Editing Talk:Vim

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#{{User|Waluigi Time}} I'd rather keep this around since it's a unique plot-relevant resource. The way it's portrayed in-game is far from a generic appearance of the real concept. I also don't see how the term not being used in the demo is relevant if it doesn't apply to the final version. Depending on how happiness is portrayed in Yoshi's Story, I wouldn't be opposed to it having an article again either.
#{{User|Waluigi Time}} I'd rather keep this around since it's a unique plot-relevant resource. The way it's portrayed in-game is far from a generic appearance of the real concept. I also don't see how the term not being used in the demo is relevant if it doesn't apply to the final version. Depending on how happiness is portrayed in Yoshi's Story, I wouldn't be opposed to it having an article again either.
#{{User|Mario}} Vim is a tangible component in the games. You see it in the form of liquid inside fuel tanks, Swiggler's and Elder Princess Shroob's drinking it, the reason for the ships being powered, Toad physically deprived of it from the trees. Also "the idea that Toad Energy is somehow different from any other form of bodily energy is bordering on BJAODN levels of silly": that's how Partners in Time set that up. Toad Energy IS established as different than other bodily energy by powering spaceships. It's an absurdity of the game's narrative, but I don't think in this case it contradicts with the association of vim as a specific entity in Partners in Time. There are naming shenanigans with vim, but unlike happiness I don't think vim, despite having a dictionary term, is as generic (it's not a common word) and vim gets a whole factory name dedicated to it. "Happiness", the primary example being used here, is a flawed example. Unlike vim, it is mostly abstract and treated as far more generic. Unlike vim, "happiness" is an aftereffect of the absence Super Happy Tree and doesn't exist independent of this tree. Happiness is not a vastly integral gameplay mechanic either, unlike in, say [[Super Princess Peach]] ([[Yoshi's Mood]] just redirects to [[Point]]), or the article for [[Yoshi's Story]] is very insufficient for me to get a clear picture of this, so you can't justify happiness as a page at that angle either. At least vim is found in drinks that can heal some bosses.
#{{User|Mario}} Vim is a tangible component in the games. You see it in the form of liquid inside fuel tanks, Swiggler's and Elder Princess Shroob's drinking it, the reason for the ships being powered, Toad physically deprived of it from the trees. Also "the idea that Toad Energy is somehow different from any other form of bodily energy is bordering on BJAODN levels of silly": that's how Partners in Time set that up. Toad Energy IS established as different than other bodily energy by powering spaceships. It's an absurdity of the game's narrative, but I don't think in this case it contradicts with the association of vim as a specific entity in Partners in Time. There are naming shenanigans with vim, but unlike happiness I don't think vim, despite having a dictionary term, is as generic (it's not a common word) and vim gets a whole factory name dedicated to it. "Happiness", the primary example being used here, is a flawed example. Unlike vim, it is mostly abstract and treated as far more generic. Unlike vim, "happiness" is an aftereffect of the absence Super Happy Tree and doesn't exist independent of this tree. Happiness is not a vastly integral gameplay mechanic either ([[Yoshi's Mood]] just redirects to [[Point]]), or the article for [[Yoshi's Story]] is very insufficient for me to get a clear picture of this, so you can't justify happiness as a page at that angle either. At least vim is found in drinks that can heal some bosses.
#{{User|FanOfYoshi}} Per all.
#{{User|FanOfYoshi}} Per all.
#{{User|SolemnStormcloud}} Per opposition.
#{{User|SolemnStormcloud}} Per opposition.

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