Editing Talk:Super Mario Odyssey
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== Remove Enemy Table Spoils Column? == | == Remove Enemy Table Spoils Column? == | ||
I'm don't think I like spoils section in enemy tables. The big thing here is that almost everything in Odyssey appears in five different contexts with different kinds of rewards. [[Yoofoe]] is probably the big stickler here, considering the Power Moon and the Life Up Heart are from different circumstances yet saying which ones they are would shove much of the Yoofoe article into the enemy table's box. Also [[Cheep Cheep]], where the one you fish out may as well be different objects than the ones you can bump into but both of their "spoils" are lumped together as though they are interacted with in the same way. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 22:14, August 23, 2024 (EDT) | I'm don't think I like spoils section in enemy tables. The big thing here is that almost everything in Odyssey appears in five different contexts with different kinds of rewards. [[Yoofoe]] is probably the big stickler here, considering the Power Moon and the Life Up Heart are from different circumstances yet saying which ones they are would shove much of the Yoofoe article into the enemy table's box. Also [[Cheep Cheep]], where the one you fish out may as well be different objects than the ones you can bump into but both of their "spoils" are lumped together as though they are interacted with in the same way. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 22:14, August 23, 2024 (EDT) | ||
:I am biased because I am the person who first started integrating this information for the 3D ''Super Mario'' games many years ago, beginning with ''[[Super Mario Galaxy]]'', but I believe it is brief and valuable information. What an enemy drops when defeated sometimes varies on the context, but I feel like that is information that can be further stipulated on their respective enemy articles. Simply having quick cursory context clarifying that enemies sometimes drop things different from others provided mechanical context that I think is nice. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:44, August 23, 2024 (EDT) | :I am biased because I am the person who first started integrating this information for the 3D ''Super Mario'' games many years ago, beginning with ''[[Super Mario Galaxy]]'', but I believe it is brief and valuable information. What an enemy drops when defeated sometimes varies on the context, but I feel like that is information that can be further stipulated on their respective enemy articles. Simply having quick cursory context clarifying that enemies sometimes drop things different from others provided mechanical context that I think is nice. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:44, August 23, 2024 (EDT) |