Editing Target Terror (Donkey Kong Country 2)

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{level infobox
{{level infobox
|image=[[File:Target Terror.png]]
|image={{tabber|title1=Original|content1=[[File:Target Terror.png]]|title2=Remake|content2=[[File:Target Terror DKC2 GBA.png]]<br>A Klank throwing a Barrel at Diddy and Dixie in the Game Boy Advance version}}
|code=4 - 2
|code=4 - 2
|world=[[Krazy Kremland]]
|world=[[Krazy Kremland]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|track=Disco Train
|track=Disco Train
|before=[[Hornet Hole (Donkey Kong Country 2)|<<]]
|before=[[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Bramble Scramble (Donkey Kong Country 2)|>>]]
|after=[[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Target Terror''' is the eighteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of [[Krazy Kremland]]. It is the first level where [[Diddy Kong]] and [[Dixie Kong]] ride in a [[Roller Coaster]], which is the game's equivalent to [[Mine Cart]]s from ''[[Donkey Kong Country]]''. Throughout the level, there are gates that the [[Kong]]s can open or close by using [[Check and X Barrels]] respectively. If Diddy and Dixie crash into a closed gate, the player loses a Kong, so the Kongs must jump at every Check Barrel but avoid every X Barrel. Target Terror is the first of two levels to feature [[Klank]]s, who appear in a later Krazy Kremland level, [[Rickety Race (Donkey Kong Country 2)|Rickety Race]]. The Kongs must jump over any barrel that a Klank throws at them. There are two aerial enemies in the level: [[Zinger]]s and [[Flitter]]s; the former only serve as obstacles while the Kongs can jump from the latter to reach a Check Barrel. [[Squawks the Parrot]] assists the Kongs only during the first [[Bonus Level]].
'''Target Terror''' is the eighteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of [[Krazy Kremland]]. It is the first level where [[Diddy Kong]] and [[Dixie Kong]] ride in a [[Roller Coaster]], which is the game's equivalent to [[Mine Cart]]s from ''[[Donkey Kong Country]]''. Throughout the level, there are gates that the [[Kong]]s can open or close by using [[Check and X Barrels]] respectively. If Diddy and Dixie crash into a closed gate, the player loses a Kong, so the Kongs must jump at every Check Barrel but avoid every X Barrel. Target Terror is the first of two levels to feature [[Klank]]s, who appear in a later Krazy Kremland level, [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]. The Kongs must jump over any barrel that a Klank throws at them. There are two aerial enemies in the level: [[Zinger]]s and [[Flitter]]s; the former only serve as obstacles while the Kongs can jump from the latter to reach a Check Barrel. [[Squawks the Parrot]] assists the Kongs only during the first [[Bonus Level]].


==Layout==
==Layout==
[[File:Target Terror DKC2 GBA.png|thumb|left|Target Terror in the Game Boy Advance version]]
[[File:TargetTerrorSNES.png|thumb|left|The primates ride up a large hill.]]
At the start of the level, the heroes can find a pathway over a wooden tunnel that they must travel across to reach a [[Blast Barrel]]. The barrel can shoot them into a [[Roller Coaster]]. The cart begins to move as soon as they land on it, and then travels a short distance east, where there are some enemies. Shortly after riding down a large hill, the heroes drive towards a Zinger above a lower track. The track curves into a small hill ahead of here and leads the hero towards a tunnel that contains a hidden [[golden feather]]. A Flitter is above the track near here that can bounce the primates to the [[KONG Letters|letter K]]. A barrel with a check mark on it is immediately after the tunnel, opening the gate that follows. Once they get through this gate, they travel over a large hill and cross over a gap. They must hop out of their cart at the gap so they can access the second Roller Coaster waiting at the other end of the abyss. This cart leads them to a second gate. A check marked barrel is immediately before it that can open it, but the primates must bounce on a Flitter to hit it.  
At the start of the level, the heroes can find a pathway over a wooden tunnel that they must travel across to reach a [[Blast Barrel]]. The barrel can shoot them into a [[Roller Coaster]]. The cart begins to move as soon as they land on it, and then travels a short distance east, where there are some enemies. Shortly after riding down a large hill, the heroes drive towards a Zinger above a lower track. The track curves into a small hill ahead of here and leads the hero towards a tunnel that contains a hidden [[golden feather]]. A Flitter is above the track near here that can bounce the primates to the [[KONG Letters|letter K]]. A barrel with a check mark on it is immediately after the tunnel, opening the gate that follows. Once they get through this gate, they travel over a large hill and cross over a gap. They must hop out of their cart at the gap so they can access the second Roller Coaster waiting at the other end of the abyss. This cart leads them to a second gate. A check marked barrel is immediately before it that can open it, but the primates must bounce on a Flitter to hit it.  


