Editing Talk:Super Mario Maker

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{{no forum talk}}
{{notforumtalk}}
==Different physics?==
Even though the article says that changing styles changes the physics, I'm not so sure, especially in the Super Mario Bros. 3 style.
==Para-wing==
==Para-wing==
I saw a video of Mario Maker and you can give goomba's and koopa wings, not suprisingly but you can aslo give '''Hammer Bro's''' and '''Piranha Plants''' wings so they become '''Para-Hammer Bro's''' and '''Para-Piranha Plants''' should we create articles for a Para-Hammerbro and Para-Piranha Plant or just put it in this page?{{User:Billy-Luigi/sig}} 11:40, 11 June 2014 (EDT)
I saw a video of Mario Maker and you can give goomba's and koopa wings, not suprisingly but you can aslo give '''Hammer Bro's''' and '''Piranha Plants''' wings so they become '''Para-Hammer Bro's''' and '''Para-Piranha Plants''' should we create articles for a Para-Hammerbro and Para-Piranha Plant or just put it in this page?{{User:Billy-Luigi/sig}} 11:40, 11 June 2014 (EDT)
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:::::::My apologies Yoshi876, that was an unintended implication. My complaint isn't due to the massive workload, I'm just unsure the massive quantities of enemies deserve a page. You see, an abundance of pages on one game will A) Create lots of stubs. I mean, we can't say more about Hammer Bro. Tower than Hammer Bros act exactly the same throwing hammers. Unique enmies like para-spinies that shoot spikes in cardinal directions would be great, but this many pages just seems like overkill coverage of the game. B) This game is going to make everything else look undercovered. And I have to go. But sorry for the offense Yoshi876, really sorry, I don't mean to hurt feelings.[[User:Toadbrigade5|Toadbrigade5]] ([[User talk:Toadbrigade5|talk]]) 16:00, 9 December 2014 (EST)
:::::::My apologies Yoshi876, that was an unintended implication. My complaint isn't due to the massive workload, I'm just unsure the massive quantities of enemies deserve a page. You see, an abundance of pages on one game will A) Create lots of stubs. I mean, we can't say more about Hammer Bro. Tower than Hammer Bros act exactly the same throwing hammers. Unique enmies like para-spinies that shoot spikes in cardinal directions would be great, but this many pages just seems like overkill coverage of the game. B) This game is going to make everything else look undercovered. And I have to go. But sorry for the offense Yoshi876, really sorry, I don't mean to hurt feelings.[[User:Toadbrigade5|Toadbrigade5]] ([[User talk:Toadbrigade5|talk]]) 16:00, 9 December 2014 (EST)
::::::::That is alright, just some poor wording on your part, you can work on that for the future :P. Now, it won't create any stubs, stubs are articles that lack content, and those articles, whilst being small, would not be lacking articles. I don't see how it'd cause things to look undercovered. I'm sure many enemy variants do that. However, there was been a discussion on the forum, and the majority are opposed to the decision for them all to get full articles. {{User|Yoshi876}}
::::::::That is alright, just some poor wording on your part, you can work on that for the future :P. Now, it won't create any stubs, stubs are articles that lack content, and those articles, whilst being small, would not be lacking articles. I don't see how it'd cause things to look undercovered. I'm sure many enemy variants do that. However, there was been a discussion on the forum, and the majority are opposed to the decision for them all to get full articles. {{User|Yoshi876}}
:I agree with you. There's no need to create lots of small articles about stuff that is essentially the same. I hate the "<enemy> Tower" pages since they are nothing more than stacked enemies (also, players will be able to stack ''different enemies'', will we have to create a page for every single combination, or to create an equally ridiculous "Different enemies Tower" page?). Also, "Giant/Grand/Big/Colossal/Gargantuan Whatever" will behave almost exactly like regular enemies, the few differences could be easily listed right on this page, as well as "Para" versions and "Para Big" versions. Most of these pages will have a conjectural name, which is bad too. [[File:SPM KoopaTroopa.png|35px]] [[User:MegaKoopa|<span style="font-family:Verdana; font-size:18px; color:#302b7a;">MegaKoopa</span>]] [[User talk: MegaKoopa|<span style="font-family:Verdana; font-size:10px; color:#496dd1;">Talk</span>]] 16:23, 9 December 2014 (EST)
:I agree with you. There's no need to create lots of small articles about stuff that is essentially the same. I hate the "<enemy> Tower" pages since they are nothing more than stacked enemies (also, players will be able to stack ''different enemies'', will we have to create a page for every single combination, or to create an equally ridiculous "Different enemies Tower" page?). Also, "Giant/Grand/Big/Colossal/Gargantuan Whatever" will behave almost exactly like regular enemies, the few differences could be easily listed right on this page, as well as "Para" versions and "Para Big" versions. Most of these pages will have a conjectural name, which is bad too. [[File:KoopaTroopa!.png|35px]] [[User:MegaKoopa|<span style="font-family:Verdana; font-size:18px; color:#302b7a;">MegaKoopa</span>]] [[User talk: MegaKoopa|<span style="font-family:Verdana; font-size:10px; color:#496dd1;">Talk</span>]] 16:23, 9 December 2014 (EST)


== More Palettes? ==
== More Palettes? ==
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==Proposal: what to do about all those sub-enemies?==
==Proposal: what to do about all those sub-enemies?==
{{Settled TPP}}
{{SettledTPP}}
{{Proposal outcome|failed|0-15-5-0|don't create articles}}
<span style="color:red;font-family:Comic Sans MS;font-size:150%">DO NOT CREATE ARTICLES 0-15-5-0</span>


Let's nip this in the bud, shall we? With all the variety of enemy modifications, the question of whether or not we should give articles for all of these combinations has come up. On one hand, there have been many, ''many'' enemy subspecies over the years that basically constitute as "this enemy +1 height" or "this enemy but with a tail", and we're no stranger to giving them individual articles. On the other hand, none of these enemies are officially named or even recognized (there's no "Para-Spiny", "Para-Buzzy", "Para-Blooper", etc., but rather the ability to add wings to various enemies). <s>I'm personally for having individual articles (though I do have a bit of trepidation about the "Giant Para-X Tower" and whatnot that will seemingly just retread all the other info)</s> (the opposition has very good points, but I want to see how the suggested compromises pan out), but regardless, there's already been a few arguments about it, and I think it's best to decide what to do before the game comes out.
