Editing Template talk:Game-3Drender
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What 3D renders does this apply to? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 12:14, 6 October 2015 (EDT) | What 3D renders does this apply to? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 12:14, 6 October 2015 (EDT) | ||
:They apply to any sort of in-game render, but this category excludes pre-rendered sprites such as in ''Donkey Kong Country'' and ''Mario vs. Donkey Kong'' and also pre-rendered sprites used for the HUD. This category also includes renders taken from 3D programs. Finally, this category uses renders cropped from screenshots, mainly because those have really no other place to go. See [[:Category:Game 3D renders|this category]] for examples. But as a rule of thumb, if an asset is found on a 3D | :They apply to any sort of in-game render, but this category excludes pre-rendered sprites such as in ''Donkey Kong Country'' and ''Mario vs. Donkey Kong'' and also pre-rendered sprites used for the HUD. This category also includes renders taken from 3D programs. Finally, this category uses renders cropped from screenshots, mainly because those have really no other place to go. See [[:Category:Game 3D renders|this category]] for examples. But as a rule of thumb, if an asset is found on a 3D plane, then it's a 3D render/model. {{User:Bazooka Mario/sig}} 14:44, 6 October 2015 (EDT) | ||