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Two open gates with a [[DK Barrel]] between them follow the Star Barrel. Two small gaps are ahead, and a Roller Coaster sits at the other side of each abyss to drive the Kong forward. After the second abyss, they land in a cart that rides them towards an X barrel that they must jump over to ride under another open gate. This gate is followed by two more gates, which have check marked barrels to open them. The first barrel is surrounded by a Zinger, while the second one is after a gap following it. They pass the letter N on the way between these gates. After this, the group travels up and down a large hill and rides through a small tunnel, which contains a hidden [[DK Coin|Video Game Hero Coin]]. Upon exiting, a Klank appears, who throws barrels at them. The Klank soon falls into a small gap, which has a check marked barrel near it. The barrel must be hit to open a nearby gate. There is an additional gate shortly ahead, but it is already open. While trying not to jump into a Zinger, they must jump over an X marked barrel to keep it open so they can drive through safely.  
Two open gates with a [[DK Barrel]] between them follow the Star Barrel. Two small gaps are ahead, and a Roller Coaster sits at the other side of each abyss to drive the Kong forward. After the second abyss, they land in a cart that rides them towards an X barrel that they must jump over to ride under another open gate. This gate is followed by two more gates, which have check marked barrels to open them. The first barrel is surrounded by a Zinger, while the second one is after a gap following it. They pass the letter N on the way between these gates. After this, the group travels up and down a large hill and rides through a small tunnel, which contains a hidden [[DK Coin|Video Game Hero Coin]]. Upon exiting, a Klank appears, who throws barrels at them. The Klank soon falls into a small gap, which has a check marked barrel near it. The barrel must be hit to open a nearby gate. There is an additional gate shortly ahead, but it is already open. While trying not to jump into a Zinger, they must jump over an X marked barrel to keep it open so they can drive through safely.  


[[File:Target Terror DKC2 shot 2.png|thumb|200px|The Kongs ride towards a closed gate.]]
After another gap ahead of this, the Kongs ride down a large hill and, on the way, find a check marked barrel near a Zinger. The heroes approach a large gap once they pass this gate. They must bounce on Flitters to cross it and reach the next cart. This cart leads them towards a gate, which must be opened with a check marked barrel found in the air between two Zingers. Another check marked barrel is ahead in an abyss. The primates must drop into the abyss and jump out of their cart to grab it safely. Once they hit the barrel, they can land back in a Roller Coaster waiting on the track and ride through the now-opened gate. Finally, the heroes approach another X marked barrel as they ride ahead. They must jump over it to keep the gate following it open to pass through. A tunnel is after the gate that leads the Kongs into a small area, where they find themselves on foot again. The [[End of Level Target]] is just ahead of here, and once it is hit the level is completed. If the Kongs use a nearby Barrel Cannon, they can either win a [[banana]], [[Banana Bunch]], [[Banana Coin]], or a [[Red Balloon]] from landing onto the target.
After another gap ahead of this, the Kongs ride down a large hill and, on the way, find a check marked barrel near a Zinger. The heroes approach a large gap once they pass this gate. They must bounce on Flitters to cross it and reach the next cart. This cart leads them towards a gate, which must be opened with a check marked barrel found in the air between two Zingers. Another check marked barrel is ahead in an abyss. The primates must drop into the abyss and jump out of their cart to grab it safely. Once they hit the barrel, they can land back in a Roller Coaster waiting on the track and ride through the now-opened gate. Finally, the heroes approach another X marked barrel as they ride ahead. They must jump over it to keep the gate following it open to pass through. A tunnel is after the gate that leads the Kongs into a small area, where they find themselves on foot again. The [[End of Level Target]] is just ahead of here, and once it is hit the level is completed. If the Kongs use a nearby Barrel Cannon, they can either win a [[banana]], [[Banana Bunch]], [[Banana Coin]], or a [[Red Balloon]] from landing onto the target.


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<gallery>
<gallery>
Target Terror DKC2 start.png|Diddy holding a barrel at a Zinger at the start of the level
Target Terror DKC2 start.png|Diddy holding a barrel at a Zinger at the start of the level
TargetTerrorSNES.png|The primates ride up a large hill
Target Terror DKC2 shot.png|The Kongs reach the bottom of a hill
Target Terror DKC2 shot.png|The Kongs reach the bottom of a hill
Target Terror DKC2 shot 2.png|The Kongs ride towards a closed gate
Target Terror DKC2 letter N.png|The Kongs jump at the letter N
Target Terror DKC2 letter N.png|The Kongs jump at the letter N
Target Terror DKC2 Klank barrel.png|The Kongs avoid a barrel thrown by a Klank
Target Terror DKC2 Klank barrel.png|The Kongs avoid a barrel thrown by a Klank

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