Let's nip this in the bud, shall we? With all the variety of enemy modifications, the question of whether or not we should give articles for all of these combinations has come up. On one hand, there have been many, ''many'' enemy subspecies over the years that basically constitute as "this enemy +1 height" or "this enemy but with a tail", and we're no stranger to giving them individual articles. On the other hand, none of these enemies are officially named or even recognized (there's no "Para-Spiny", "Para-Buzzy", "Para-Blooper", etc., but rather the ability to add wings to various enemies). <s>I'm personally for having individual articles (though I do have a bit of trepidation about the "Giant Para-X Tower" and whatnot that will seemingly just retread all the other info)</s> (the opposition has very good points, but I want to see how the suggested compromises pan out), but regardless, there's already been a few arguments about it, and I think it's best to decide what to do before the game comes out.
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*Rocky Wrenches never appeared in Super Mario Bros. and Super Mario World
*Rocky Wrenches never appeared in Super Mario Bros. and Super Mario World
*Monty Moles never appeared in Super Mario Bros. and Super Mario Bros. 3
*Monty Moles never appeared in Super Mario Bros. and Super Mario Bros. 3
*Checkpoints never appeared in Super Mario Bros. and Super Mario Bros. 3
*P-Warp Doors never appeared in Super Mario Bros.


Since Boos are going to return the Ghost House is likely to be an background --[[Special:Contributions/46.130.34.176|46.130.34.176]] 03:33, 23 June 2015 (EDT)
Since Boos are going to return the Ghost House is likely to be an background --[[Special:Contributions/46.130.34.176|46.130.34.176]] 03:33, 23 June 2015 (EDT)
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== Released date ==
== Released date ==
Hi, the games comes it out in September 2015, but when exactly ? ----[[User:Captain Yoshi|Captain]] [[User talk:Captain Yoshi|Yoshi]] [[File:MK8 Yellow Yoshi Icon.png | 25px]] 15:22, 12 May 2015 (EDT)
Hi, the games comes it out in September 2015, but when exactly ? ----[[User:Captain Yoshi|Captain]] [[User talk:Captain Yoshi|Yoshi]] [[File:YoshiYellow-MK8.png | 25px]] 15:22, 12 May 2015 (EDT)
:The month of release for a game tends to come out before the exact date. I think we just have to wait before Nintendo gives the exact day of release. {{User:BabyLuigi64/sig}}
:The month of release for a game tends to come out before the exact date. I think we just have to wait before Nintendo gives the exact day of release. {{User:BabyLuigi64/sig}}
:I predict September 10 (for Japan) and September 11 (for North America and Europe). Then, it may be just in time for Super Mario Bros.'s 30th Anniversary on September 13.--[[User:Tryloubliss|Tryloubliss]] ([[User talk:Tryloubliss|talk]]) 11:00, 22 May 2015 (EDT)
:I predict September 10 (for Japan) and September 11 (for North America and Europe). Then, it may be just in time for Super Mario Bros.'s 30th Anniversary on September 13.--[[User:Tryloubliss|Tryloubliss]] ([[User talk:Tryloubliss|talk]]) 11:00, 22 May 2015 (EDT)
::The realease date is September, 11 2015 --'''''[[User:Captain Yoshi|Captain Yoshi]]''''' [[File:MK8 Yellow Yoshi Icon.png|link=User talk:Captain Yoshi|25px]] 08:44, 21 June 2015 (EDT)
::The realease date is September, 11 2015 --'''''[[User:Captain Yoshi|Captain Yoshi]]''''' [[File:YoshiYellow-MK8.png|link=User talk:Captain Yoshi|25px]] 08:44, 21 June 2015 (EDT)


== Unconfirmed Objects? ==
== Unconfirmed Objects? ==
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:@Editor- I loved how the one guy even said, "You guys will need to change the wiki."{{User|Thenintendostooge}}
:@Editor- I loved how the one guy even said, "You guys will need to change the wiki."{{User|Thenintendostooge}}
::What time did someone say that? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 10:14, 17 June 2015 (EDT)
::What time did someone say that? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 10:14, 17 June 2015 (EDT)
:::Sorry for late replies, but it is [https://youtu.be/J9H8VcU21j4?t=3h44m42s here]. {{User:Pyro Guy/sig}} 13:33, 5 September 2015 (EDT)


== Assets ==
== Assets ==
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::Super Mario World had "blue" P switches that did the coin/block swap and "grey/silver" P switches that turned some enemies like spinies into coins. Sort of doubting we'll see the latter behavior in Mario Maker but anything is still possible. Anyway, there is video from the Nintendo World Finals of the P switch being used as a "timer" with spinies above, ready to crash down on the player when the blocks they are standing on revert into coins. So in this case at least, spinies stay spinies while the P switch is active. [[User:Aaron44126|Aaron44126]] ([[User talk:Aaron44126|talk]]) 12:41, 24 June 2015 (EDT)
::Super Mario World had "blue" P switches that did the coin/block swap and "grey/silver" P switches that turned some enemies like spinies into coins. Sort of doubting we'll see the latter behavior in Mario Maker but anything is still possible. Anyway, there is video from the Nintendo World Finals of the P switch being used as a "timer" with spinies above, ready to crash down on the player when the blocks they are standing on revert into coins. So in this case at least, spinies stay spinies while the P switch is active. [[User:Aaron44126|Aaron44126]] ([[User talk:Aaron44126|talk]]) 12:41, 24 June 2015 (EDT)
Another change between the original game and Mario Maker's version: When Yoshi grabbed a powerup in SMW (Mushroom, Fire Flower, Cape Feather, 1-Up) it would automatically use it on Mario, but here he holds it in his mouth and it can be spat out. Same goes for Yoshi Eggs, which Yoshi could not originally interact with at all. [[User:Aitherion|Aitherion]] ([[User talk:Aitherion|talk]]) 20:24, 15 September 2015 (EDT)
:That's in line with the NSMB behaviour. I suppose they wanted to keep it consistent within SMM, rather than with SMW.
