Editing Talk:Time Limit

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I think it would be very useful to have the frame count for post-''Lost Levels'' games, because "approximately 0.6 or 0.7 seconds" is very vague. If it varies slightly per game (which the "0.6 or 0.7" seems to imply), I think it would be useful to have a table with in-game time units, frame counts, and seconds (or maybe milliseconds). [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 13:52, 29 October 2018 (EDT)
I think it would be very useful to have the frame count for post-''Lost Levels'' games, because "approximately 0.6 or 0.7 seconds" is very vague. If it varies slightly per game (which the "0.6 or 0.7" seems to imply), I think it would be useful to have a table with in-game time units, frame counts, and seconds (or maybe milliseconds). [[User:PikaSamus|PikaSamus]] ([[User talk:PikaSamus|talk]]) 13:52, 29 October 2018 (EDT)
== Donkey Kong Arcade Games ==
In the Donkey Kong arcade games, it's not specifically stated, but there is a Bonus score that counts down, but it acts similarly to a timer in that:
# The quicker the level is cleared, the more points you get
# If the Bonus reaches zero, a live is lost.
The only game from the Donkey Kong arcade games that made the indication clear is Donkey Kong 3 though. Should the Donkey Kong games be mentioned in this article? [[User:Winstein|Winstein]] ([[User talk:Winstein|talk]]) 08:22, 9 January 2019 (EST)

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