Editing Tech demo
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{distinguish2|[[List of unreleased media|vaporware]], a commercial product which presumably started development but never got released}} | ||
A '''tech demo''' is a computer and video game industry term referring to short applications designed to gauge interest in an upcoming product and/or to demonstrate hardware-specific features. Tech demos have various levels of interactivity, ranging from real-time videos to short but fully playable demonstrations. Tech demos are rarely intended to be turned into fully fledged commercial products, though their ideas and concepts are sometimes reused. | A '''tech demo''' is a computer and video game industry term referring to short applications designed to gauge interest in an upcoming product and/or to demonstrate hardware-specific features. Tech demos have various levels of interactivity, ranging from real-time videos to short but fully playable demonstrations. Tech demos are rarely intended to be turned into fully fledged commercial products, though their ideas and concepts are sometimes reused. | ||
Due to its status as [[Nintendo]]'s flagship franchise, the ''[[ | Due to its status as [[Nintendo]]'s flagship franchise, the ''[[Mario (franchise)|Mario]]'' franchise has been the subject of or has been featured in many tech demos. The following is a list of them. | ||
==List of '' | ==List of ''Mario''-related tech demos== | ||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="2" cellpadding="3" cellspacing="0" | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="2" cellpadding="3" cellspacing="0" | ||
|- style="background-color: lightgrey;" | |- style="background-color: lightgrey;" | ||
!Game | ! Game | ||
!System | ! System | ||
!Image | ! Image | ||
!Description | ! Description | ||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|'' | | ''snd_test'' | ||
| [[Super Nintendo Entertainment System]] | |||
|[[File: | | [[File:Snd test-gameplay.png|150px]] | ||
| | | Features a basic playable ''Mario'' game, among several other features. The ''Mario'' mode (and variations thereof) is selected by choosing options 11 through 14, which are all labeled blank in the selection menu.<ref>https://www.youtube.com/watch?v=9gWOaaOsKWg</ref> | ||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|'' | | ''Mario Demo''{{anchor|Mario Demo}} | ||
|[[ | | [[Virtual Boy]] | ||
| [[File:Mariodemo.png|150px]] | |||
| An animation sequence to show off the console's stereoscopic 3D effect, featured at the Japanese Shoshinkai event on November 15 and 16, 1994. The sequence shows a rendered [[Mario]] under the Virtual Boy logo, which flies into the viewer letter by letter.<ref>PlanetVirtualBoy (June 28, 2010). [https://www.youtube.com/watch?v=odall6Jhd24 Mario Demo at Shoshinkai 1994 (Virtual Boy)]. ''YouTube''. Retrieved March 7, 2018.</ref> | |||
|[[File: | |||
| | |||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|'' | | ''morphdemo'' | ||
|rowspan=3 | [[ | | rowspan=3 | [[Nintendo 64]] | ||
| | |||
| A basic demo that shows a picture of Mario morphing from a cube to a sphere. | |||
| | |||
|A | |||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|'' | | ''puzzle'' | ||
| | |||
| A slide puzzle featuring Donkey Kong and Diddy Kong. | |||
| | |||
|A | |||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|'' | | ''spritemonkeyEX'' | ||
| | | | ||
| An image slideshow; the first picture features Donkey Kong and Diddy Kong. | |||
| | |||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|'' | |''[[List of Luigi's Mansion pre-release and unused content#Early Iterations|Luigi's Mansion]]'' | ||
|[[File: | | [[Nintendo GameCube]] | ||
| | | [[File:LM Prerelease Spaceworld Mansion Exterior.png|150px]] | ||
| ''Luigi's Mansion'' was originally shown off at Space World 2000 as a tech demo designed to show off the graphical capabilities of the Nintendo GameCube.<ref name="SpaceWorld 1">[http://www.youtube.com/watch?v=7zr0Nu24OCU Nintendo Gamecube, SpaceWorld 2000]. ''YouTube''.</ref><ref name="SpaceWorld 2">[http://www.youtube.com/watch?v=8qUavULj4Bo Space World 2000 GameCube Movie Reel]. ''YouTube''.</ref> | |||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