:Something that I saw elsewhere (but can't confirm for myself, hence not adding directly to the article) is that you can't safely spin-jump on rotating buzzsaws in SMM-SMW, whereas you can in the original game. - [[User:Reboot|Reboot]] ([[User talk:Reboot|talk]]) 22:24, 15 September 2015 (EDT)
:I attempted to spin jump on those saw blades on someone's SMW themed course last night and can confirm that it doesn't work like in SMW. --[[User:Herobrine|Herobrine]] ([[User talk:Herobrine|talk]]) 23:37, 15 September 2015 (EDT)


== Austalian release ==
== Austalian release ==
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In the Super Mario Maker videos and trailers, there's some new objects not in this article such as [[Jelectro]]s, will be added in this article. {{unsigned|46.130.23.49}}
In the Super Mario Maker videos and trailers, there's some new objects not in this article such as [[Jelectro]]s, will be added in this article. {{unsigned|46.130.23.49}}
::Spike blocks take on the appearance of Jelectros when underwater in SMB3 style, I think. It should not be listed as a separate object. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 06:15, 29 June 2015 (EDT)
:Spike blocks take on the appearance of Jelectros when underwater in SMB3 style, I think. It should not be listed as a separate object. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 06:15, 29 June 2015 (EDT)
 
:Also, in SMW style, Spike Traps take the appearance of Sea Urchins from Legend of Zelda: Link's Awakening and Super Mario Land 2: 6 Golden Coins.--[[Special:Contributions/46.130.11.158|46.130.11.158]] 01:48, 4 October 2015 (EDT)


== More shake to turn ==
== More shake to turn ==
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::Neogaf--[[Special:Contributions/46.130.59.211|46.130.59.211]] 13:02, 8 July 2015 (EDT)
::Neogaf--[[Special:Contributions/46.130.59.211|46.130.59.211]] 13:02, 8 July 2015 (EDT)
:::Can you give a link? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:22, 8 July 2015 (EDT)
:::Can you give a link? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:22, 8 July 2015 (EDT)
::::NOPE: Dry Bones are Fishbones when underwater, Hammer Bros can become Sledge Bros by eating Super Mushrooms while in editor mode, and shaking Hammer Bro turns into nothing, and finally, Boos can become Stretches by dragging into ground and don't become Actual Stretches from SMB3. --[[Special:Contributions/46.130.11.158|46.130.11.158]] 01:54, 4 October 2015 (EDT)


== Shaking Cheep Cheeps into Deep Cheeps! ==
== Shaking Cheep Cheeps into Deep Cheeps! ==
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== Proposal: Articles for Para-Enemies ==
== Proposal: Articles for Para-Enemies ==
{{Settled TPP}}
{{TPP}}
{{Proposal outcome|red|FAILED 1-11}}
 
I know that the last one failed. But now we have seen that ''"an enemy but with wings"'' actually behaves differently to its normal counterpart (e.g. the Para-Clown Copter has a more jerky and random path, as opposed to drifting towards Mario, or a Para-Thwomp flies horizontally across the level until it is above Mario, instead of staying in one place). The ''"enemy but on top of another enemy"'' and the ''"enemy but bigger"'' variations have little impact on the actual enemy, which is why we didn't create articles for each and every variation. So I'm suggesting that we make a Para-''X'' article for all enemies, mainly because they actually have major differences.  
I know that the last one failed. But now we have seen that ''"an enemy but with wings"'' actually behaves differently to its normal counterpart (e.g. the Para-Clown Copter has a more jerky and random path, as opposed to drifting towards Mario, or a Para-Thwomp flies horizontally across the level until it is above Mario, instead of staying in one place). The ''"enemy but on top of another enemy"'' and the ''"enemy but bigger"'' variations have little impact on the actual enemy, which is why we didn't create articles for each and every variation. So I'm suggesting that we make a Para-''X'' article for all enemies, mainly because they actually have major differences.  


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#{{User|PowerKamek}} Per all.
#{{User|PowerKamek}} Per all.
#{{User |Marioguy}} Per Bazooka Mario.
#{{User |Marioguy}} Per Bazooka Mario.
#{{User|Andymii}} Per BL and Bazooka Mario.


====Comments====
====Comments====
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Do this proposal continues even if the proposer is block? Do it have to be deleted?--{{User:LudwigVon/sig}}  20:01, 25 July 2015 (EDT)
Do this proposal continues even if the proposer is block? Do it have to be deleted?--{{User:LudwigVon/sig}}  20:01, 25 July 2015 (EDT)
:Interpreting proposals rules, the proper procedure is to add "blocked" next to Pryo's name, allow the proposal to run it's course and then if it passes, it's up to the supporters to enact any changes. -- [[User:Ghost Jam|Ghost Jam]][[Image:Shyghost.PNG]] 20:31, 25 July 2015 (EDT)
::Or the proposer when they get back, depending on the timeframe. It was written a while ago, but iirc, it's to avoid cases where good ideas die, or need to be tediously re-proposed and re-voted on (and it's better if bad proposals die properly too). - {{User:Walkazo/sig}} 21:05, 25 July 2015 (EDT)
:::Now I understand, thanks!--{{User:LudwigVon/sig}}  23:03, 25 July 2015 (EDT)
== Stretch ==
There are two stretches in the wiki. Which one appears in Super Mario Maker?
<br/>--[[User:New Super Mario Maker|New Super Mario Maker]] ([[User talk:New Super Mario Maker|talk]]) 07:48, 27 July 2015 (EDT)
:It's [[Stretch (Super Mario Bros. 3)|Stretch]], not the one from Yoshi's Island, there's no Shy Guy that are confirmed yet in the game.--{{User:LudwigVon/sig}}  10:44, 28 July 2015 (EDT)
<br/> Thanks! --[[User:New Super Mario Maker|New Super Mario Maker]] ([[User talk:New Super Mario Maker|talk]]) 03:26, 1 August 2015 (EDT)
== Checkpoint Flag ==
I may have seen checkpoint flag. → http://www.nintendo.co.jp/wiiu/amaj/create/index.html [[User:Marioguy|Marioguy]] ([[User talk:Marioguy|talk]]) 09:50, 29 July 2015 (EDT)
:Where do you see that? I never find it. The only thing I saw on this website that was "new" and never confirmed yet (I think) was the Blue Spike Top.--{{User:LudwigVon/sig}}  10:54, 29 July 2015 (EDT)
I saw something, I will check my link is ok. [[User:Marioguy|Marioguy]] ([[User talk:Marioguy|talk]]) 17:51, 29 July 2015 (EDT)
Sorry, my bad. [[User:Marioguy|Marioguy]] ([[User talk:Marioguy|talk]]) 17:52, 29 July 2015 (EDT)
== Do Yoshi can walk on Muncher? ==
Do Yoshi can walk on Muncher in all styles, because while he can walk on Muncher on Super Mario World, Yoshi can't in New Super Mario Bros. U?
