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| {{User:DK and Diddy Kong vs Bowser and Bowser Jr./sig}} 09:09, 2 April 2011 (EDT) | | {{User:DK and Diddy Kong vs Bowser and Bowser Jr./sig}} 09:09, 2 April 2011 (EDT) |
| :Because I didn't find the L button anywhere (it should be game rip). All buttons have the same height (16 pixels), that's why it looks so weird. {{User:SWFlash/Sig}} | | :Because I didn't find the L button anywhere (it should be game rip). All buttons have the same height (16 pixels), that's why it looks so weird. {{User:SWFlash/Sig}} |
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| | == <span style="color:fuchsia">♥</span> <font size=5>I <u>love</u> your template!</font> <span style="color:fuchsia">♥</span> == |
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| | it works so well! I use it for the [[microgames]] mostly. I'd give it...''[drumroll]'' |
| | *<span style="color:gold">★★★★★</span> five stars!!! {{User:SUPERZ/Sig2}} |
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| == SNES Buttons == | | == SNES Buttons == |
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| ::Exactly my point, which you also ignored. :S.--{{User:UltraMario3000/sig}} | | ::Exactly my point, which you also ignored. :S.--{{User:UltraMario3000/sig}} |
| ==Proposal== | | ==Proposal== |
| {{Settled TPP}} | | {{TPP}} |
| {{Proposal outcome|red|do not change 1-13}}
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| I'm proposing to change all of the buttons appearance to how it is on the current Default buttons. The reason behind this is: the appearance of the current buttons is very distracting from the text. The first thing that gets into eye when reading a paragraph is the button, not the text. But the button needs to be highlighted somehow, otherwise it's hard to search for the particular button in the article, that's why this template exist. The redundant number of colors is not needed for that. | | I'm proposing to change all of the buttons appearance to how it is on the current Default buttons. The reason behind this is: the appearance of the current buttons is very distracting from the text. The first thing that gets into eye when reading a paragraph is the button, not the text. But the button needs to be highlighted somehow, otherwise it's hard to search for the particular button in the article, that's why this template exist. The redundant number of colors is not needed for that. |
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| #{{User|Raven Effect}} I think it looks better the way it is now | | #{{User|Raven Effect}} I think it looks better the way it is now |
| #{{User|UltraMario3000}} Well, elaborate on "distracting". If we want to be a MarioWiki, we have to be true to the franchise; meaning that the colored buttons are '''official''' and it would be more efficient including the official buttons, however, your dull, colorless buttons are '''unofficial''', and as such, they wouldn't really be allowed anyway without being official. For example, look at the way Nintendo inputs their buttons in [[Mario Party 6]]; [[:File:Carrots 1.jpg|See? They colored the buttons in this screenshot and they're shaped different too, indicating that they're GameCube buttons.]] It would be much less complex for the reader to determine what system the game is on on the perspective article they're reading without having to go all the way back up to the top of the header and reading the system. These colored buttons help us to know much easier. What I'm bascially stating is that these colored buttons are a nifty, unique way to automatically inform the reader of what controller's buttons they're reading about. Colored buttons are very easy to distinguish, which basically will automatically notify the reader of the controller the article is talking about. Colorless buttons blend right in with the article's text, which would make it much more of a hassle to recognize the controller's button input. Here's an example of what I mean:User: *viewing [[Super Mario Bros.]] article with the colorless button changes* User: What the?! That doesn't look like the NES' A button at all! | | #{{User|UltraMario3000}} Well, elaborate on "distracting". If we want to be a MarioWiki, we have to be true to the franchise; meaning that the colored buttons are '''official''' and it would be more efficient including the official buttons, however, your dull, colorless buttons are '''unofficial''', and as such, they wouldn't really be allowed anyway without being official. For example, look at the way Nintendo inputs their buttons in [[Mario Party 6]]; [[:File:Carrots 1.jpg|See? They colored the buttons in this screenshot and they're shaped different too, indicating that they're GameCube buttons.]] It would be much less complex for the reader to determine what system the game is on on the perspective article they're reading without having to go all the way back up to the top of the header and reading the system. These colored buttons help us to know much easier. What I'm bascially stating is that these colored buttons are a nifty, unique way to automatically inform the reader of what controller's buttons they're reading about. Colored buttons are very easy to distinguish, which basically will automatically notify the reader of the controller the article is talking about. Colorless buttons blend right in with the article's text, which would make it much more of a hassle to recognize the controller's button input. Here's an example of what I mean:User: *viewing [[Super Mario Bros.]] article with the colorless button changes* User: What the?! That doesn't look like the NES' A button at all! |
