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{{ | {{distinguish2|[[List of unreleased media|vaporware]], a commercial product which presumably started development but never got released}} | ||
A '''tech demo''' is a computer and video game industry term referring to short applications designed to gauge interest in an upcoming product | A '''tech demo''' is a computer and video game industry term referring to short applications designed to gauge interest in an upcoming product or to demonstrate hardware-specific features. Tech demos have various levels of interactivity, ranging from real-time videos to short but fully playable demonstrations. Tech demos are rarely intended to be turned into fully fledged commercial products, though their ideas and concepts are sometimes reused. | ||
Due to its status as [[Nintendo]]'s flagship franchise, the ''[[ | Due to its status as [[Nintendo]]'s flagship franchise, the ''[[Mario (franchise)|Mario]]'' franchise has been the subject of or has been featured in many tech demos. The following is a list of them. | ||
==List of '' | ==List of ''Mario''-related tech demos== | ||
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="2" cellpadding="3" cellspacing="0" | {|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="2" cellpadding="3" cellspacing="0" | ||
|- style="background-color: lightgrey;" | |- style="background-color: lightgrey;" | ||
!Game | ! Game | ||
!System | ! System | ||
!Image | ! Image | ||
!Description | ! Description | ||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|'' | | ''Mario Demo''{{anchor|Mario Demo}} | ||
| [[Virtual Boy]] | |||
|[[File: | | [[File:Mariodemo.png|150px]] | ||
| | | An animation sequence to show off the console's stereoscopic 3D effect, featured at the Japanese Shoshinkai event on November 15 and 16, 1994. The sequence shows a rendered [[Mario]] under the Virtual Boy logo, which flies into the viewer letter by letter.<ref>PlanetVirtualBoy (June 28, 2010). [https://www.youtube.com/watch?v=odall6Jhd24 Mario Demo at Shoshinkai 1994 (Virtual Boy)]. ''YouTube''. Retrieved March 7, 2018.</ref> | ||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|'' | |''[[List of Luigi's Mansion pre-release and unused content#Early Iterations|Luigi's Mansion]]'' | ||
| [[Nintendo 64]] | |||
| [[File:Beta Mansion.png|150px]] | |||
| ''Luigi's Mansion'' was originally shown off at Space World 2000 as a tech demo for the [[Nintendo 64]]. However, it was later decided that the demo would be reworked into a full-fledged game exclusively for the [[Nintendo GameCube]].<ref>[http://www.unseen64.net/2008/04/08/luigis-mansion-gc-proto-beta/]</ref><ref>Calderon, Anthony (January 21, 2005). [http://www.n-sider.com/contentview.php?contentid=261 The Making of the Game - Luigi's Mansion]. ''N-Sider''. Retrieved November 15, 2016.</ref> | |||
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|[[ | |||
|[[File: | |||
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|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|''[[Yoshi Demo]]'' | | ''[[Yoshi Demo]]'' | ||
|rowspan=3 | [[Game Boy Advance]] | | rowspan=3 | [[Game Boy Advance]] | ||
|[[File:Yoshidemosceenshot.png|150px]] | | [[File:Yoshidemosceenshot.png|150px]] | ||
|Loosely based on ''[[Yoshi's Story]]'', it is unknown if this demo was ever meant to be a full game.<ref>[http://www.unseen64.net/2008/04/07/yoshis-story-gba | | Loosely based on ''[[Yoshi's Story]]'', it is unknown if this demo was ever meant to be a full game.<ref>[http://www.unseen64.net/2008/04/07/yoshis-story-gba-tech-demo/]</ref> | ||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|''[[ | | ''[[Mario Kart XXL]]'' | ||
| [[File:MKXXL.png|150px]] | |||
