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| {{FATALK}} | | {{award-winner |
| This article needs boxart. [[Image:MayorPenguinPM.png]]<span style="font-family:verdana; color:#red;"><font size="5">'''[[User:Paper Jorge|P]]'''[[User talk:Paper Jorge|aper]] '''[[User:Paper Jorge/sig|Jorge]]'''</font></span> | | |year=first |
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| | This article needs boxart. [[Image:Mayor.gif]]<span style="font-family:verdana; color:#red;"><font size="5">'''[[User:Paper Jorge|P]]'''[[User talk:Paper Jorge|aper]] '''[[User:Paper Jorge/sig|Jorge]]'''</font></span> |
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| So? | | So? |
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| :Yes. Read the article as well as the above conversation. Answers are pretty apparent. {{User:Alex95/sig}} 13:40, 18 January 2017 (EST) | | :Yes. Read the article as well as the above conversation. Answers are pretty apparent. {{User:Alex95/sig}} 13:40, 18 January 2017 (EST) |
| ::But not in terms of release dates, ''Yoshi's Island'' was released in 1995, ''Super Mario World'' in 1990. In terms of story, ''Yoshi's Island'' is the prequel of pretty much any Mario game.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:28, 18 January 2017 (EST) | | ::But not in terms of release dates, ''Yoshi's Island'' was released in 1995, ''Super Mario World'' in 1990. In terms of storyline, ''Yoshi's Island'' is the prequel of pretty much any Mario game.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:28, 18 January 2017 (EST) |
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| == "Powerful Infant" theme ==
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| I keep seeing things that refer to specific power-ups giving arrangements of this theme (SM64, SMR). However, is that really necessary when said theme is an arrangement of the SMB1 invincibility theme that just happens to sound like the YI one? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:47, 2 October 2017 (EDT)
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| :Of course, the reason why the "Powerful Infant" theme is notable is the melody which is inserted on top of the Super Star theme of SMB, the latter is not the interesting part of it. SM64 and SMR clearly used themes with the same melody first heard in this game.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:58, 2 October 2017 (EDT)
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| ::Are you referring to the humming synth noise and the ascending bridge? The "Duh-nuh-NUUUUUUUUUUUUH, NA-Nuhhhhhhhhhh....."[[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:59, 2 October 2017 (EDT)
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| :::It's a high pitched synth noise, yes, it's a bit faint, but still can be clearly heard. It's on the left channel, so you can hear it more clearly if you just hear from that channel.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:13, 2 October 2017 (EDT)
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| == Number of Special Items you can hold ==
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| Hi, I just signed up for MarioWiki since I'm interested in adding and correcting information about various Mario games. I read the main article for Yoshi's Island, and I got curious about a few things. In section 7.3, about Special Items, it says that you can hold up to 22 items. The manual says the same thing, so I'm assuming this number is taken from there. Various other sources give me the numbers 22 or 25 items. However, the versions of the game I've been playing all have 27 items as the max. The versions I've been testing is the EU/PAL cartridge version, and the Classic Mini SNES version (which emulates the US 1.1 version).
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| I was about to edit this myself, but then I thought it might be a version difference, so I should check first if the number could be different in other versions (JP as well as US 1.0, for example). If no one objects, I'm just going to go ahead and edit.
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| While I'm at it, I feel that the descriptions of the Special Items are very simple, and likely taken straight out from the manual. Is it OK if I go ahead and add additional information about these stuff? (For example, the Super Green Watermelon gives Yoshi 90 seed shots.)
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| The reason I ask is because this is my first day as a user on a Wiki page, and I want to make absolutely sure I'm not doing anything inappropriate. [[User:Master of Majora|Master of Majora]] ([[User talk:Master of Majora|talk]]) 16:47, 2 March 2018 (EST)
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| :First of all, you can sign your comment by typing three or four tildes (~)
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| :Second, you may want to get some more information on version differences before you start switching things around. It seems English versions have 22 and PAL have 27, but you may want to double check (with someone who has the game, so not me :P)
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| :Third, additional information on the items can stay on their respective pages. The overall list is supposed to be a simple explanation. {{User:Alex95/sig}} 16:15, 2 March 2018 (EST)
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| Thanks for the quick answer. You're right, I should standby and see if anyone with the US 1.0 version has anything to say about it. With that said, even if that version indeed has 22 as the max limit, a note should be added that the versions I've mentioned has 27 as the max limit, since 22 is evidently not the correct number on ALL versions. [[User:Master of Majora|Master of Majora]] ([[User talk:Master of Majora|talk]]) 16:21, 2 March 2018 (EST)
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| == Shy Guy or Shy-Guy? ==
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| Is there any reason why Shy Guy is formatted just like that (without hyphen) on this page, when the game evidently uses the name Shy-Guy? (As in the name of stage 1-6: Shy-Guys On Stilts.) I'm aware that the name Shy Guy is used in other games, but shouldn't it be Shy-Guy as long as it is mentioned in relation to Yoshi's Island? I'm genuinely curious, since maybe it's a technical Wiki issue (such as changing the name would make links incorrect or something). [[User:Master of Majora|Master of Majora]] ([[User talk:Master of Majora|talk]]) 16:46, 2 March 2018 (EST)
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| :Late response, but if it says that in-game, I encourage you to change it. {{User:Baby Luigi/sig}} 19:11, 10 March 2018 (EST)
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| ::The guide parses it Shy-Guy as well. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:49, 10 March 2018 (EST)
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| == Super FX2 Graphic chip ==
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| This technic was actually first used in [[Super Mario World]], you see [[Morton]], [[Roy Koopa|Roy]], and [[Ludwig]]? Well, when they get defeated, their sprite rotates, disorientes in shape (this one is also for hitting them), and the sprite appear to shrink at the same time. Do that means that this technology was actually used for the first time in Super Mario World? {{user|FanOfYoshi}} 03:56, 1 September 2018 (EDT)
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| :That kind of sprite scaling and rotation didn't require the Super FX2 chip, as far as I know in ''Yoshi's Island'' it was used to render and animate actual 3D models (you can clearly see this in the very first castle where some walls in the background rotate and fall on Yoshi trying to squish him).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 05:21, 1 September 2018 (EDT)
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| == Sonic's Lost World: Question ==
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| I have a question... Are the musics in there composed by Koji Kondo? He doesn't seem to be credited, but i may look at pre-Yoshi content credits, or it was forgotten to be added in the credits. --{{User:FanOfYoshi/sig}} 08:57, September 17, 2019 (EDT)
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| == Donkey Kong Country ==
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| Isn't Donkey Kong Country from the SNES the first Mario game to be officially localized in German (idk about French tho)?
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| SMW2 Yoshi Island is localized in German and French but there's Donkey Kong Country
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| [[User:ToadMushroom823|ToadMushroom823]] ([[User talk:ToadMushroom823|talk]]) 10:08, April 6, 2024 (EDT)
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| :That bit is specifically talking about the Super Mario games. Now, ''Yoshi’s Island'' isn’t currently considered part of the Super Mario series, but its Japanese name is ''Super Mario: Yoshi’s Island'' and the page aptly doesn’t link to the series either so I can see where that bit of information comes from. I wonder if we could word it better to avoid the confusion stemming from the Super Mario name that recalls the series, though.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]])
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