:Does Yoshi even appear in any levels with Munchers in NSMBU or NSLU? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 12:48, 29 July 2015 (EDT)
I make a supposition, because in New Super Mario Bros. Wii, Yoshi can't walk on Muncher (this want to say that in recent games he can't) and by the way it's for that I make this question, because I saw Yoshi walk on spike and I don't think he can do this in NSMBU or NSLU, so, I want to know if he can walk on Muncher and spike in all styles.--{{User:LudwigVon/sig}}  19:25, 29 July 2015 (EDT)
::Go and play the Best Buy demo then. Yoshi doesn't even appear in any levels with spikes in any of the NSMB games. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 04:19, 30 July 2015 (EDT)
:::Sorry, we don't have Best Buy close to where I live and by the way, Muncher only appear in World 9-7 in NSMBWii, a level that Yoshi don't appear, so, why Muncher's article imply that Yoshi can't walk on Muncher?.--{{User:LudwigVon/sig}}  12:05, 30 July 2015 (EDT)
:::There is a level named ''Garden of Eating'' in Super Mario Maker. In it, there are Yoshis and Munchers, which Yoshi can walk on. Sorry for a late reply. {{User:Pyro Guy/sig}} 04:01, 25 August 2015 (EDT)
== Self-Scrolling Levels ==
Proof. https://www.youtube.com/watch?v=Afn-G2UxfQY [[User:Marioguy|Marioguy]] ([[User talk:Marioguy|talk]]) 22:03, 30 July 2015 (EDT)
== The SFX frog ==
In a new trailer, the narrator explains that you can add different sound effects using a frog. Also, you unlock objects daily.
(can't do this myself, as I'm editing from my 3DS right now.) {{User:Pyro Guy/sig}} 03:03, 13 August 2015 (EDT)
== Do we have to add amiibo-exclusive characters once SMM is released? ==
Almost every other character other than ''Mario'' series is in SMM so I consider it some sort of a crossover-like game. So when it is released, are we allowed to create articles of some missing character featured in that mode? (e.g. Inklings from ''Splatoon'' series) -- [[User:Csrspirit|<font color="5B3256">CSR</font>]][[File:Lady_Bow_PM2.png|35px]][[File:Boo-piranha.jpg|35px]] 17:40, 20 August 2015 (EDT)
:I'd think not. They are just costumes and show off very little from their respective series. So I'd say a character costume who has a few unique sound effects and a possible pose or two hardly needs a full on article. {{User:Tails777/sig}}
== Every single para enemy I can think of. ==
These are also from the final release, so no changes will be made.
*Para Goombas- already have [[Para Goomba| an article]] on that.
*Paratroopas- [[Paratroopa| Also has article]].
*Para Spinies- They will curl up into balls and shoot spikes from their shells while flying horizontally.
*Para Buzzy Beetles- [[Para-Beetle|Article]] already.
*Para Bowser Jr- Will throw hammers and will hover occasionally. Also, he will fly back up if he falls into a pit.
*Para Bowser- Hovers a lot.
*Para-enemy in a Clown Copter- Faster, erratic movement.
*Para-enemy in a Lakitu's cloud- instead of horizontal movement, zigzag movement.
*Para Cheep Cheep- on land, they will fly up from the ground and hover, before going back down again.
*Para Piranha Plant- In pipes, they behave like a [[Jumping Piranha Plant]].
Feel free to add more. {{User:Pyro Guy/sig}} 04:31, 25 August 2015 (EDT)
== The other way to unlock amiibo costumes ==
Hey guys, I just found out yesterday on Nintendo of Europe that you can unlock the amiibo costumes not only by tapping certain amiibo but also by completing the 100 Mario Challenge!
Source: http://www.nintendo.co.uk/Games/Wii-U/Super-Mario-Maker-892704.html#amiibo
[[User:Sarantis|Sarantis]] ([[User talk:Sarantis|talk]]) 04:25, 28 August 2015 (EDT)
== Confirmed playable Characters ==
Ok, so by that, I mean what are the characters that are currently playable in this game via their amiibo? Such as Yoshi, I seen an amiibo of him making Yoshi a playable character in this game.--[[Special:Contributions/50.67.188.79|50.67.188.79]] 19:39, 4 September 2015 (EDT)
:I know there's a list of the amiibo under Costume Mario. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 21:00, 4 September 2015 (EDT)
== Request to move page from the 'Miscellaneous' to 'Super Mario series' ==
In the 'Mario series' template, it lists this game in the 'Miscellaneous' listing which is incorrect, it clearly should be listed in the 'Super Mario series' listing because of at least two reasons:
    a)The name is Super Mario Maker so it falls under the main series list.
    b)It's still a platformer, even with the editing tools.
:'''Support''' for that reason. [[Special:Contributions/72.15.80.185|72.15.80.185]] 19:31, 12 October 2015 (EDT)
== Amiibo Costume List ==
I have a picture of what seems to be all of the [http://41.media.tumblr.com/5043a4deabe8a478d5b3e342bb62e93d/tumblr_nu6i5gM95v1s12rrxo1_1280.jpg Amiibo Costumes] so far, and I was wondering if and when a section on the main Article was going to be added. If it is going to be added I am willing to upload and source this image of all the amiibo costumes.
Thanks. [[Special:Contributions/27.96.204.95|27.96.204.95]] 03:58, 6 September 2015 (EDT)
:There's a full list on the [[Costume Mario]] page, probably because it would take up too much room here. --{{User:SuperYoshiBros/sig}} 21:20, 6 September 2015 (EDT)
== Future software update? ==
*There's some information in regards to an upcoming update to the software. It might be worth looking at; [http://www.neogaf.com/forum/showthread.php?t=1110137 <nowiki>http://www.neogaf.com/forum/showthread.php?t=1110137</nowiki>]. If this does come to pass, the article will probably need to have an updates section added onto it. {{User:M&amp;SG/sig}} 20:00, 10 September 2015 (EDT)
== Propeller Mushrooms can be put on rails. ==
[[File:SMM Propeller Mushroom.jpg|thumb|see?]] [[User:Weegee lolz|Weegee lolz]] ([[User talk:Weegee lolz|talk]]) 16:48, 13 September 2015 (EDT)
:Thank you for that pic. i will put it on the page. [[File:NSMBU Roy Artwork.png|x35px]] [[User:Roy Koopa|Roy]] [[User talk:Roy Koopa|Koopa]] 16:51, 13 September 2015 (EDT)
::[[File:SMM Super Leaf on rail.jpg|thumb|I forgot to notify you but, so can Super Leaves.]] [[User:Weegee lolz|Weegee lolz]] ([[User talk:Weegee lolz|talk]]) 11:39, 14 September 2015 (EDT)
== Weirdly justified ==
The whole article is loading sort of justified right. There's a big gap on the left side. [[User:Meganerd18|Meganerd18]] ([[User talk:Meganerd18|talk]]) 03:01, 14 September 2015 (EDT)
== Medals ==
*I know that as you earn stars, you'll gain more medals, but we will need to compose a list of all the medals, and the amount of stars that are required to get them. So far, it seems that getting a single star rewards you with the Goomba medal, while 50 stars rewards you with a Koopa Troopa medal (along with being able to upload up to 20 courses). {{User:M&amp;SG/sig}} 18:51, 14 September 2015 (EDT)
== Mario knocks on door sound ==
The sound where Mario drives off in a car (see Trivia section in main page) isn't the only sound that has an extremely rare chance of being heard in this game. There's also a similar sound where Mario falls from a pit, goes off and keeps knocking on a door instead.
