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| == Commercial Failure == | | == Commercial Failure == |
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| Following some edit warring on this page, does anyone think we should call the Wii U a commercial failure on this article? {{User:Keyblade Master/sig}} | | Following some edit warring on this page, does anyone think we should call the Wii U a commercial failure on this article? {{User:Keyblade Master/sig}} |
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| :I personally feel it's too strong/opinionated a term to use. Also, I've locked the article for the time being due to the aforementioned edit war. --{{User:KPH2293/sig}} 21:49, December 16, 2020 (EST) | | :I personally feel it's too strong/opinionated a term to use. Also, I've locked the article for the time being due to the aforementioned edit war. --{{User:KPH2293/sig}} 21:49, December 16, 2020 (EST) |
| ::That's why I was against using that term too, it felt subjective here. {{User:Keyblade Master/sig}}
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| :::It was pointed out to me by a fellow administrator that in an interview, Reggie Fils-Aimé was asked if the Wii U was a "necessary failure", and he reluctantly agreed. Perhaps that interview could be quoted in the article or something like that. Otherwise, I agree that it's best not to use the term "commercial failure". --{{User:KPH2293/sig}} 21:59, December 16, 2020 (EST)
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| ::::Imo, you shouldn't fully protect the page, but just semi-protect it so other non-admin-autoconfirmed-users can edit it. {{User:DarkNight/sig}} 22:27, December 16, 2020 (EST)
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| :::::Considering the popularity Splatoon, Super Mario Maker, and Hyrule Warriors had, I still think "failure" is too strong a word. It didn't dazzle the way they historically had, but it still sold well and had many widely played games. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:30, December 16, 2020 (EST)
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| ::::::There's... not really anything saying against it being a commercial failure, though. Sales were terrible. {{User:Alex95/sig}} 22:32, December 16, 2020 (EST)
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| :::::::Fair point about the protection. Alex has done as you requested, and I will not contest that decision. --{{User:KPH2293/sig}} 22:33, December 16, 2020 (EST)
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| ::::::::Didn't see Doc's comment when I made mine. The games sold well for the system itself, but even the best selling title, ''Mario Kart 8'', sold just over 8 million copies. Compared to other systems, that is pretty low. ''Mario Kart 8 Deluxe'' is more than three times that currently. {{User:Alex95/sig}} 22:37, December 16, 2020 (EST)
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| :::::::::In response to Doc, that also applies to a lot of systems like the Sega Saturn and Dreamcast. But they still sold 9-10 million units and are still considered failures. The Wii U throughout its entire life still sold at the pace of a Sega Saturn, so it didn't really do well in its life at all.--[[Special:Contributions/72.143.194.137|72.143.194.137]] 18:06, December 18, 2020 (EST)
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| By any objective measure, the Wii U was a commercial failure: it repeatedly fell short of Nintendo's forecasts by a large margin (even after said forecasts were slashed multiple times) as well as [https://fortune.com/2016/07/08/nintendo-wii-u-sales/#:~:text=Speaking%20to%20investors%20at%20a,90%20million%20units%20to%20date. one exec's expectation of 100 million units lifetime]. Its performance lead to some of Nintendo's [https://www.theverge.com/2014/5/7/5689878/nintendo-earnings-fy-2013 biggest anual losses] in its history. Besides [https://time.com/4635415/nintendo-switch-online-reggie-fils-amie/ the interview mentioned above], Reggie directly called it "[https://www.nintendolife.com/news/2019/10/reggie_calls_wii_u_a_failure_forward_because_it_led_to_switch a failure forward]" in an university lecture. --[[User:Glowsquid|Glowsquid]] ([[User talk:Glowsquid|talk]]) 22:59, December 16, 2020 (EST)
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| :I absolutely agree. The Wii U selling 13.56 million and the PS Vita selling close to 15 million units is still considered a commercial failure. The Sega Saturn and Sega Dreamcast selling 9 to 10 million units is considered a commercial failure.--[[Special:Contributions/72.143.194.137|72.143.194.137]] 18:06, December 18, 2020 (EST)
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