| #{{User|YoshiKong}} Sorry SWflash, but it looks fine the way it is now. Your [http://www.mariowiki.com/index.php?title=Wario_Land_4&oldid=1219696 recent revision] on Wario Land 4 shows that your version of the buttons don't look as good as the official ones in use now. Sorry, I appreciate the work you put into making the ones on your sandbox. | | #{{User|YoshiKong}} Sorry SWflash, but it looks fine the way it is now. Your revision on Wario Land 4 shows that your version of the buttons tells me that the ones in use now are fine, because the official buttons just look better! Sorry, I appreciate the work you put into making the ones on your sandbox. |
| #{{User|M&L}} Per UM3000 and YoshiKong. | | #{{User|M&L}} Per UM3000 and YoshiKong. |
| #{{User|BabyLuigiOnFire}} Per UM | | #{{User|BabyLuigiOnFire}} Per UM |
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| #{{User|ThePremiumYoshi}} - Per YoshiKong. I agree that the buttons look better the way they are now. | | #{{User|ThePremiumYoshi}} - Per YoshiKong. I agree that the buttons look better the way they are now. |
| #{{User|Bowser's luma}} I always thought it was so cool that we have buttons embedded in some articles. It is what you first see in the paragraph but that does not mean it is wrong or unnecessary - its enhancements in the articles they are in are far bigger than its detractions. | | #{{User|Bowser's luma}} I always thought it was so cool that we have buttons embedded in some articles. It is what you first see in the paragraph but that does not mean it is wrong or unnecessary - its enhancements in the articles they are in are far bigger than its detractions. |
| #{{User|Danimario9}} The current buttons are better. The ones in SWFlash's sandbox are '''too''' dull. Per all.
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| #{{User|Pokémon Trainer Red}} Per UltraMario3000 and Raven Effect
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| #{{User|Commander Code-8}} I don't see distraction as that much of a problem that we need to change things to solve it. Per all
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| #{{User|Good Magikrazy}} Boring! Those look nothing like any buttons I've seen on a Nintendo system. Per everybody.
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| ====Comments==== | | ====Comments==== |
| @'''UltraMario3000''' We have a lot of custom buttons in NES (you've included NES buttons in your example), Game Boy, SNES, GBC, 3DS, and Wii U categories, also I don't see the point of using ''only'' the official material from Nintendo. Why do you think it's so important? Also, you've stated the same fact multiple times. {{User:SWFlash/Sig}} | | @'''UltraMario3000''' We have a lot of custom buttons in NES (you've included NES buttons in your example), Game Boy, SNES, GBC, 3DS, and Wii U categories, also I don't see the point of using ''only'' the official material from Nintendo. Why do you think it's so important? Also, you've stated the same fact multiple times. {{User:SWFlash/Sig}} |
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| @'''SW''' Although they were custom made, no in-game rips of any of those buttons have been uploaded yet. If there's no sprites for any of the buttons, custom made versions can be a reinforcement. Also, I think it's so important because it violates our [[MarioWiki:Canonicity|canonicity]] policy (see last sentence on the link). The white buttons that you want to replace the latter with, however, is not true to the style of the official buttons at all. Here's an example of what I mean: a person plays an unofficial Mario fangame, and notices it doesn't play at all like the official Mario series, making he/she less interested (a user reads an unofficial Mario article, and notices that the buttons inputted into said article don't look like the official Nintendo buttons at all, making the user less interested). My point is that the previous custom made buttons at least looked like the official versions. If we're going to make custom made buttons because of a lack of in-game sprites of the buttons, we should at least try to be as accurate to the original style as possible. Having inaccurate custom made buttons will most likely make guest readers grow uninterested of the wiki and not make an account, which is a problem since it drives away guest readers that could be possible contributors.--{{User:UltraMario3000/sig}}
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| :"…no in-game rips of any of those buttons have been uploaded yet…" Except the SMG and SMG2 button icons. --[[User:Danimario9|Danimario9]] [[User talk:Danimario9|(<small>Talk</small>)]] 05:51, 14 February 2012 (EST)
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| ::I was talking about in-game rips from the systems SW mentioned.--{{User:UltraMario3000/sig}}
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| == 3 things to say ==
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| # Can anyone implement "Microphone" (shorten it to "mic") input for Nintendo GameCube (the microphone played on ''[[Mario Party 6]]'' and ''[[Mario Party 7]]''), DS, and 3DS?