| A playable ''Mario Kart'' demo developed by {{wp|Manfred Trenz|Denaris Entertainment Software}} made to showcase the Game Boy Advance's ability to render two separate background layers.<ref>Steven Seventyeight (August 15, 2015). [https://youtu.be/zL8FdA3lshY Mario Kart XXL Nintendo Gameboy Advance Prototype / Demo]. ''YouTube''. Retrieved August 15, 2015.</ref> | |||
|[[File: | |||
|A | |||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
| | | Purple Yoshi tech demo | ||
|[[File: | | [[File:Purple Yoshi GBA tech demo.jpg|150px]] | ||
| | | A tech demo starring a [[Yoshi (species)|Purple Yoshi]]. ''IGN Pocket'' posted a screenshot of a presumed tech demo featuring a Purple Yoshi in a forest in a behind-the-back perspective as blue and red spider-like robots resembling severed segments of [[Mechawiggler]] attacked him. No other information about this alleged tech demo arose, however.<ref>LSuperSonicQ (February 17, 2018). [https://youtu.be/8qah_2QS--U The Mystery of the Purple Yoshi Tech Demo (Game Boy Advance, 2000)]. ''YouTube''. Retrieved February 18, 2018.</ref> | ||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|'' | | ''[[Super Mario 128]]'' | ||
|[[File: | | rowspan=3 | [[Nintendo GameCube]] | ||
|A | | [[File:Mario128titlescreen.jpg|150px]] | ||
| A series of experiments originally intended to be a sequel to ''[[Super Mario 64]]''. Concepts from this demo were used in other projects, such as ''[[Pikipedia:Pikmin (game)|Pikmin]]'' and ''[[Super Mario Galaxy]]''.<ref>[http://www.unseen64.net/2008/04/08/super-mario-128-gc-tech-demo/]</ref> | |||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
| | | ''[[Peach's Castle (tech demo)|Peach's Castle]]'' | ||
|[[File: | | [[File:PC Entrance.png|150px]] | ||
|A | | A tech demo included in a revision of the GameCube Software Development Kit, created to show developers the graphical capabilities of the console.<ref>[http://www.unseen64.net/2009/03/01/peachs-castle-gamecube-tech-demo/]</ref> | ||
|- style="background-color: #f2f2f2;" | |- style="background-color: #f2f2f2;" | ||
|''[[Mario | | ''[[List of Mario Kart: Double Dash!! pre-release and unused content#Early iteration|Mario Kart for Nintendo GameCube]]'' | ||
|[[File:Mario vs. Donkey Kong Wii U demo.png|150px]] | | [[File:Mariokartproto01.jpg|150px]] | ||
|Developed with {{wp|Wii U#Development tools|Nintendo Web Framework}} (a {{wp|Deployment environment#Development|development environment}} based on {{wp|WebKit}}), the ''Mario vs. Donkey Kong'' Wii U demo was shown at {{wp|Game Developers Conference|GDC 2014}}, used as a sample to show the potential of Nintendo Web Framework. Like previous installments in the series, the goal of each level is to guide the [[Mini Mario (toy)|Mini Marios]] to the exit, creating paths through the positioning of platforms and other interactions with the setting made through the touch screen of the {{button|wiiu|GamePad}}. The first stage shows some of the basic features of Nintendo Web Framework, and then after this stage is a bigger stage, which brings more complex lighting effects and animations.<ref>[http://mariopartylegacy.com/2014/03/mario-vs-donkey-kong-wii-u-demo-playable-at-gdc/ Mario Vs. Donkey Kong Wii U Demo Playable at GDC - Mario Party Legacy]</ref><ref>[http://www.reinodocogumelo.com/2014/03/demo-tecnica-de-mario-vs-donkey-kong.html]</ref> This title was reworked into ''[[Mario vs. Donkey Kong: Tipping Stars]]''. | | A seven-second clip featuring [[Mario]] and [[Luigi]] driving [[kart]]s using ''[[Super Smash Bros. Melee]]'' models. It was most likely reworked into ''[[Mario Kart: Double Dash!!]]''. | ||
|- style="background-color: #f2f2f2;" | |||
| ''[[Balloon Trip]]'' | |||
| rowspan=2 | [[Nintendo DS]] | |||
| [[File:BalloonTriptitle.jpg|100px]] | |||