Source: https://youtu.be/IFhQ0tGYK5Q?t=11m7s
{{User:MeerkatMario/sig}} 11:28, 15 September 2015 (EDT)
== List of SFX? ==
Should we include a list of all SFX with their icons and what they do? --[[User:Herobrine|Herobrine]] ([[User talk:Herobrine|talk]]) 09:50, 16 September 2015 (EDT)
:I'm iffy on that. We're not a resource for sound effects. If anyone is desperate, [http://www.sounds-resource.com/wii_u/supermariomaker/ this download] will suffice. {{User:Bazooka Mario/sig}} 15:54, 20 September 2015 (EDT)
== More Differences from Original Games: mostly graphic changes ==
===Super Mario Bros.===
*New Blooper pose
*Platform stem changes
===Super Mario Bros. 3===
*More detailed Shell, Rocky Wrench, Buzzy Beetle sprites
*Chain Chomp's new block replaces wooden block
*New door SFX and SMB2 Door sprite reuse
*New Hammer sprite
*Also from the GBA version, when Racoon Mario flies or glides and uses the tail, it is animated that wasn't featured in NES or the SNES remake.
===Super Mario World===
*Yoshis with green arms
*More detailed Magikoopa, Lakitu Cloud, Dry Bones, Podoboo sprites
*Super Mario All-Stars based Fire
*New Hammer Sprite
*Changed Starman colors
*Skull Raft behavior changes
===General===
*Ability to carry P-Switches
*Goombas can swim
--[[Special:Contributions/46.130.59.232|46.130.59.232]] 14:45, 17 September 2015 (EDT)
===Death Sound Effects===
Does anyone know what the alternate death sound effects when Mario dies and you hear him driving off or the like?
You know, the ones from here?
https://www.youtube.com/watch?v=G20BJZMNU4I
Cause the wiki says very little about them, and I can't find any reason they occur in game other than 'at random'.
Anyone?
[[User:Cheat-master30]]
:Well, they are just little Easter Eggs that randomly occur when Mario falls into a pit. Although it is pretty dark... {{User:Pyro Guy/sig}} 02:30, 19 September 2015 (EDT)
===Invincibility Glitch===
[https://www.youtube.com/watch?v=-QQC3trg9CQ]
Very interesting invincibility glitch that can be performed in Super Mario Maker.
OK, I added it. Can you leave a reference? [[User:Matt11111|Matt11111]] ([[User talk:Matt11111|talk]]) 16:02, 20 September 2015 (EDT)
Also, I have a theory that this could possibly work with warp pipes as well. Can someone test this? I don't have the game... or a Wii U. [[User:Matt11111|Matt11111]] ([[User talk:Matt11111|talk]]) 18:21, 20 September 2015 (EDT)
===Invisible Platform Glitch===
[https://www.youtube.com/watch?v=gJwWW2p32e4&index=139][https://www.youtube.com/watch?v=xSqAtxQsFQ0]
GameXplain explains a newly found glitch that allows you to make invisible platforms. {{User:Corrin/sig}} 23:09, 6 October 2015 (EDT)
===Checkpoint glitch===
https://m.youtube.com/watch?v=BRwG4YMnakk
GameXplain explains a newly discovered glitch found in SMM. Can someone test this? I don't have Super Mario Maker and Wii U.
--[[Special:Contributions/46.130.57.64|46.130.57.64]] 05:39, 7 November 2015 (EST)
--[[Special:Contributions/46.130.57.64|46.130.57.64]] 05:39, 7 November 2015 (EST)
==More differences from Super Mario World==
*In the original, dropping non-shell items (like P blocks) would cause them to drop nearly right in front of Mario. In SMM they get kicked several blocks forward.
*In the original, it was possible to toss an item up, start climbing a vine, and catch the item to bring it up the vine with you. In SMM Mario won't catch the item.
[[User:JoshuaJSlone|JoshuaJSlone]] ([[User talk:JoshuaJSlone|talk]]) 17:53, 20 September 2015 (EDT)
:*You forgot to add this to article. --[[Special:Contributions/46.130.57.64|46.130.57.64]] 05:41, 7 November 2015 (EST)
== Were the VSSMB thing is  ==
Not much to say just go here https://m.youtube.com/watch?v=JTO5YY0rAy8
: What's a VSSMB? And why did you send a GameXplain video? --[[User:Metalex123|Metalex123]] ([[User talk:Metalex123|talk]]) 19:56, 23 September 2015 (EDT)
VSSMB=VS Super Mario Bros
==Possible Enemy DLC for Super Mario Maker?==
It would seem that NWPlayer123 has found evidence that the [[Angry Sun]] from Super Mario Bros. 3 and other enemies could be coming to Super Mario Maker as DLC. [https://www.youtube.com/watch?v=uqqL-Z66hoI Could the Angry Sun Come to Super Mario Maker as DLC?!] {{User:Corrin/sig}} 20:16, 23 September 2015 (EDT)
:See [https://twitter.com/NWPlayer123/status/646815885387165696 here] for all of the toolbox icons in Super Mario Maker. credits to NWPlayer123. {{User:Corrin/sig}} 20:48, 23 September 2015 (EDT)
::It's either unused content or planned DLC. Either way, until it gets announced, this stuff will be in pre-release and unused content {{User:Baby Luigi/sig}} 21:11, 23 September 2015 (EDT)
:::"It would seem that NWPlayer123 has found evidence that the [[Angry Sun]] from Super Mario Bros. 3 and other enemies could be coming to Super Mario Maker as DLC". Nope. NWPlayer found blank images for objects that do not exist in the current version of the game. That is all. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 05:51, 25 September 2015 (EDT)
::::I looked at the files, and the blank ones were named something like "angrysun.png". So maybe? {{User:Pyro Guy/sig}} 10:04, 25 September 2015 (EDT)
:::::Blank images, eh? Well, ''Mario Kart 8''{{'}}s DLC also had blank pockets of data before subsequent DLC filled it in. {{User:Bazooka Mario/sig}} 11:40, 25 September 2015 (EDT)
::::::It's not just the Angry Sun that could get added, I also found possible evidence of Shoe Goombas and Super Leaves in ''NSMBU'' style. [[User:Niiue|Niiue]] ([[User talk:Niiue|talk]]) 21:06, 25 September 2015 (EDT)
:::::::[https://twitter.com/randomtbush/status/647213648377720832 Also, text-strings in the Super Mario Maker costume file indicate references unused amiibo costume stuff, which include Baby Mario, Ice Climber, Nabbit, a Windows Logo (!!!), and several more] {{User:Baby Luigi/sig}} 23:44, 25 September 2015 (EDT)
:::::::I've also found some (possibly) unused enemies in this [http://www.spriters-resource.com/wii_u/supermariomaker/sheet/69700/ sprite sheet], namely these: [[File:SMM-SMB-GoombaUnused.png]],[[File:SMM-SMB-UnusedBoo.png]],[[File:SMM-SMB-Big-Steely.png]],[[File:SMM-SMB-Mario-ClownCar.png]],and [[File:SMM-SMB-Clown-Car-Tear.png]]. {{User:Corrin/sig}} 17:21, 29 September 2015 (EDT)
:::::::: Does anyone think there's gonna be more level styles in the DLCs, I'm really hopin' for Desert, Beach, Snow/Ice, Atheltic, Sky, Forest, Volcano and Haunted Forest Themes. --[[User:LTIan|LTIan]] ([[User talk:LTIan|talk]]) 12:35, 28 September 2015 (EDT)
:::::::::There is no evidence to indicate there will or wont be any. And isn't "what you want in a game" forum talk? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:12, 28 September 2015 (EDT)
::::::::::Yes. {{User:Baby Luigi/sig}} 16:38, 28 September 2015 (EDT)
::::::::::I also see Spiny's large spike in Random Talking Bush's rips from tSR (seen in SMB, 3 and World styles.) Possibly Spiny Shell Helmet destroyed. (That object is used, or unused?)
