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{{ | {{distinguish2|[[List of unreleased media|vaporware]], a commercial product which presumably started development but never got released}} | ||
A '''tech demo''' is a computer and video game industry term referring to short applications designed to gauge interest in an upcoming product and/or to demonstrate hardware-specific features. Tech demos have various levels of interactivity, ranging from real-time videos to short but fully playable demonstrations. Tech demos are rarely intended to be turned into fully fledged commercial products, though their ideas and concepts are sometimes reused. | A '''tech demo''' is a computer and video game industry term referring to short applications designed to gauge interest in an upcoming product and/or to demonstrate hardware-specific features. Tech demos have various levels of interactivity, ranging from real-time videos to short but fully playable demonstrations. Tech demos are rarely intended to be turned into fully fledged commercial products, though their ideas and concepts are sometimes reused. | ||
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|[[Super Nintendo Entertainment System]] | |[[Super Nintendo Entertainment System]] | ||
|[[File:Snd test-gameplay.png|150px]] | |[[File:Snd test-gameplay.png|150px]] | ||
|Features a basic playable '' | |Features a basic playable ''Mario'' game, among several other features. The ''Mario'' mode (and variations thereof) is selected by choosing options 11 through 14, which are all labeled blank in the selection menu.<ref>https://www.youtube.com/watch?v=9gWOaaOsKWg</ref> | ||
|-style="background-color: #f2f2f2;" | |-style="background-color: #f2f2f2;" | ||
|''Mario Demo''{{anchor|Mario Demo}} | |''Mario Demo''{{anchor|Mario Demo}} | ||
|rowspan=2 | [[Virtual Boy]] | |rowspan=2 | [[Virtual Boy]] | ||
|[[File:Mariodemo.png|150px]] | |[[File:Mariodemo.png|150px]] | ||
|An animation sequence to show off the console's stereoscopic 3D effect, featured at the Japanese Shoshinkai event on November 15 and 16, 1994. The sequence shows a rendered [[Mario]] under the Virtual Boy logo, which flies into the viewer letter by letter.<ref>PlanetVirtualBoy (June 28, 2010). [https://www.youtube.com/watch?v=odall6Jhd24 Mario Demo at Shoshinkai 1994 (Virtual Boy)]. ''YouTube''. Retrieved March 7, 2018. | |An animation sequence to show off the console's stereoscopic 3D effect, featured at the Japanese Shoshinkai event on November 15 and 16, 1994. The sequence shows a rendered [[Mario]] under the Virtual Boy logo, which flies into the viewer letter by letter.<ref>PlanetVirtualBoy (June 28, 2010). [https://www.youtube.com/watch?v=odall6Jhd24 Mario Demo at Shoshinkai 1994 (Virtual Boy)]. ''YouTube''. Retrieved March 7, 2018.</ref> | ||
|-style="background-color: #f2f2f2;" | |-style="background-color: #f2f2f2;" | ||
|Unnamed ''[[Donkey Kong Country]]'' proof-of-concept{{anchor|Unnamed Donkey Kong proof-of-concept}} | |Unnamed ''[[Donkey Kong Country]]'' proof-of-concept{{anchor|Unnamed Donkey Kong proof-of-concept}} | ||
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|''[[Mario Kart XXL]]'' | |''[[Mario Kart XXL]]'' | ||
|[[File:MKXXL title screen.png|150px]] | |[[File:MKXXL title screen.png|150px]] | ||
|A playable ''Mario Kart'' demo developed by {{wp|Manfred Trenz|Denaris Entertainment Software}} made to showcase the Game Boy Advance's ability to render two separate background layers.<ref> | |A playable ''Mario Kart'' demo developed by {{wp|Manfred Trenz|Denaris Entertainment Software}} made to showcase the Game Boy Advance's ability to render two separate background layers.<ref>Steven Seventyeight (August 15, 2015). [https://youtu.be/zL8FdA3lshY Mario Kart XXL Nintendo Gameboy Advance Prototype / Demo]. ''YouTube''. Retrieved August 15, 2015.</ref> | ||
|-style="background-color: #f2f2f2;" | |-style="background-color: #f2f2f2;" | ||
|Purple Yoshi tech demo | |Purple Yoshi tech demo | ||
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|A series of experiments originally intended to be a sequel to ''[[Super Mario 64]]''. Concepts from this demo were used in other projects, such as ''[[Pikipedia:Pikmin (game)|Pikmin]]'' and ''[[Super Mario Galaxy]]''.<ref>[http://www.unseen64.net/2008/04/08/super-mario-128-gc-tech-demo/]</ref> | |A series of experiments originally intended to be a sequel to ''[[Super Mario 64]]''. Concepts from this demo were used in other projects, such as ''[[Pikipedia:Pikmin (game)|Pikmin]]'' and ''[[Super Mario Galaxy]]''.<ref>[http://www.unseen64.net/2008/04/08/super-mario-128-gc-tech-demo/]</ref> | ||
|-style="background-color: #f2f2f2;" | |-style="background-color: #f2f2f2;" | ||
|''[[ | |''[[Peach's Castle (tech demo)|Peach's Castle]]'' | ||
|[[File:PC Entrance.png|150px]] | |[[File:PC Entrance.png|150px]] | ||
|A tech demo included in a revision of the GameCube Software Development Kit, created to show developers the graphical capabilities of the console.<ref>[http://www.unseen64.net/2009/03/01/peachs-castle-gamecube-tech-demo/]</ref> | |A tech demo included in a revision of the GameCube Software Development Kit, created to show developers the graphical capabilities of the console.<ref>[http://www.unseen64.net/2009/03/01/peachs-castle-gamecube-tech-demo/]</ref> |