Editing Talk:Trophy
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====Support==== | ====Support==== | ||
#{{User|LudwigVon}} Per my proposal and Baby Luigi's comment [[Talk:Sticker#Split into List of Stickers in Paper Mario: Sticker Star|here]]. | #{{User|LudwigVon}} Per my proposal and Baby Luigi's comment [[Talk:Sticker (Paper Mario: Sticker Star)#Split into List of Stickers in Paper Mario: Sticker Star|here]]. | ||
#{{User|Baby Luigi}} Per. I was the one who noticed and notified it, hence one of the reasons I'm supporting, but I'm totally fine with LudwigVon calling action. These two are completely unrelated subjects that have no business being merged. | #{{User|Baby Luigi}} Per. I was the one who noticed and notified it, hence one of the reasons I'm supporting, but I'm totally fine with LudwigVon calling action. These two are completely unrelated subjects that have no business being merged. | ||
#{{User|Bazooka Mario}} What makes the trophies in the Smash Bros. series much more distinct than the other trophies are their function for being statues for live fighters. This is the most explored in the Subspace Emissary, where the trophies are treated pretty much like unconscious bodies, but you also see trophies function like this (mainly as representative statues than unconscious bodies) in the opening cutscene for ''Super Smash Bros. Melee'', defeat in any single player mode, All-Star mode, single player mode in ''Smash 4'', and amiibo management. No other trophies have such an important function that's so strongly tied to a game series since ''Melee''. While both trophies serve as collectible rewards (and most trophies are regarded as collectibles rather than forever dead bodies), it's their powers on playable fighters that really sets them apart. | #{{User|Bazooka Mario}} What makes the trophies in the Smash Bros. series much more distinct than the other trophies are their function for being statues for live fighters. This is the most explored in the Subspace Emissary, where the trophies are treated pretty much like unconscious bodies, but you also see trophies function like this (mainly as representative statues than unconscious bodies) in the opening cutscene for ''Super Smash Bros. Melee'', defeat in any single player mode, All-Star mode, single player mode in ''Smash 4'', and amiibo management. No other trophies have such an important function that's so strongly tied to a game series since ''Melee''. While both trophies serve as collectible rewards (and most trophies are regarded as collectibles rather than forever dead bodies), it's their powers on playable fighters that really sets them apart. |