::::::::::If you are talking about the spike on its own. That is used by Spinies with wings. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 09:27, 2 October 2015 (EDT)
== Update ver 1.10 ==
I noticed that my copy of ''Super Mario Maker'' got updated today. What is this new update supposed to do anyway? {{User:M&amp;SG/sig}} 08:01, 24 September 2015 (EDT)
:Same thing happened to me, mine also updated (Yesterday), but I don't know what the update was about. {{User|TheHelper1000}}
::The [http://en-americas-support.nintendo.com/app/answers/detail/a_id/15184 official release notes] just claim that, despite being 223MB, "Adjustments have been made to make for a more pleasant gaming experience"... - [[User:Reboot|Reboot]] ([[User talk:Reboot|talk]]) 09:01, 24 September 2015 (EDT)
:::Forgive me for jumping on this topic a month later, but I remember hearing/reading that this 1.10 patch was meant to fix the Permanent Invincibility glitch. I don't ''quite'' remember where I heard it from (possibly from my fellow users on Serenes Forest), but I believe that's what the patch did. ([[User:Alex95|Alex95]] ([[User talk:Alex95|talk]]) 00:49, 22 October 2015 (EDT))
== Odd Find ==
<s>There's a sprite of a [http://www.zeldawiki.org/Sea_Urchin ''Link's Awakening'' Sea Urchin] in the game's graphics, is that actually used? [[User:Niiue|Niiue]] ([[User talk:Niiue|talk]]) 21:22, 25 September 2015 (EDT)</s>
EDIT: I can't read
== Question ==
Should speculation about a sequel be added into the article?
{{unsigned|BowsersChildhoodFriend}}
:No, speculation is discouraged in MarioWiki {{User:Baby Luigi/sig}} 23:55, 25 September 2015 (EDT)
::And that should include speculation on DLC/updates, prerelease and unused stuff. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 05:30, 26 September 2015 (EDT)
:::That's true too, hence why this goes on talk page discussed first before we add it {{User:Baby Luigi/sig}} 15:31, 26 September 2015 (EDT)
== Another ''Super Mario Bros. 3'' difference ==
When Bowser ground pounds in the ''SMB3'' theme, Mario will be stunned if he's on the ground, similar to the [[Sledge Bro]]. This wasn't the case with the original game. - [[User:Beed28|Beed28]] ([[User talk:Beed28|talk]]) 13:50, 28 September 2015 (EDT)
I can't add this to article. This page is protected. Can someone unprotect this article? --[[Special:Contributions/46.130.11.158|46.130.11.158]] 01:37, 4 October 2015 (EDT)
:it's not going to be unprotected. It's protected mainly it's a high traffic page and it would attract people with bad edits. If you want to edit the page, create an account and autoconfirm it. {{User:Baby Luigi/sig}} 14:51, 5 October 2015 (EDT)
== Super Mario Maker Unused Sprites Help ==
Does any one know what the large green bubble and the green gem next to it on this [http://www.spriters-resource.com/wii_u/supermariomaker/sheet/69700/ sprite sheet] are called? Thanks. {{User:Corrin/sig}} 14:18, 28 September 2015 (EDT)
:They look like [[Big Steely]]s, IMO. {{User:Pyro Guy/sig}} 14:21, 28 September 2015 (EDT)
::What about the green gem? {{User:Corrin/sig}} 14:43, 28 September 2015 (EDT)
:::Spikes? Particles? Who knows... {{User:Pyro Guy/sig}} 16:36, 28 September 2015 (EDT)
::::Pretty sure it's a teardrop for the Koopa Clown Car. [[User:Niiue|Niiue]] ([[User talk:Niiue|talk]]) 04:09, 30 September 2015 (EDT)
:::::They are particles. --[[Special:Contributions/46.130.11.158|46.130.11.158]] 01:33, 4 October 2015 (EDT)
Does any one know why there's a Skinny Mario in his standard pose with an extra "button" on this [http://www.spriters-resource.com/wii_u/supermariomaker/sheet/69701/ sprite sheet], and what it's used (or not) for? {{User:Corrin/sig}} 21:11, 4 October 2015 (EDT)
:Probably a placeholder. [[User:Niiue|Niiue]] ([[User talk:Niiue|talk]]) 22:53, 4 October 2015 (EDT)
::What for? {{User:Corrin/sig}} 12:45, 5 October 2015 (EDT)
:::It doesn't look like a placeholder, it just looks like an unused sprite. {{User:Baby Luigi/sig}} 14:52, 5 October 2015 (EDT)
:The Big Steely was too big that the clown machine storagrucion: Id 4352525242, Oct 5 2015 22:55
I also noticed that there is a castle bridge tile for all 6 level themes, and giant flagpole sprites on this [http://www.spriters-resource.com/wii_u/supermariomaker/sheet/69702/ sprite sheet]. What are they used (or ''were'' supposed to be used) for? {{User:Corrin/sig}} 21:59, 9 October 2015 (EDT)
:Propably a placeholder
== Skinny Mario glitch ==
There's one more glitch exist in Super Mario Maker. There's also one bug/glitch exist in Super Mario Maker: It causes Weird Mushroom to appear, and if Mario uses it, it turns into Luigi's appearance.
Source: http://www.themarysue.com/skinny-mario
But I never played Super Mario Maker.
