Editing Tetris DS

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*[[Lightning]]: The affected players cannot rotate their Tetriminos for a set period of time.
*[[Lightning]]: The affected players cannot rotate their Tetriminos for a set period of time.
*[[Red Shell]]: Usually an offensive item, in this game the Red Shell is defensive. Two rows will be cleared from the user's play field.
*[[Red Shell]]: Usually an offensive item, in this game the Red Shell is defensive. Two rows will be cleared from the user's play field.
*[[Super Star]]: The user becomes invincible to their opponents' attacks. Additionally, the user receives only the straight '''''<span style="color:#0CC">I</span>''''' Tetriminos.
*[[Super Star]]: The user becomes invincible to his or her opponents' attacks. Additionally, the user receives only the straight '''''<span style="color:#0CC">I</span>''''' Tetriminos.


===Push===
===Push===
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*'''Theme:''' ''[[Donkey Kong (game)|Donkey Kong]]''
*'''Theme:''' ''[[Donkey Kong (game)|Donkey Kong]]''


Push Mode was designed for players who wanted a more competitive way to play than just comparing scores. Players are virtually seated across from each other, with a pile of blocks in the center. The Tetriminos are like missiles in this mode, and can be sent by the player just as quickly as they can play the game. If one clears a row, the mass moves toward their opponent, decreasing the opponent’s play area and increasing the player's. The player who pushes the pile all the way out of the screen towards their opponent wins.
Push Mode was designed for players who wanted a more competitive way to play than just comparing scores. Players are virtually seated across from each other, with a pile of blocks in the center. The Tetriminos are like missiles in this mode, and can be sent by the player just as quickly as they can play the game. If one clears a row, the mass moves toward his or her opponent, decreasing the opponent’s play area and increasing the player's. The player who pushes the pile all the way out of the screen towards their opponent wins.


The mode is decorated by a ''Donkey Kong''-inspired environment. [[Pauline]] and [[Donkey Kong]] can be seen at the very top of the screen when it scrolls, and [[Mario]] walks around the girders on the top screen, dodging [[barrel]]s and using the [[ladder]]s. Mario's [[Hammer]] and Pauline's [[Parasol]] are located to the left of the playing field. Also, as ones play field grows smaller, fire erupts from the [[oil drum]] at the bottom of the screen. In the original game, barrels burned up when they hit this fire. The classic ''Donkey Kong'' beeps play in the background. It speeds up as the blocks near one of the edges.
The mode is decorated by a ''Donkey Kong''-inspired environment. [[Pauline]] and [[Donkey Kong]] can be seen at the very top of the screen when it scrolls, and [[Mario]] walks around the girders on the top screen, dodging [[barrel]]s and using the [[ladder]]s. Mario's [[Hammer]] and Pauline's [[Parasol]] are located to the left of the playing field. Also, as ones play field grows smaller, fire erupts from the [[oil drum]] at the bottom of the screen. In the original game, barrels burned up when they hit this fire. The classic ''Donkey Kong'' beeps play in the background. It speeds up as the blocks near one of the edges.

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