| | | ''[[Yoshi Demo]]'' | ||
|[[File: | | rowspan=3 | [[Game Boy Advance]] | ||
| | | [[File:Yoshidemosceenshot.png|150px]] | ||
| Loosely based on ''[[Yoshi's Story]]'', it is unknown if this demo was ever meant to be a full game.<ref>[http://www.unseen64.net/2008/04/07/yoshis-story-gba-tech-demo/]</ref> | |||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|''[[Mario | | ''[[Mario Kart XXL]]'' | ||
|[[File:Mario vs. Donkey Kong Wii U demo.png|150px]] | | [[File:MKXXL.png|150px]] | ||
|Developed with {{wp|Wii U#Development tools|Nintendo Web Framework}} (a {{wp|Deployment environment#Development|development environment}} based on {{wp|WebKit}}), the ''Mario vs. Donkey Kong'' Wii U demo was shown at {{wp|Game Developers Conference|GDC 2014}}, used as a sample to show the potential of Nintendo Web Framework. Like previous installments in the series, the goal of each level is to guide the [[Mini Mario (toy)|Mini Marios]] to the exit, creating paths through the positioning of platforms and other interactions with the setting made through the touch screen of the {{button|wiiu|GamePad}}. The first stage shows some of the basic features of Nintendo Web Framework, and then after this stage is a bigger stage, which brings more complex lighting effects and animations.<ref>[http://mariopartylegacy.com/2014/03/mario-vs-donkey-kong-wii-u-demo-playable-at-gdc/ Mario Vs. Donkey Kong Wii U Demo Playable at GDC - Mario Party Legacy]</ref><ref>[http://www.reinodocogumelo.com/2014/03/demo-tecnica-de-mario-vs-donkey-kong.html]</ref> This title was reworked into ''[[Mario vs. Donkey Kong: Tipping Stars]]''. | | A playable ''Mario Kart'' demo developed by {{wp|Manfred Trenz|Denaris Entertainment Software}} made to showcase the Game Boy Advance's ability to render two separate background layers.<ref>Steven Seventyeight (August 15, 2015). [https://youtu.be/zL8FdA3lshY Mario Kart XXL Nintendo Gameboy Advance Prototype / Demo]. ''YouTube''. Retrieved August 15, 2015.</ref> | ||
|- style="background-color: #f2f2f2;" | |||
| Purple Yoshi tech demo | |||
| [[File:Purple Yoshi GBA tech demo.jpg|150px]] | |||
| A tech demo starring a [[Yoshi (species)|Purple Yoshi]]. ''IGN Pocket'' posted a watermarked screenshot of a presumed tech demo featuring a Purple Yoshi in a forest in a behind-the-back perspective as blue and red spider-like creatures attacked them. No other information about this alleged tech demo arose, however.<ref>LSuperSonicQ (February 17, 2018). [https://youtu.be/8qah_2QS--U The Mystery of the Purple Yoshi Tech Demo (Game Boy Advance, 2000)]. ''YouTube''. Retrieved February 18, 2018.</ref><ref>August 11, 2000. [https://web.archive.org/web/20020209074151/http://pocket.ign.com/news/23455.html IGNboards – The Joint is Jumping]. Archived February 9, 2002.</ref> | |||
|- style="background-color: #f2f2f2;" | |||
| ''[[Super Mario 128]]'' | |||
| rowspan=3 | [[Nintendo GameCube]] | |||
| [[File:Mario128titlescreen.jpg|150px]] | |||
| A series of experiments originally intended to be a sequel to ''[[Super Mario 64]]''. Concepts from this demo were used in other projects, such as ''[[Pikipedia:Pikmin (game)|Pikmin]]'' and ''[[Super Mario Galaxy]]''.<ref>[http://www.unseen64.net/2008/04/08/super-mario-128-gc-tech-demo/]</ref> | |||
|- style="background-color: #f2f2f2;" | |||
| ''[[Peach's Castle (tech demo)|Peach's Castle]]'' | |||
| [[File:PC Entrance.png|150px]] | |||
| A tech demo included in a revision of the GameCube Software Development Kit, created to show developers the graphical capabilities of the console.<ref>[http://www.unseen64.net/2009/03/01/peachs-castle-gamecube-tech-demo/]</ref> | |||
|- style="background-color: #f2f2f2;" | |||
| ''[[List of Mario Kart: Double Dash!! pre-release and unused content#Early iteration|Mario Kart for Nintendo GameCube]]'' | |||
| [[File:Mariokartproto01.jpg|150px]] | |||
| A seven-second clip featuring [[Mario]] and [[Luigi]] driving [[kart]]s using ''[[Super Smash Bros. Melee]]'' models. It was most likely reworked into ''[[Mario Kart: Double Dash!!]]''. | |||
