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| Yeah. 64 bits for sure. Have any of you seen the first cutscene in super Mario 3D world? The Wii must've been 32 bit or lower. | | Yeah. 64 bits for sure. Have any of you seen the first cutscene in super Mario 3D world? The Wii must've been 32 bit or lower. |
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| From Wikipedia (this is not from Nintendo but from reverse enganireing by a hacker)
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| "Broadway-based core architecture[14]
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| Three cores at 1.243125 GHz
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| Symmetric multiprocessing with MESI/MERSI support
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| Each core can output up to 3 instructions per clock using superscalar parallelism.
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| 32-bit integer unit
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| 64-bit floating-point (or 2× 32-bit SIMD, often found under the denomination "paired singles")
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| A total of 3 MB of Level 2 cache in an unusual configuration.[16]
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| Core 0: 512 KB, core 1: 2 MB, core 2: 512 KB
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| 4 stage pipeline
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| 5 Execution Units per core (15 EUs total)
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| Die size: 4.74 mm × 5.85 mm = 27.73 mm2"
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| Just note most systems dont go any higher than 64 bits the higher ammounts of bits are experimental [[Special:Contributions/64.113.186.3|64.113.186.3]] 08:27, 25 April 2014 (EDT)
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| == SNES Pro Controller == | | == SNES Pro Controller == |