| A ''[[Super Mario World 2: Yoshi's Island]]''-themed [[minigame]] making use of the [[Nintendo DS]]'s touchscreen and dual screen setup. It ended up forming the basis of ''[[Yoshi Touch and Go]]''.<ref>[http://www.unseen64.net/2008/04/08/balloon-trip-yoshi-touch-go-ds-proto/]</ref> | |||
|- style="background-color: #f2f2f2;" | |||
| ''[[Mario's Face (tech demo)|Mario's Face]]'' | |||
| [[File:Mariof2.jpg|100px]] | |||
| A tech demo featuring Mario and [[Wario]]'s heads that could be squeezed or stretched in various ways, similar to the title screen for ''[[Super Mario 64]]''.<ref>[http://www.unseen64.net/2008/04/08/marios-face-ds-tech-demo/]</ref> | |||
|- style="background-color: #f2f2f2;" | |||
| ''[[New Super Mario Bros. Mii]]'' | |||
| rowspan=6 | [[Wii U]] | |||
| [[File:NSMBM-demo.jpg|150px]] | |||
| An experience tech demo loosely based on ''[[New Super Mario Bros. Wii]]'' appearing at {{wp|E3 2011}}. The demo's primary purpose was to show off the "{{wp|Off-TV Play}}" function of the Wii U. It served as the basis for ''[[New Super Mario Bros. U]]''. | |||
|- style="background-color: #f2f2f2;" | |||
| ''[[Mario Chase|Chase Mii]]'' | |||
| [[File:Chase Mii.png|150px]] | |||
| It features [[Mii]]s in ''Mario''-themed costumes playing a game similar to tag. A refined version of this demo appears in ''[[Nintendo Land]]'' under the name Mario Chase. | |||
|- style="background-color: #f2f2f2;" | |||
| ''Shield Pose'' | |||
| [[File:Shield Pose.jpg|150px]] | |||
| A rhythm-based minigame in which the player moves the GamePad around to block attacks. Initially developed as pre-installed software for the console,<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/gameandwario Iwata Asks: Game & Wario]</ref> the demo's scope was expanded and it was reworked as the ''[[Game & Wario]]'' minigame [[Pirates]]. | |||
|- style="background-color: #f2f2f2;" | |||
| ''Measure Up'' | |||
| [[File:Measureup.jpg|150px]] | |||
| A minigame in which the player is instructed to draw geometrical shapes. It was released as the ''Game & Wario'' minigame [[Design]]. | |||
|- style="background-color: #f2f2f2;" | |||
| Zapper demo | |||
| N/A | |||
| A minigame in which the player moves the GamePad to shoot [[Mii]]-like characters. It ended up being the basis of the ''Game & Wario'' minigame [[Shutter]].{{ref needed}} | |||
|- style="background-color: #f2f2f2;" | |||
| ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' [[Wii U]] demo | |||
| [[File:Mario vs. Donkey Kong Wii U demo.png|150px]] | |||
| Developed with {{wp|Wii U#Development tools|Nintendo Web Framework}} (a {{wp|Deployment environment#Development|development environment}} based on {{wp|WebKit}}), the ''Mario vs. Donkey Kong'' Wii U demo was shown at {{wp|Game Developers Conference|GDC 2014}}, used as a sample to show the potential of Nintendo Web Framework. Like previous installments in the series, the goal of each level is to guide the [[Mini Mario (toy)|Mini Marios]] to the exit, creating paths through the positioning of platforms and other interactions with the setting made through the touch screen of the {{button|wiiu|GamePad}}. The first stage shows some of the basic features of Nintendo Web Framework, and then after this stage is a bigger stage, which brings more complex lighting effects and animations.<ref>[http://mariopartylegacy.com/2014/03/mario-vs-donkey-kong-wii-u-demo-playable-at-gdc/ Mario Vs. Donkey Kong Wii U Demo Playable at GDC - Mario Party Legacy]</ref><ref>[http://www.reinodocogumelo.com/2014/03/demo-tecnica-de-mario-vs-donkey-kong.html]</ref> This title was reworked into ''[[Mario vs. Donkey Kong: Tipping Stars]]''. | |||
|} | |} | ||
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<references/> | <references/> | ||
{{ | {{UnreleasedMedia}} | ||
[[Category:Tech Demos|*]] | |||
[[Category:Tech | |||
[[Category:Games|*]] | [[Category:Games|*]] | ||
[[Category:Terms]] | [[Category:Terms]] |