Editing Template talk:M+RSOH bestiary

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We kind of need a M+RSOH enemy infobox template that is closer in style to {{tem|M+RKB enemy}}, which in turn matches with the infobox templates we have for the enemies in Super Mario RPG, Paper Mario and Mario & Luigi. With the current template we use for those, it kind of looks very jarring, e.g. with [[Phantom (character)|Phantom]] or [[List of Goomba profiles and statistics|Goomba]]. I'd do it myself, buuuut it looks like this and related templates aren't always transcluded for some reason (see the Goomba page), and for some reason, [[Mario + Rabbids Sparks of Hope bestiary|our SoH bestiary page]] doesn't make use of a code that can transclude certain selections, nor an <code>includeonly</code> and <code>noinclude</code> combination that makes use of both bestiary template and enemy infobox, like [[:Category:Bestiaries|all our other bestiary pages]]... not to mention there's like [[Template:M+RSOH resist enemy|three]] [[Template:M+RSOH neutral enemy|different]] [[Template:M+RSOH giant enemy|templates]] that could easily be merged into one, and, for some reason, attacks are being listed ''outside'' the template. That means there's a LOT of work to do to rectify this, and I'm not sure I have the time for that.<br>This template can stay, for [[:Category:Bestiaries|all our other bestiary pages]] make use of a bestiary template... however, it might need some serious retooling (like I had done with {{tem|SMRPG Monster List}}) to not only include all the stats, but also to be made horizontal... like the bestiary templates for [[:Category:Bestiaries|all our other bestiary pages]].<br>It appears that {{User|Zootalo}} is responsible for the bestiary and enemy templates for both [[Mario + Rabbids Sparks of Hope]] and [[Super Mario RPG (Nintendo Switch)]], and they are/were both ''wildly'' different from what we used in previous games (particularly the styles we used for [[Mario + Rabbids Kingdom Battle]] and the original [[Super Mario RPG: Legend of the Seven Stars]]). Zootalo, if you're reading this, I suggest you to be mindful of our previous templates next time you manage a bestiary. {{User:Arend/sig}} 11:17, May 31, 2024 (EDT)
We kind of need a M+RSOH enemy infobox template that is closer in style to {{tem|M+RKB enemy}}, which in turn matches with the infobox templates we have for the enemies in Super Mario RPG, Paper Mario and Mario & Luigi. With the current template we use for those, it kind of looks very jarring, e.g. with [[Phantom (character)|Phantom]] or [[List of Goomba profiles and statistics|Goomba]]. I'd do it myself, buuuut it looks like this and related templates aren't always transcluded for some reason (see the Goomba page), and for some reason, [[Mario + Rabbids Sparks of Hope bestiary|our SoH bestiary page]] doesn't make use of a code that can transclude certain selections, nor an <code>includeonly</code> and <code>noinclude</code> combination that makes use of both bestiary template and enemy infobox, like [[:Category:Bestiaries|all our other bestiary pages]]... not to mention there's like [[Template:M+RSOH resist enemy|three]] [[Template:M+RSOH neutral enemy|different]] [[Template:M+RSOH giant enemy|templates]] that could easily be merged into one, and, for some reason, attacks are being listed ''outside'' the template. That means there's a LOT of work to do to rectify this, and I'm not sure I have the time for that.<br>This template can stay, for [[:Category:Bestiaries|all our other bestiary pages]] make use of a bestiary template... however, it might need some serious retooling (like I had done with {{tem|SMRPG Monster List}}) to not only include all the stats, but also to be made horizontal... like the bestiary templates for [[:Category:Bestiaries|all our other bestiary pages]].<br>It appears that {{User|Zootalo}} is responsible for the bestiary and enemy templates for both [[Mario + Rabbids Sparks of Hope]] and [[Super Mario RPG (Nintendo Switch)]], and they are/were both ''wildly'' different from what we used in previous games (particularly the styles we used for [[Mario + Rabbids Kingdom Battle]] and the original [[Super Mario RPG: Legend of the Seven Stars]]). Zootalo, if you're reading this, I suggest you to be mindful of our previous templates next time you manage a bestiary. {{User:Arend/sig}} 11:17, May 31, 2024 (EDT)
:I support a change to make this look like other ''Mario'' RPG templates. I however am very bad at creating/modifying templates so I can't completely change the existing M+RSOH enemy templates. That's why the Golems have their "Golem Shell" information outside of the template. {{User:Sparks/sig}} 11:26, May 31, 2024 (EDT)
:I support a change to make this look like other ''Mario'' RPG templates. I however am very bad at creating/modifying templates so I can't completely change the existing M+RSOH enemy templates. That's why the Golems have their "Golem Shell" information outside of the template. {{User:Sparks/sig}} 11:26, May 31, 2024 (EDT)
::The issue I find is how we handle enemy HP and attack power, which changes for every level alongside every difficulty, and across the main game and DLCs. {{User:Nightwicked Bowser/sig}} 11:34, May 31, 2024 (EDT)
:::Some of the hybrid templates, such as {{tem|SMRPG enemy}}, have a show/hide table for extra/miscellaneous stats, but only in the infobox's vertical style. Maybe we could try to find a way to implement the HP stats like that in a horizontal fashion?<br>As for the Golem Shell, I think we could combine that, the Undashable, and the Flippable points as a switchable variable (something that makes use of the <code><nowiki>{{#switch:}}</nowiki></code>parser function). I don't know what the official name for such a variable is, but i would call it <code>body</code> for the time being. {{User:Arend/sig}} 12:28, May 31, 2024 (EDT)

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