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| Where does it say in Mario & Luigi: Partners in Time that the trees of Toadwood Forest are bio-engineered? The article says they are but I can’t find a source. --[[User:Seandwalsh|Seandwalsh]] ([[User talk:Seandwalsh|talk]]) 10:28, March 19, 2019 (EDT) | | Where does it say in Mario & Luigi: Partners in Time that the trees of Toadwood Forest are bio-engineered? The article says they are but I can’t find a source. --[[User:Seandwalsh|Seandwalsh]] ([[User talk:Seandwalsh|talk]]) 10:28, March 19, 2019 (EDT) |
| :Old comment, but this is entirely implication since trees don't "normally" suck out a Toad's life force to be used to power the Shroobs' brake lights. {{User:Ray Trace/sig}} 20:55, December 14, 2024 (EST)
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| == The word "Vim"... == | | == The word "Vim"... == |
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| ==Press :q! to finally exit out of Vim (aka: merge Vim's information to Vim Factory & other such places)== | | ==Press :q! to finally exit out of Vim (aka: merge Vim's information to Vim Factory & other such places)== |
| {{Settled TPP}}
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| {{Proposal outcome|failed|1-0-10|do not merge}}
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| As you can see above, this has been something that's kinda irked us since awhile now, and we figured, what the heck, we might as well finally make a proposal on this. | | As you can see above, this has been something that's kinda irked us since awhile now, and we figured, what the heck, we might as well finally make a proposal on this. |
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| ===Merge relevant appearances in boss fights to their fights, merge all else to Vim Factory and redirect there=== | | ===Merge relevant appearances in boss fights to their fights, merge all else to Vim Factory and redirect there=== |
| #{{User|Camwoodstock}} We think we made it apparent this is our preferred option. It does make mild appearances after the Vim Factory, usually as part of a healing move, but basically everything else here is only relevant to one part of the game, and the idea that Toad Energy is somehow different from any other form of bodily energy is bordering on BJAODN levels of silly. | | #{{User|Camwoodstock}} We think we made it apparent this is our preferred option. It does make mild appearances after the Vim Factory, usually as part of a healing move, but basically everything else here is only relevant to one part of the game, and the idea that Toad Energy is somehow different from any other form of bodily energy is bordering on BJAODN levels of silly. |
| <s>#{{User|Blinker}} Per proposal.</s>
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| ===Merge relevant appearances in boss fights to their fights, merge all else to the ''Partners in Time'' story synopsis=== | | ===Merge relevant appearances in boss fights to their fights, merge all else to the ''Partners in Time'' story synopsis=== |
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| ===Do nothing=== | | ===Do nothing=== |
| #{{User|Waluigi Time}} I'd rather keep this around since it's a unique plot-relevant resource. The way it's portrayed in-game is far from a generic appearance of the real concept. I also don't see how the term not being used in the demo is relevant if it doesn't apply to the final version. Depending on how happiness is portrayed in Yoshi's Story, I wouldn't be opposed to it having an article again either.
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| #{{User|Mario}} Vim is a tangible component in the games. You see it in the form of liquid inside fuel tanks, Swiggler's and Elder Princess Shroob's drinking it, the reason for the ships being powered, Toad physically deprived of it from the trees. Also "the idea that Toad Energy is somehow different from any other form of bodily energy is bordering on BJAODN levels of silly": that's how Partners in Time set that up. Toad Energy IS established as different than other bodily energy by powering spaceships. It's an absurdity of the game's narrative, but I don't think in this case it contradicts with the association of vim as a specific entity in Partners in Time. There are naming shenanigans with vim, but unlike happiness I don't think vim, despite having a dictionary term, is as generic (it's not a common word) and vim gets a whole factory name dedicated to it. "Happiness", the primary example being used here, is a flawed example. Unlike vim, it is mostly abstract and treated as far more generic. Unlike vim, "happiness" is an aftereffect of the absence Super Happy Tree and doesn't exist independent of this tree. Happiness is not a vastly integral gameplay mechanic either, unlike in, say [[Super Princess Peach]] ([[Yoshi's Mood]] just redirects to [[Point]]), or the article for [[Yoshi's Story]] is very insufficient for me to get a clear picture of this, so you can't justify happiness as a page at that angle either. At least vim is found in drinks that can heal some bosses.
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| #{{User|FanOfYoshi}} Per all.
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| #{{User|SolemnStormcloud}} Per opposition.
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| #{{User|Hewer}} Per all, generic energy doesn't tend to manifest as green liquid.
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| #{{User|Sdman213}} Per all.
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| #{{User|PrincessPeachFan}} Per all.
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| #{{User|Blinker}} Now that I look at this properly, it seems like the "vim" is mostly referred to as "mushroom power" in dialogue. Maybe they sometimes use "vim" instead to save on space, but the Japanese version appears to consistently call it「キノピオパワー」(literally "Toad Power"), so it really is "some unique thing Toads have".
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| #{{User|Pseudo}} This is definitely a tangible, non-generic substance in the game, as others have said. I’d potentially be in support of moving to {{fake link|Mushroom power}}, though.
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| #{{User|ThePowerPlayer}} "Energy" is merely an intangible concept; not only does vim physically exist, making it more than just energy, it also has significance to both plot ''and'' gameplay independent of the Vim Factory itself, because it powers spaceships and heals bosses. Happiness shouldn't get its own article because it's not a tangible part of the plot to ''Yoshi's Story'', and [[♥]] already covers its significance to gameplay, but that's not the case here.
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| ===Comments=== | | ====Comments==== |
| Is "happiness" even a mentioned nongeneric term in Yoshi's Story? Like, based in the logic of the creation for "happiness", you could make an article on "cheer" just because the in-game cinematic calls Yoshi to spread it. {{User:Mario/sig}} 13:18, December 1, 2023 (EST)
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| :Happiness is a health bar in that game. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:47, December 2, 2023 (EST)
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| Yyyyyeah, the main problem with this is that as everyone else has pointed out that Vim is a big thing in Partners in Time and if you merge it, then it becomes even more confusing. Plus, Kiosks demoes feature different stuff from the games a lot for the sake of simplifying things or they just didn't have everything together yet, etc. [[User:PrincessPeachFan|PrincessPeachFan]] ([[User talk:PrincessPeachFan|talk]]) 09:59, December 2, 2023 (EST)
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| Considering the "vim" is also called "mushroom power" twice in Toadiko's explanation, and the corresponding dialogue in Japanese consistently calls it "Kinopio power", maybe a move to {{fake link|Mushroom power}} would make sense? [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 10:35, December 2, 2023 (EST)
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| :I wouldn't mind a redirect but "vim" is a term used a couple of times, most notably Vim Factory which is an entire level most users will spent some time on vs a couple of seconds of dialogue, so I think in terms of searchability, vim is the best candidate here. {{User:Mario/sig}} 13:59, December 2, 2023 (EST)
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