--[[Special:Contributions/46.130.11.158|46.130.11.158]] 05:51, 5 October 2015 (EDT)
:I tried going to that link, but it doesn't work. do you have any other sources? {{User:Corrin/sig}} 12:46, 5 October 2015 (EDT)
::I fixed link --[[Special:Contributions/46.130.11.158|46.130.11.158]] 14:46, 5 October 2015 (EDT)
:::The video in that link does not exist, and whoever writes for that website clearly does not understand what a glitch is. {{User:Baby Luigi/sig}} 14:50, 5 October 2015 (EDT)
:::That's not a glitch. see [[Weird Mushroom  (item)|here]]. {{User:Corrin/sig}} 16:33, 5 October 2015 (EDT)
::::That is just a blogger putting a Kotaku joke article into their own words. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 12:31, 6 October 2015 (EDT)
== Sample levels ==
Is anyone creating the sample level articles? If not, then I'll do them. {{User:Pyro Guy/sig}} 02:45, 24 October 2015 (EDT)
Can you specify which ones you're doing? I would like to create some of them as well. '''[[User:Monkehz|Monkehz]]''' 02:55, 1 November 2015 (EST)
:I was just thinking of doing the sample levels, but you can do official courses, if you want. I think {{User|Fabián}} is also doing these articles. {{User:Pyro Guy/sig}} 16:29, 8 November 2015 (EST)
== Super Mario Maker glitches article? ==
SMM has a bunch of glitches, like invincibility or invisible tile glitch. New article must be created and called "List of Super Mario Maker glitches". Someone must make the article I requested. Various videos glitches seen. I don't have a Wii U and Super Mario Maker. Some glitches found in SMM.
*8-bit Mario in New Super Mario Bros U style: https://www.youtube.com/watch?v=h3eEwlU9gAw
*Ceiling glitch (exclusive to Super Mario Bros. style): https://www.youtube.com/watch?v=TZ50MpgFlVU
*Trampoline glitch (exclusive to Super Mario World style): https://www.youtube.com/watch?v=VqbC4QNJg8c
*Invisible platform: https://www.youtube.com/watch?v=eOJubMsTfwc
*Don't judge the block: https://www.youtube.com/watch?v=PXoIAxoLMy0
*Ghost Mario: https://www.youtube.com/watch?v=j9WXQUBuzTQ
*Big Mushroom glitch: https://m.youtube.com/watch?v=IW2MuqZtxSw
Note: Invinciblity glitch was already in main article, so, this glitch also added to glitches article, with along more glitches I requested.
--[[Special:Contributions/46.130.41.56|46.130.41.56]] 05:29, 26 October 2015 (EDT)
:"8-bit Mario in New Super Mario Bros U style" is a rickroll video. "Invisible platform" and "Don't judge the block" are exactly the same thing. "Big Mushroom glitch" is not a glitch. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 05:53, 26 October 2015 (EDT)
== "Melting" ice blocks? ==
This page has, for some months now, mentioned that ice blocks in this game can be melted, but I have seen no evidence of this through any interaction. Other than being slippery, they behave exactly as standard Hard Blocks. - [[Special:Contributions/68.114.226.103|68.114.226.103]] 19:29, 28 October 2015 (EDT)
== Another NSMBU difference ==
In NSMBU theme, camera no longer zoom. --[[Special:Contributions/46.130.45.61|46.130.45.61]] 10:20, 31 October 2015 (EDT)
:That's more of a per-level thing, than a whole game thing. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 11:21, 31 October 2015 (EDT)
== Mystery Mushroom costume unlock limit ==
*Something has been bugging me lately about the costume unlock limit that exists for each difficulty of the 100 Mario Challenge. If you don't use any amiibo, how many costumes are unlocked on Easy, Normal, and Expert? Part of me was thinking that it was 20 for Easy, 45 for Normal, and 30 for Expert, but I'm not entirely sure, since I unlocked eight of the costumes with my amiibo figures. {{User:M&amp;SG/sig}} 16:13, 31 October 2015 (EDT)
**When I did it, I had only one amiibo (Toad), and I got the message saying I'd unlocked all the available costumes after beating Easy 19 times. So, assuming the Toad costume is an Easy unlock, that would support your first number, at least. --[[User:Steve470|Steve470]] ([[User talk:Steve470|talk]]) 23:54, 31 October 2015 (EDT)
***The main thing to keep in mind, however, is that the costume unlocks are actually quite random. To know for certain what the limits are, one would have to unlock the 95 random costumes without using any amiibo. This question is simply here to try to expand the article further for the 100 Mario Challenge section. {{User:M&amp;SG/sig}} 08:28, 1 November 2015 (EST)
== Mystery Mushroom costume list? ==
Should we have a list of costumes for the mystery mushroom, and how each is unlockable e.g. amiibos, 100 Mario challenge etc. ?'''[[User:Monkehz|Monkehz]]''' 03:07, 1 November 2015 (EST)
:All that information should already be on or added to the [[Costume Mario]] page. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 03:51, 1 November 2015 (EST)
Thanks, I just saw that. '''[[User:Monkehz|Monkehz]]''' 04:38, 1 November 2015 (EST)
==Update 1.2 Sprites==
I will be uploading the SMB sprites in the newest update. No edit sniping please. {{User:Corrin/sig}} 16:01, 4 November 2015 (EST)
:Not everyone will know this, since not everyone will visit talk pages like this. If you're going to upload sprites, add them to the page immediately if edit sniping is your concern. {{User:Baby Luigi/sig}} 16:02, 4 November 2015 (EST)
::Oh, ok. I was just following [[Talk:Costume Mario#Sprites.|Pyro Guy's example]]. {{unsigned|Corrin}}
:::TSR had the sprites and costumes from 1.20 update.
This update requires about 314.5MB of storage space.
--[[Special:Contributions/46.130.47.43|46.130.47.43]] 01:44, 15 November 2015 (EST)
::::Where's the link to that sprite sheet? Because TRB specifically stated that they're unable to be ripped, thanks to the new file format they're embedded in. {{User:Baby Luigi/sig}} 02:05, 15 November 2015 (EST)
== Official / Event Courses ==
The latest update for this game has added an official creators list and an event courses list to this game. With these now in place, my question is: how exactly should we go about covering all of the new stages? Obviously this page should be updated as per the new features, but should all the new stages receive their own articles as well? I know policy states that levels should have their own articles, and this should apply to the game's sample stages, but I'd just like to have a solid consensus on this before diving in.
