Editing Talk:Trophy
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Read the top of the article and everything will be clear.--{{User|Knife}} 15:31, 3 November 2010 (UTC) | Read the top of the article and everything will be clear.--{{User|Knife}} 15:31, 3 November 2010 (UTC) | ||
==Split the Trophy section from | ==Split the Trophy section from Super Smash Bros. into a new article named {{fakelink|Trophy (Super Smash Bros.)}}== | ||
{{ | {{TPP}} | ||
I find it totally weird that two entirely different concepts to be together in the same article. The trophies in sports games are rewards and trophies in the game Super Smash Bros. are figurines for the game to collect. I propose a split to remove the section of the Trophy of the Super Smash Bros series from this article and put it in a brand new page called ''Trophy (Super Smash Bros.)''. From what it look right now, Its like having the [[Sticker (Paper Mario: Sticker Star)|sticker]] concept from [[Paper Mario: Sticker Star|Sticker Star]] being merge with the Super Smash Bros. Brawl [[Sticker (Super Smash Bros. Brawl)|sticker]] concept. | |||
I find it totally weird that two entirely different concepts to be together in the same article. The trophies in sports games are rewards and trophies in the game Super Smash Bros. are figurines for the game to collect. I propose a split to remove the section of the Trophy of the Super Smash Bros series from this article and put it in a brand new page called ''Trophy (Super Smash Bros.)''. From what it look right now, Its like having the [[sticker]] concept from [[Paper Mario: Sticker Star|Sticker Star]] being merge with the Super Smash Bros. Brawl [[Sticker (Super Smash Bros. Brawl)|sticker]] concept. | |||
'''Proposer''': {{User|LudwigVon}}<br> | '''Proposer''': {{User|LudwigVon}}<br> | ||
'''Deadline''': December 15, 2015, 23:59 GMT | '''Deadline''': <s>December 15, 2015, 23:59 GMT</s> '''Extended''': December 22, 2015, 23:59 GMT | ||
====Support==== | ====Support==== | ||
#{{User|LudwigVon}} Per my proposal and Baby Luigi's comment [[Talk:Sticker#Split into List of Stickers in Paper Mario: Sticker Star|here]]. | #{{User|LudwigVon}} Per my proposal and Baby Luigi's comment [[Talk:Sticker (Paper Mario: Sticker Star)#Split into List of Stickers in Paper Mario: Sticker Star|here]]. | ||
#{{User|Baby Luigi}} Per. I was the one who noticed and notified it, hence one of the reasons I'm supporting, but I'm totally fine with LudwigVon calling action. These two are completely unrelated subjects that have no business being merged. | #{{User|Baby Luigi}} Per. I was the one who noticed and notified it, hence one of the reasons I'm supporting, but I'm totally fine with LudwigVon calling action. These two are completely unrelated subjects that have no business being merged. | ||
#{{User|Bazooka Mario}} What makes the trophies in the Smash Bros. series much more distinct than the other trophies are their function for being statues for live fighters. This is the most explored in the Subspace Emissary, where the trophies are treated pretty much like unconscious bodies, but you also see trophies function like this (mainly as representative statues than unconscious bodies) in the opening cutscene for ''Super Smash Bros. Melee'', defeat in any single player mode, All-Star mode, single player mode in ''Smash 4'', and amiibo management. No other trophies have such an important function that's so strongly tied to a game series since ''Melee''. While both trophies serve as collectible rewards (and most trophies are regarded as collectibles rather than forever dead bodies), it's their powers on playable fighters that really sets them apart. | #{{User|Bazooka Mario}} What makes the trophies in the Smash Bros. series much more distinct than the other trophies are their function for being statues for live fighters. This is the most explored in the Subspace Emissary, where the trophies are treated pretty much like unconscious bodies, but you also see trophies function like this (mainly as representative statues than unconscious bodies) in the opening cutscene for ''Super Smash Bros. Melee'', defeat in any single player mode, All-Star mode, single player mode in ''Smash 4'', and amiibo management. No other trophies have such an important function that's so strongly tied to a game series since ''Melee''. While both trophies serve as collectible rewards (and most trophies are regarded as collectibles rather than forever dead bodies), it's their powers on playable fighters that really sets them apart. | ||
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::What are the differences, though? I know those trophies are collectibles, but they're also used as rewards too? Isn't the entire point of trophies in general to collect them? <sup>playing Devil's Advocate here, don't mind me</sup> {{User:Bazooka Mario/sig}} 17:23, 1 December 2015 (EST) | ::What are the differences, though? I know those trophies are collectibles, but they're also used as rewards too? Isn't the entire point of trophies in general to collect them? <sup>playing Devil's Advocate here, don't mind me</sup> {{User:Bazooka Mario/sig}} 17:23, 1 December 2015 (EST) | ||
::They won't get split, for various reasons. The only thing I do support making the minigame article focus ''only'' on Mario Party minigames, as they're clearly they're own distinct entity. It even appears that the article's sole intent was focused on Mario Party but now, I get the "everything but the kitchen sink" mantra from that article. Everything else can be reasonably strung together; World means multiple worlds throughout various games, they all have a similar concept and execution, it's not going to get split any time soon; Time Limit is also pretty damn self-explanatory, but the spin-off section should also be trimmed off (really, I'm kinda questioning its existence...it does have a specific gameplay function in mario platformers, but it's a basic thingamabob in many video games...like we don't need an article on what the timer does in Mario Kart. The article itself is horribly written anyway, it violates Everything But the Kitchen Sink good writing to the max); Bubble also suffers from everything to the kitchen sink type writing and barrel is fine the way it is. Really, most of your examples are articles that actively DO need their subject matter trimmed down. PS I don't even know why the Point article exists at all. {{User:Baby Luigi/sig}} 17:25, 1 December 2015 (EST) | ::They won't get split, for various reasons. The only thing I do support making the minigame article focus ''only'' on Mario Party minigames, as they're clearly they're own distinct entity. It even appears that the article's sole intent was focused on Mario Party but now, I get the "everything but the kitchen sink" mantra from that article. Everything else can be reasonably strung together; World means multiple worlds throughout various games, they all have a similar concept and execution, it's not going to get split any time soon; Time Limit is also pretty damn self-explanatory, but the spin-off section should also be trimmed off (really, I'm kinda questioning its existence...it does have a specific gameplay function in mario platformers, but it's a basic thingamabob in many video games...like we don't need an article on what the timer does in Mario Kart. The article itself is horribly written anyway, it violates Everything But the Kitchen Sink good writing to the max); Bubble also suffers from everything to the kitchen sink type writing and barrel is fine the way it is. Really, most of your examples are articles that actively DO need their subject matter trimmed down. PS I don't even know why the Point article exists at all. {{User:Baby Luigi/sig}} 17:25, 1 December 2015 (EST) | ||