Editing Talk:Unwinnable state

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:::::Eh, "softlock" sounds rather jargonistic IMO [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:16, March 13, 2019 (EDT)
:::::Eh, "softlock" sounds rather jargonistic IMO [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:16, March 13, 2019 (EDT)


"Unwinnable" absolutely is the standard term for situations in video games where you can play but can't progress: it has a long history, is the name of the TV Tropes page describing the event and a google search [https://www.google.com/search?biw=1920&bih=969&ei=eZ2JXOu6KeawjwSD2JaYBw&q=unwinnable+video+games&oq=unwinnable+video+games&gs_l=psy-ab.3..0.39456.42200..42262...0.0..0.92.1783.21......0....1..gws-wiz.......0i71j0i67j0i131j0i10j0i22i30.sxV51bMk4m8 for] "unwinnable video games" bring up far more relevant and unique results, nearly all of which are about what is described here and not in fact about scripted battles in RPGs you can't win, which demonstrates to me the concern about potential confusion is unfounded. "Softlock" is also an accepted term and ''could'' work, but it's not self-descriptive and a a google search brings less unique results before trailing off about business software solutions and other things unrelated to video games, showing it's a more niche and less commonly used term (and though entirely subjective, I would agree with Doc von Schmeltwick's assertion above it is a very ''jargony'' word).
"Unwinnable" absolutely is the standard term for situations in video games where you can play but can't progress: it has a long history, is the name of the TV Tropes page describing the event and a google search [https://www.google.com/search?biw=1920&bih=969&ei=eZ2JXOu6KeawjwSD2JaYBw&q=unwinnable+video+games&oq=unwinnable+video+games&gs_l=psy-ab.3..0.39456.42200..42262...0.0..0.92.1783.21......0....1..gws-wiz.......0i71j0i67j0i131j0i10j0i22i30.sxV51bMk4m8 for] "unwinnable video games" bring up far more relevant and unique results, nearly all of which are about what is described here and not in fact about scripted battles in RPGs you can't win, which to the concern about potential confusion is unfounded. "Softlock" is also an accepted term and ''could'' work, but it's not self-descriptive and a a google search brings less unique results before trailing off about business software solutions and things unrelated to video games, showing it's a more niche and less commonly used term (and though entirely subjective, I would agree with Doc von Schmeltwick's assertion above it is a very ''jargony'' word).


If the fact the 2nd paragraph of the page clears up any potential confusion isn't enough, I could suppose moving the title to "Unwinnable ''state''" could be a compromise as it makes it obvious it's about a prolonged situation and not a mandatory speed bump in the progression of a game. Either way, it's not being moved to "Unattainable progress" because that's a '''terrible''' title lol --[[User:Glowsquid|Glowsquid]] ([[User talk:Glowsquid|talk]]) 20:27, March 13, 2019 (EDT)
If the fact the 2nd paragraph of the page clears up any potential confusion isn't enough, I could suppose moving the title to "Unwinnable ''state''" could be a compromise as it makes it obvious it's about a prolonged situation and not a mandatory speed bump in the progression of a game. Either way, it's not being moved to "Unattainable progress" because that's a '''terrible''' title lol --[[User:Glowsquid|Glowsquid]] ([[User talk:Glowsquid|talk]]) 20:27, March 13, 2019 (EDT)

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