|- style="background-color: #f2f2f2;" | |||
| ''[[Balloon Trip]]'' | |||
| rowspan=2 | [[Nintendo DS]] | |||
| [[File:BalloonTriptitle.jpg|150px]] | |||
| A ''[[Super Mario World 2: Yoshi's Island]]''-themed [[minigame]] making use of the [[Nintendo DS]]'s touchscreen and dual screen setup. It ended up forming the basis of ''[[Yoshi Touch and Go]]''.<ref>[http://www.unseen64.net/2008/04/08/balloon-trip-yoshi-touch-go-ds-proto/]</ref> | |||
|- style="background-color: #f2f2f2;" | |||
| ''[[Mario's Face (tech demo)|Mario's Face]]'' | |||
| [[File:Mariof2.jpg|150px]] | |||
| A tech demo featuring Mario and [[Wario]]'s heads that could be squeezed or stretched in various ways, similar to the title screen for ''[[Super Mario 64]]''.<ref>[http://www.unseen64.net/2008/04/08/marios-face-ds-tech-demo/]</ref> | |||
|- style="background-color: #f2f2f2;" | |||
| ''[[New Super Mario Bros. Mii]]'' | |||
| rowspan=6 | [[Wii U]] | |||
| [[File:NSMBM Title Screen.jpg|150px]] | |||
| An experience tech demo loosely based on ''[[New Super Mario Bros. Wii]]'' appearing at {{wp|E3 2011}}. The demo's primary purpose was to show off the "{{wp|Off-TV Play}}" function of the Wii U. It served as the basis for ''[[New Super Mario Bros. U]]''. | |||
|- style="background-color: #f2f2f2;" | |||
| ''[[Mario Chase|Chase Mii]]'' | |||
| [[File:Chase Mii.png|150px]] | |||
| It features [[Mii]]s in ''Mario''-themed costumes playing a game similar to tag. A refined version of this demo appears in ''[[Nintendo Land]]'' under the name Mario Chase. | |||
|- style="background-color: #f2f2f2;" | |||
| ''Shield Pose'' | |||
| [[File:Shield Pose.jpg|150px]] | |||
| A rhythm-based minigame in which the player moves the GamePad around to block attacks. Initially developed as pre-installed software for the console,<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/gameandwario Iwata Asks: Game & Wario]</ref> the demo's scope was expanded and it was reworked as the ''[[Game & Wario]]'' minigame [[Pirates]]. | |||
|- style="background-color: #f2f2f2;" | |||
| ''Measure Up'' | |||
| [[File:Measureup.jpg|150px]] | |||
| A minigame in which the player is instructed to draw geometrical shapes. It was released as the ''Game & Wario'' minigame [[Design]]. | |||
|- style="background-color: #f2f2f2;" | |||
| Zapper demo | |||
| N/A | |||
| A minigame in which the player moves the GamePad to shoot [[Mii]]-like characters. It ended up being the basis of the ''Game & Wario'' minigame [[Shutter]].{{ref needed}} | |||
|- style="background-color: #f2f2f2;" | |||
| ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' [[Wii U]] demo | |||
| [[File:Mario vs. Donkey Kong Wii U demo.png|150px]] | |||
| Developed with {{wp|Wii U#Development tools|Nintendo Web Framework}} (a {{wp|Deployment environment#Development|development environment}} based on {{wp|WebKit}}), the ''Mario vs. Donkey Kong'' Wii U demo was shown at {{wp|Game Developers Conference|GDC 2014}}, used as a sample to show the potential of Nintendo Web Framework. Like previous installments in the series, the goal of each level is to guide the [[Mini Mario (toy)|Mini Marios]] to the exit, creating paths through the positioning of platforms and other interactions with the setting made through the touch screen of the {{button|wiiu|GamePad}}. The first stage shows some of the basic features of Nintendo Web Framework, and then after this stage is a bigger stage, which brings more complex lighting effects and animations.<ref>[http://mariopartylegacy.com/2014/03/mario-vs-donkey-kong-wii-u-demo-playable-at-gdc/ Mario Vs. Donkey Kong Wii U Demo Playable at GDC - Mario Party Legacy]</ref><ref>[http://www.reinodocogumelo.com/2014/03/demo-tecnica-de-mario-vs-donkey-kong.html]</ref> This title was reworked into ''[[Mario vs. Donkey Kong: Tipping Stars]]''. | |||
|} | |} | ||
Line 130: | Line 104: | ||
<references/> | <references/> | ||
{{ | {{UnreleasedMedia}} | ||
[[Category:Tech demos|*]] | [[Category:Tech demos|*]] | ||
[[Category:Games|*]] | [[Category:Games|*]] | ||
[[Category:Terms]] | [[Category:Terms]] |