Editing Talk:White Shy Guy
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:I want to remind that, in this series, we have: | :I want to remind that, in this series, we have: | ||
:>Color differences that mean absolutely nothing (''Yoshi's Island''{{'}}s Shy Guys and Lantern Ghosts, ''Paper Mario''{{'}}s Shy Guys, an overwhelming majority of spinoffs where they're just recolors, retextures, or background filler | :>Color differences that mean absolutely nothing (''Yoshi's Island''{{'}}s Shy Guys and Lantern Ghosts, ''Paper Mario''{{'}}s Shy Guys, an overwhelming majority of spinoffs where they're just recolors, retextures, or background filler, ''Yoshi's Story''{{'}}s Shy Guys that ''shuffle'' their colors if you ground-pound near them and still act the same regardless - and do we really need to split the Shy Guy variants' colors for that game, like [[Snow Guy]]s?) | ||
:>Color differences that are a result of palette limitations (the gray enemies in SMB2 NES become green in deserts to account for Pokeys) | :>Color differences that are a result of palette limitations (the gray enemies in SMB2 NES become green in deserts to account for Pokeys) | ||
:>Color differences that differ between versions of the same game (all of SMB2's pink enemies other than Birdo become blue in its remakes, the gray/green ones are each specified to one type, while Beezos' robe colors change, with red ''switching'' the behavior it's used for, the original robe color going on the shoes; then, there's the two handheld versions of DKC and how they changed Zinger, Kritter, and other enemies' color types) | :>Color differences that differ between versions of the same game (all of SMB2's pink enemies other than Birdo become blue in its remakes, the gray/green ones are each specified to one type, while Beezos' robe colors change, with red ''switching'' the behavior it's used for, the original robe color going on the shoes; then, there's the two handheld versions of DKC and how they changed Zinger, Kritter, and other enemies' color types) |