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| # I find it interesting that not all the entries are buttons, since there's a stylus, Tilt (Game Boy Advance peripheral), Wii Remote, Nunchuck, NFC, and Gamepad (Wii U).
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| # Why not rename the template "Input"? It sounds better because the items I said in #2 are implemented in this template, and they're not buttons at all.
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| --{{User:RAP/sig}} 01:29, 25 May 2013 (EDT)
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| #I've done the GCN microphone, I will try to do the rest as fast as I could.
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| #Actually, I think this template is about "Controls" and "Controls" (not buttons) means that it will include the stylus, Tilt (Game Boy Advance peripheral), Wii Remote, Nunchuck, NFC, and Gamepad (Wii U), and others.
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| #{{tem|Input}} won't do it because it is already used, however I think it should be renamed to {{tem|Control}} or something like that.. but it will need a global Search & Replace because of the -too much- usage of this template. But you can take the word from {{User|SWFlash}} because he is the one who created this, after all.
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| --{{User:Megadardery/sig}} 15:40, 3 July 2013 (EDT)
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| == Is there someone to give the START and SELECT buttons in NDS to this template? ==
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| If isn't, should I use the buttons of GBA? -[[User:odo2718|odo2718]] ([[User Talk:odo2718|對話]]) 05:37, 31 July 2015 (EDT)
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| == Are my eyes screwy? ==
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| I... Can't convince myself that I just saw this. But there was a small picture of ''Waluigi'' in place of the 3DS's Pad-up. Then I refreshed the page, and it was gone. What is this cruel sorcery? And where will Waluigi appear next? Lock your doors kids.
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| {{User:YoshiKong/sig}} 18:55, 14 August 2016 (EDT)
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| :{{button|3ds|Padup}} Test EDIT: Seems fine to me. I'll check around see what I can find, though. {{User:Alex95/sig}} 19:02, 14 August 2016 (EDT)
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| :The only reasonable solution is to put the entire wiki on lockdown. Waluigi doesn't mess around and Poochy knows where he might strike next. --{{User:Henry Tucayo Clay/sig}} 19:04, 14 August 2016 (EDT)
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| ::I also noticed there is no mic option for the 3DS and Wii U. Should those be added?
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| ::Also... this is a joke, isn't it? {{User:Alex95/sig}} 19:06, 14 August 2016 (EDT)
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| :::They should be, the GameCube and the DS have their respective mics. And Waluigi is no joking matter. --{{User:Henry Tucayo Clay/sig}} 19:07, 14 August 2016 (EDT)
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| ::::Uh-huh... Actually, the Wii U is missing almost all of it's buttons. I could make them, but I don't have a .svg save extension, unless a .png would be fine. {{User:Alex95/sig}} 19:10, 14 August 2016 (EDT)
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| :::::The .png's should do until there are .svg's. --{{User:Henry Tucayo Clay/sig}} 19:12, 14 August 2016 (EDT)
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| ::::::Alright, I will see what I can do. {{User:Alex95/sig}} 19:18, 14 August 2016 (EDT)
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| == Upcoming: Nintendo Switch ==
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| I guess we should get started on putting Nintendo Switch buttons on here, and for their buttons, "switch" should be inputted where the console name would be. But I understand that it should be ripped from a game, so I bet we could wait for that. Thanks. --[[User:Technology Toad|Technology Toad]] ([[User talk:Technology Toad|talk]]) 12:29, 23 June 2017 (EDT)
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| == To put stick movement like pads ==
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| I mean, like ({{Button|wii|Padright}})
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| --[[File:DyeffersonAzSignature.png|link=User:DyeffersonAz]] ([[User talk:DyeffersonAz|talk]]) 11:21, 15 September 2018 (EDT)
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| :Now I saw that it needs to be official. --[[File:DyeffersonAzSignature.png|link=User:DyeffersonAz]] ([[User talk:DyeffersonAz|talk]]) 13:02, 16 September 2018 (EDT)
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| == Complete Missing Buttons ==
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| These buttons are missing:
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| * Nintendo DS SELECT
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| * New Nintendo 3DS buttons, in particulary C-Stick, ZL and ZR
