Editing Talk:Swoop
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===Oppose=== | ===Oppose=== | ||
#{{User|LinkTheLefty}} One problem - the internal object name "BasaBasa" carried over to the sequel. I think if Nintendo wanted to fix the filenames, they had a nearly three-years window of opportunity to do so, so the intentions are clear in my opinion. There is the argument that we shouldn't consider unseen material such as filenames as the basis for valid information, but that's also asking for the majority of pre-release and unused content articles to be delegitimized, not to mention development names are already acceptable under naming policy. All in all, I'd rather we stick to what closest matches the game data over go into a guessing game as to why the developers labeled it the same as Swoop, and I believe that is what's currently represented in the article. | #{{User|LinkTheLefty}} One problem - the internal object name "BasaBasa" carried over to the sequel. I think if Nintendo wanted to fix the filenames, they had a nearly three-years window of opportunity to do so, so the intentions are clear in my opinion. There is the argument that we shouldn't consider unseen material such as filenames as the basis for valid information, but that's also asking for the majority of pre-release and unused content articles to be delegitimized, not to mention development names are already acceptable under naming policy. All in all, I'd rather we stick to what closest matches the game data over go into a guessing game as to why the developers labeled it the same as Swoop, and I believe that is what's currently represented in the article. | ||
===Comments=== | ===Comments=== |