Editing Talk:Urchin
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:Their movement around rocks in SMW is very similar to the Uniras' behavior in CCL, and perhaps more importantly, the first ''The Legend of Zelda'' JP manual deliberately referred to one of its bosses (Digdogger) as a giant Unira while referring to another (Manhandla) as a giant Packun Flower (ie Piranha Plant), so if ''it'' could reference CCL, SMW ''definitely'' could - and given they're by the same dev team, it seems immensely unlikely they forgot it within that few-year period. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:01, August 15, 2024 (EDT) | :Their movement around rocks in SMW is very similar to the Uniras' behavior in CCL, and perhaps more importantly, the first ''The Legend of Zelda'' JP manual deliberately referred to one of its bosses (Digdogger) as a giant Unira while referring to another (Manhandla) as a giant Packun Flower (ie Piranha Plant), so if ''it'' could reference CCL, SMW ''definitely'' could - and given they're by the same dev team, it seems immensely unlikely they forgot it within that few-year period. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:01, August 15, 2024 (EDT) | ||
::The movement between Urchins and Unira is hardly what I'd call "similar". Uniras actively chase the player while being constrained to a Pac-Man-style grid, while Urchins in their debut appearance either drifted back and forth between two spots or circled an area. Urchins are also invincible, whereas Uniras are not. The two enemies serve entirely different functions, and have noticeably different appearances, so if this was really intended to be an actual reference, they failed in that the enemies don't appear similar in anything but name. The Zelda enemies are arguably even less similar to their supposed inspirations, but at least we are given explicit confirmation in the manual; there is nothing for Urchin and Unira that I'm aware of.<br>Also, not even the same dev team. From what I can gather, ''Clu Clu Land'' is from R&D1, while the ''Mario'' and ''Zelda'' games are R&D4. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 17:43, August 15, 2024 (EDT) | ::The movement between Urchins and Unira is hardly what I'd call "similar". Uniras actively chase the player while being constrained to a Pac-Man-style grid, while Urchins in their debut appearance either drifted back and forth between two spots or circled an area. Urchins are also invincible, whereas Uniras are not. The two enemies serve entirely different functions, and have noticeably different appearances, so if this was really intended to be an actual reference, they failed in that the enemies don't appear similar in anything but name. The Zelda enemies are arguably even less similar to their supposed inspirations, but at least we are given explicit confirmation in the manual; there is nothing for Urchin and Unira that I'm aware of.<br>Also, not even the same dev team. From what I can gather, ''Clu Clu Land'' is from R&D1, while the ''Mario'' and ''Zelda'' games are R&D4. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 17:43, August 15, 2024 (EDT) | ||