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| * Nintendo Switch D-pad from Pro Controller
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| [[User:Orhoshmand|Orhoshmand]] ([[User talk:Orhoshmand|talk]]) 04:06, August 5, 2020 (EDT)
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| ==Weird inconsistency and missing button==
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| {{Talk}}
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| Couple of things I wanted to bring up about this template. Firstly, I noticed today that for Wii buttons, for + and - you use the symbols, but for the Wii U buttons, the whole word is needed- is there a reason why those two are different? All of the other buttons shared between Wii and Wii U use almost the same code with the addition of the "u". And secondly, would anyone be able to add a button for the 3DS- namely a single button for all four of the A, B, Y and X buttons? 2016 3DS uses it but I wouldn't be able to add it myself and there are a couple of articles that would make use of it. [[User:BBQ Turtle|BBQ Turtle]] ([[User talk:BBQ Turtle|talk]]) 14:47, September 8, 2021 (EDT)
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| :I've uploaded Switch buttons too to say plus and minus. To me, I think it's better to word it out because weird symbols like + and - cause issues, and it's consistent with their image file names. For 3DS, I'm not a huge fan of how they look, but unlike Switch, unfortunately, I don't have access to the 3DS SDK manual where there may be a configuration for that. {{User:Ray Trace/sig}} 16:08, November 4, 2021 (EDT)
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| ::I know I'm likely two years late for this topic, but it'd be very easy for me to add aliases for all +/- buttons, including those of the Nintendo Switch. [[User:DandelionSprout|DandelionSprout]] ([[User talk:DandelionSprout|talk]]) 06:06, May 13, 2024 (EDT)
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| == Game Boy Color Buttons ==
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| Accurate? Yes. Easily visible? Absolutely not. Even squinting and looking really closely, I can hardly tell if it's the A button or the B button. [[User:Shadow2|Shadow2]] ([[User talk:Shadow2|talk]]) 03:18, December 22, 2022 (EST)
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| :Seconding the need to modify the image of the GBC buttons. Maybe use some white highlight to make the letters more visible? [[User:Winstein|Winstein]] ([[User talk:Winstein|talk]]) 15:37, April 1, 2023 (EDT)
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| ::In this case, accessibility is more important than color-accurate buttons. I did brighten the letters and check the contrast for the result and it seems fine. 3DS buttons may also need to have their backgrounds darkened too because I doubt they pass contrast tests, but it's not as barely visible the way the GBC buttons were. Also I didn't put the image through an image compression algorithm but ehhhh... {{User:Mario/sig}} 17:36, April 1, 2023 (EDT)
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| :::Thank you for making the change![[User:Winstein|Winstein]] ([[User talk:Winstein|talk]]) 01:00, April 2, 2023 (EDT)
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| == Nvidia Shield console ==
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| Howdy! Several ''Mario'' games are officially playable on the {{wp|Nvidia Shield TV}} microconsole. I have uploaded button assets (viewable [[:Category:Nvidia Shield images|here]]). I tried to integrate them into this template, but I lack the technical knowledge on how. Would anyone be willing to explain how one does this (as well as make the [[:File:Nvidia Shield Controller.png|image of the Nvidia Shield controller]] available in the [[:Template:Input|input template]] for game infoboxes)? Thank you! - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 21:06, May 11, 2023 (EDT)
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| :For those who may come across this page after the fact, you should know I was able to successfully integrate the Nvidia Shield buttons into the template. {{User|Waluigi Time}} was kind enough to help me. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 08:40, March 28, 2024 (EDT)
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| ==iQue Player==
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| Why does the iQue Player on Nintendo 64 have its own button coding when they are the exact same as a Nintendo 64? {{User:Remembered Old Buddy/sig}} 21:31, March 27, 2024 (EDT)
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| :I integrated them on the rationale that:
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| # It has the same types of buttons as the Nintendo 64 Controller, but it is not literally the same, nor does it have the same layout. That is the case for quite a few Nintendo consoles. Additionally, iirc, the iQue Player even has a button absent on the N64 Controller and the buttons are shaped differently.
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| # Because of the previous point, I wanted to incorporate the iQue Player into the ''[[Super Mario 64#Controls|Super Mario 64]]'' article.
