box art
</gallery>


===Character artwork===
==Box Art and Logos==
<gallery>
<gallery>
TDS Bowser.png|[[Bowser]]
Image:TDS_French_Box_Art.jpg|<center>French Box Art</center>
TDS Koopa Troopa.png|[[Koopa Troopa]]
Image:TDS_Japan_Box_Art.jpg|<center>Japanese Box Art</center>
TDS Lakitu.png|[[Lakitu]]
Image:TDS_NA_Logo.jpg|<center>Universal Logo</center>
TDS Super Mushroom.png|[[Super Mushroom]]
TDS Donkey Kong.jpg|[[Donkey Kong]]
TDS Pauline.png|[[Pauline]]
TDS Frog Mario.png|[[Frog Mario]]
TDS Goomba.png|[[Goomba]]
TDS Small Mario.png|([[Small Mario|Small]]) [[Mario]]
TDS Luigi.png|[[Luigi]]
TDS Raccoon Mario.png|[[Raccoon Mario]]
TDS Tanooki Mario.png|[[Tanooki Mario]]
TDS Yoshi.jpg|[[Yoshi]]
</gallery>
</gallery>


===Screenshots===
==Character Artwork==
<gallery>
<gallery>
TDS World 1-2 Koopa Troopa.png
Image:TDS_Balloon_Fighter.jpg|<center>[[Balloon Fighter]]</center>
Image:TDS_Bowser.jpg|<center>[[Bowser]]</center>
Image:TDS_Donkey Kong.jpg|<center>[[Donkey Kong]]</center>
Image:TDS_Excitebiker.jpg|<center>[[Excitebiker]]</center>
Image:TDS_Frog_Mario.jpg|<center>[[Frog Mario]]</center>
Image:TDS_Goomba.jpg|<center>[[Goomba]]</center>
Image:TDS_Ice_Climbers.jpg|<center>[[Ice Climbers]]</center>
Image:TDS_Link.jpg|<center>[[Link]]</center>
Image:TDS_Mario.jpg|<center>[[Mario]]</center>
Image:TDS_Raccoon_Mario.jpg|<center>[[Raccoon Mario]]</center>
Image:TDS_Samus.jpg|<center>[[Samus]]</center>
Image:TDS_Yoshi.jpg|<center>[[Yoshi]]</center>
</gallery>
</gallery>


==Media==
==Sources==
{{media missing|more=yes|''Super Mario''-related media|section=yes}}
{{media table
|file1=Tetris DS Mario Tetris.oga
|title1=Mario Tetris
|description1=
|length1=0:30
|file2=Tetris DS Total Yoshi.oga
|title2=Total Yoshi
|description2=
|length2=0:30
|file3=Tetris DS DK Push.oga
|title3=DK Push
|description3=
|length3=0:20
|file4=Tetris DS Mario, Link, and Yoshi.oga
|title4=Mario, Link, and Yoshi
|description4=
|length4=0:30
|file5=Tetris DS Basement Tetris.oga
|title5=Basement Tetris
|description5=
|length5=0:20
|file6=Tetris DS Mario Tetris 3.oga
|title6=Mario Tetris 3
|description6=
|length6=0:30
|file7=Tetris DS Bowser Battle.oga
|title7=Bowser Battle
|description7=
|length7=0:20
|file8=Tetris DS Tetris DK.oga
|title8=Tetris DK
|description8=
|length8=0:20
|file9=Tetris DS CongraTetris.oga
|title9=CongraTetris
|description9=
|length9=0:30
|file10=Tetris DS CongraTetris SMB Ground Theme.oga
|title10=CongraTetris
|description10=''Super Mario Bros.'' Ground Theme
|length10=0:08
|file11=Tetris DS CongraTetris Star.oga
|title11=CongraTetris
|description11=Starman
|length11=0:20
|file12=Tetris DS Star.oga
|title12=Starman
|description12=
|length12=0:15
}}
 
==Trivia==
*The Nintendo DS [[Mario & Sonic at the Olympic Games (Nintendo DS)|version]] of ''Mario & Sonic at the Olympic Games'' features the Mario Puzzle Mix and Bowser Battle songs from this game as selectable songs in the Gallery.
*The puzzle mode received an online demo through [[Nintendo Arcade]] called ''[[Tetris DS Puzzle Mode]]''.
 
==References==
<references/>
 
==External links==
{{NIWA|HardDrop=1|MetroidWiki=Cameos of the Metroid Series#Tetris DS|StrategyWiki=1}}
{{TCRF|Tetris DS (Nintendo)}}
*[https://web.archive.org/web/20061231200553/http://www.tetrisds.com/ Official North American website] (Wayback Machine)
*[https://www.nintendo.co.jp/ds/atrj/index.html Official Japanese website]
*[http://www.gamekult.com/tout/jeux/fiches/J000074878.html GameKult.com—Tetris DS]
*[http://www.gamekult.com/tout/jeux/fiches/J000074878.html GameKult.com—Tetris DS]
*[http://ds.ign.com/objects/726/726069.html IGN DS—Tetris DS Gamespace]
*[http://ds.ign.com/objects/726/726069.html IGN DS—Tetris DS Gamespace]
*[http://www.nindb.classicgaming.gamespy.com/ntr/atr.shtml Nintendo Database—Tetris DS]
*[http://www.nindb.classicgaming.gamespy.com/ntr/atr.shtml Nintendo Database—Tetris DS]
*[[HardDrop:Infinity|Infinite spin rule on Hard Drop Tetris Wiki]]
*[http://media.nintendo.com/mediaFiles/-tcqEJA9-60cdPjSJJcT5ZSx07x-pX3w.pdf ''Tetris DS'' Instruction Booklet]
*[[HardDrop:Tetromino|Tetrimino on Hard Drop Tetris Wiki]]
*[http://www.tetrisds.com ''Tetris DS'' Official Website]


{{DS}}
[[Category: Games]]
[[Category:Tetris series]]
[[Category: Puzzle games]]
[[Category:Games]]
[[Category: Crossover Games]]
[[Category:Puzzle games]]
[[Category:Nintendo DS games]]
[[Category:2006 games]]
[[Category:2007 games]]
[[Category:Games with Nintendo Wi-Fi Connection]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)