Editing Template talk:M+RSOH bestiary
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:I support a change to make this look like other ''Mario'' RPG templates. I however am very bad at creating/modifying templates so I can't completely change the existing M+RSOH enemy templates. That's why the Golems have their "Golem Shell" information outside of the template. {{User:Sparks/sig}} 11:26, May 31, 2024 (EDT) | :I support a change to make this look like other ''Mario'' RPG templates. I however am very bad at creating/modifying templates so I can't completely change the existing M+RSOH enemy templates. That's why the Golems have their "Golem Shell" information outside of the template. {{User:Sparks/sig}} 11:26, May 31, 2024 (EDT) | ||
::The issue I find is how we handle enemy HP and attack power, which changes for every level alongside every difficulty, and across the main game and DLCs. {{User:Nightwicked Bowser/sig}} 11:34, May 31, 2024 (EDT) | ::The issue I find is how we handle enemy HP and attack power, which changes for every level alongside every difficulty, and across the main game and DLCs. {{User:Nightwicked Bowser/sig}} 11:34, May 31, 2024 (EDT) | ||
:::Some of the hybrid templates, such as {{tem|SMRPG enemy}}, have a show/hide table for extra/miscellaneous stats, but only in the infobox's vertical style. Maybe we could try to find a way to implement the HP stats like that in a horizontal fashion?<br>As for the Golem Shell, I think we could combine that, the Undashable, and the Flippable points as a switchable variable (something that makes use of the <code><nowiki>{{#switch:}}</nowiki></code>parser function | :::Some of the hybrid templates, such as {{tem|SMRPG enemy}}, have a show/hide table for extra/miscellaneous stats, but only in the infobox's vertical style. Maybe we could try to find a way to implement the HP stats like that in a horizontal fashion?<br>As for the Golem Shell, I think we could combine that, the Undashable, and the Flippable points as a switchable variable (something that makes use of the <code><nowiki>{{#switch:}}</nowiki></code>parser function. I don't know what the official name for such a variable is, but i would call it <code>body</code> for the time being. {{User:Arend/sig}} 12:28, May 31, 2024 (EDT) |