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| # It may be systematically helpful for other users interested in covering iQue Player-related ''Mario'' stuff, or for NIWA-affiliates to adopt a similar template if they wanted.
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| :I hope that is clarifying. It was a valid question. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 08:37, March 28, 2024 (EDT)
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| ::The buttons look MUCH prettier than the Nintendo 64 controller, but Super Mario 64's controls are the exact same on the iQue player as they are on Nintendo 64 so you could just make a single table detailing “N64 and iQue”. Which button on iQue player doesn’t exist on N64? {{User:Remembered Old Buddy/sig}} 18:02, March 30, 2024 (EDT)
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| :::I don't think "prettiness" is relevant - the iQue Player and Nintendo 64 Controller are simply not the same device, which I think inherently warrants separate listings. I'm not sure I understand the substantive benefit to lumping them together as one.
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| :::Upon rereview, the iQue Player and Nintendo 64 Controller largely have the same buttons. I was misremembering. (The iQue Player's Z is placed above one of the triggers like a Nintendo GameCube Controller, and I forgot that the N64 Controller also has a Z Button, just in a different location.) The iQue Player does have a power button, but that is not relevant to gameplay actions. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 18:40, March 30, 2024 (EDT)
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| ::::I brought up appearance because I don’t see any need to keep both templates, and if I had to delete one, I’d delete the N64 template because I prefer the iQue player buttons more. I don’t see the point of creating a new template JUST FOR ONE GAME, and I wager that any other NIWA wiki would just use the existing N64 buttons instead of creating separate templates. The fact that {{button|ique|L}} isn’t used on any game pages and the controls of iQue ''Super Mario 64'' being identical to N64 further demonstrates the questionable logic of making new button templates instead of just using a single table for both iQue and N64. The N64 and iQue controllers have different button layouts, but the only difference between them when it comes to buttons is the iQue having a power button. If the buttons had different functionality (such as Z being used to long jump on a Nintendo 64 controller but it does nothing on a GameCube controller) then they’d be more reason to make two templates and tables. {{User:Remembered Old Buddy/sig}} 21:32, March 31, 2024 (EDT)
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| :::::I feel like there is potentially some misunderstanding here. I integrated the iQue Player buttons as part of revisions I was making to the ''[[Super Mario 64]]'' page, but that in no way means it must be exclusively used on the page. There were {{wp|iQue Player#Games|multiple ''Mario'' games}} released on the iQue Player, and other users are welcomed to integrate the control options for those titles if they choose to. If they do not, it is fine. It is for those same reasons I integrated the buttons for the Nvidia Shield TV - I was only interested in integrating those buttons for the ''[[Super Mario Galaxy#Controls|Super Mario Galaxy]]'' article, but others are welcomed to use them elsewhere if they choose. I fail to see why having those options available for other users is a bad idea. Where is the harm?
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| :::::I maintain that the iQue Player and Nintendo 64 Controller are not the same device, and that remains the case even if the buttons carry out the same functions between consoles. I am not privy to any arguments that the Game Boy and Game Boy Color buttons should be lumped together. Unless I missed something, I do not think that argument was addressed. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:44, March 31, 2024 (EDT)
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| == Horizontal Joy-con image? ==
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| Shouldn’t we have one for all games where the player uses a single Joy-Con horizontally? {{User:Remembered Old Buddy/sig}} 23:54, July 25, 2024 (EDT)
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| == Making a Mario & Luigi Button version ==
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| Should we make a Mario & Luigi specific version of this template? Considering how the game uses A and B in a very specific manner, it may make instructions more clear if the buttons in the text could be colored to match the buttons in the games. (Then again, each game may have their own appearance, and using all of them would be a lot of bloat.) [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 00:30, August 1, 2024 (EDT)
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| == Distinct tilt left and right images ==
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| {{talk}}
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| [[Wario Dance Company (WarioWare Gold)]], and WarioWare as a whole probably, would greatly appreciate having distinct image for tilting left and a distinct image for tilting right. As is, is really strange a D-Pad image can contain more information than a tilt image when both are equal in terms of WarioWare Gold's gameplay, and it puts any page which needs to display a sequence of tiling inputs and button inputs in a bit of a bind because they can't be uniform. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 16:06, January 7, 2025 (EST)
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