Editing Template talk:Level infobox
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:I'm not sure about the first one, because certain games like the Donkey Kong Country series have levels where the first theme heard only plays for the first little bit, then changes to another theme that plays for the rest of the level, such as [[Irate Eight]]. The problem with the third one is it can be quite subjective which themes are heard the most, since there may be times multiple themes are heard for a near-equal amount of time. {{User:Keyblade Master/sig}} 20:40, May 12, 2021 (EDT) | :I'm not sure about the first one, because certain games like the Donkey Kong Country series have levels where the first theme heard only plays for the first little bit, then changes to another theme that plays for the rest of the level, such as [[Irate Eight]]. The problem with the third one is it can be quite subjective which themes are heard the most, since there may be times multiple themes are heard for a near-equal amount of time. {{User:Keyblade Master/sig}} 20:40, May 12, 2021 (EDT) | ||
::As an advocate of more media integration, I have wondered about this. I'm not sure if there's a best way to go about it. {{User:Scrooge200/sig}} 21:25, May 12, 2021 (EDT) | ::As an advocate of more media integration, I have wondered about this. I'm not sure if there's a best way to go about it. {{User:Scrooge200/sig}} 21:25, May 12, 2021 (EDT) | ||
:::I decided to toy around with option four a little more, and came up with [[User:Stooben Rooben/Test2|this result]]. The way I was doing it originally that felt crowded, was just using continuous instances of <nowiki><br></nowiki>, but that spaced things out too much. What I | :::I decided to toy around with option four a little more, and came up with [[User:Stooben Rooben/Test2|this result]]. The way I was doing it originally that felt crowded, was just using continuous instances of <nowiki><br></nowiki>, but that spaced things out too much. What I've done is essentially [[User:Stooben Rooben/Test|expand upon]] the current coding by including extra parameters for more songs (I did up to 10 as an example, I don't know of any level or world that would need more than that off-hand, but it would be no trouble to increase the number). Any infobox that includes more than 1 song will automatically place the rest under a show/hide button in the infobox. It seems to be spaced out pretty well on both desktop and mobile. We could probably just list songs in the order they are played within the level/world. <s>If there's a more optimized way to code what I have in there, please let me know.</s>Looks like Porple found a better way to code it! {{User:Stooben Rooben/sig}} 14:37, May 13, 2021 (EDT) |