-[[User:Toa 95|Toa 95]] ([[User talk:Toa 95|talk]])
:I think in user-content focus games like ''[[WarioWare: D.I.Y. Showcase]]'', we do have articles on official content such as [[List of WarioWare: D.I.Y. downloadable microgames]]. I think the same can be done for ''Super Mario Maker'', and we make the levels standalone articles as well. So any officially created and/or endorsed levels should be covered here, and I don't see why not otherwise. {{User:Bazooka Mario/sig}} 21:32, 4 November 2015 (EST)
::Ah, yeah, I forgot about those when typing that. Yeah, that works perfectly.
::-[[User:Toa 95|Toa 95]] ([[User talk:Toa 95|talk]])
== Add Web Search! ==
Nintendo Driect live confirmed it! {{User|TripleYoshi}}
:Okay, can you give us a source please? {{User:Boo4761/sig}}
Here. https://www.youtube.com/watch?v=VF3AnGHbG6s {{User|TripleYoshi}}
1.21 update
== Update 1.20 requires storage space? ==
314.5 megabytes --[[Special:Contributions/46.130.132.150|46.130.132.150]] 03:11, 16 November 2015 (EST)
== Skull rafts ==
Please add the Skull Rafts in the list of Course elements, and also add that shaking them turns them into faster blue-colored rafs. =) --[[Special:Contributions/190.207.21.178|190.207.21.178]] 22:53, 17 November 2015 (EST)
:Skull Rafts are now called as "Lava Lifts".
::At least in Super Mario Maker, they are. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 08:41, 18 November 2015 (EST)
:::Sorry, I didn't know they were renamed. It still doesn't mention that shaking them turns them into faster blue versions, though. --[[Special:Contributions/190.38.17.55|190.38.17.55]] 21:54, 19 November 2015 (EST)
::::sigh.... This is what sucks about not being a registered user. Nobody will help you with any request because they're all lazy. Fine, don't add the shake thing. I just wanteds to help. See you never. =/ --[[Special:Contributions/186.94.229.50|186.94.229.50]] 18:45, 3 December 2015 (EST)
:::::"They're all lazy"? It's not hard to register and, while it does take some time to get the rights to edit this page, it's all reasonable. I myself haven't played the game anyway and have no interest, so I can't be any help, but if nobody takes your request, why not just register and become autoconfirmed so you don't have to keep on making request after request? {{User:Bazooka Mario/sig}} 03:09, 4 December 2015 (EST)
::::::Much of my experience in editing MediaWiki has decreased considerably after my (sadly non-amicable) exit from Zelda Wiki in 2012. I thought that I could have made a very small, inoffensive request. I thought the edit could have been done by an user who did play the game and in only a few seconds (since registering and then waiting for 4 days would take much longer). Thanks for proving me wrong, now I know that the site doesn't want anything with me. Now bye. --[[Special:Contributions/190.77.164.242|190.77.164.242]] 13:30, 4 December 2015 (EST)
== Ground is weird. ==
[[File:WiiU screenshot TV ground thing.jpeg|thumb|Really?]] It seems like it's using the wrong ground tile. [[User:Weegee lolz|Weegee lolz]] ([[User talk:Weegee lolz|talk]]) 04:47, 21 November 2015 (EST)
:I and one other person, at least, have also encountered this glitch. Does it stay like that even after loading another level, then loading this one again? --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 09:31, 21 November 2015 (EST)
== More articles==
I think there needs to be seperate articles for the Course Maker, Sound Effects (apart from Soundfrog), Event Courses, and Offical Courses. {{User:TripleYoshi/sig}} 18:11, 28th November 2015 (EST)
== New update patch ==
i have this game and wii u and see the update patch from youtube (i can think is 1.30). New objects like brambal and fire koopa car are exclusive to nsmbu style. --[[Special:Contributions/46.130.27.78|46.130.27.78]] 02:04, 18 December 2015 (EST)
Also, there filesize approx. 400 megabytes on 1.30 patch?
== i have info ==
I have information on version update 1.30 from link [24]. I can't edit the page, why not? And when can I? I would like answers to all questions so I can edit.--[[Special:Contributions/73.10.80.62|73.10.80.62]] 15:25, 21 December 2015 (EST)
:Hello, the page is protected so that only [[MarioWiki:Autoconfirmed|autoconfirmed users]] can edit. --{{User:Tucayo/sig}} 15:59, 21 December 2015 (EST)
Thanks, I'll do that. --[[Special:Contributions/73.10.80.62|73.10.80.62]] 09:44, 22 December 2015 (EST)
==About Updates List==
I was wondering, if we could use info about new updates and their changes from https://tcrf.net/Super_Mario_Maker#Revisional_Differences There's much detailed info about them. [[User:Piotrek1113|Piotrek1113]] ([[User talk:Piotrek1113|talk]]) 07:50, 27 December 2015 (EST)
==New glitch discovered==
I found a new glitch. I'm not sure, how it is caused, but, you can crash the game by moving the finish goal into a block when moving it left. Not sure how it is done, I accidentatly found this when messing around with the PAX stage (Since you can download a copy into the game). Moving the goal to the left will cause the game to crash after a while.
[[User:Wintermelon43|Wintermelon43]] ([[User talk:Wintermelon43|talk]]) 08:19, 6 January 2016 (EST)
:That may just be a problem on your side- it was probably a one-time thing and not worth mentioning. {{User:Pyro Guy/sig}} 13:30, 16 January 2016 (EST)
== Umm.... ==
Should we mention how Nintendo removes unpopular levels and how people are getting angry? {{unsigned|Cataclysm}}
:Any good source on that? {{User:Baby Luigi/sig}} 12:26, 17 January 2016 (EST)
http://kotaku.com/nintendo-is-deleting-peoples-mario-maker-stages-without-1753248157
Best source I could find. Gonna try to find more. [[User:Cataclysm|Cataclysm]] ([[User talk:Cataclysm|talk]]) 14:18, 17 January 2016 (EST)
http://nintendoenthusiast.com/news/nintendo-removing-super-mario-maker-levels-with-little-warning/ and http://en.rocketnews24.com/2015/09/10/nintendo-will-delete-your-mario-maker-course-if-its-boring-can-make-a-buck-off-it-if-its-good/ too. I think the enrocketnews is the best source.
Found too many sources to count that link to the Kotaku, http://www.gamnesia.com/news/nintendo-has-been-deleting-players-levels-in-super-mario-maker-without-warn just to name one. [[User:Cataclysm|Cataclysm]] ([[User talk:Cataclysm|talk]]) 14:26, 17 January 2016 (EST)
http://gazettereview.com/2016/01/players-say-super-mario-maker-is-deleting-stages-without-a-clear-reason/ is my new and most reliable source. [[User:Cataclysm|Cataclysm]] ([[User talk:Cataclysm|talk]]) 14:28, 17 January 2016 (EST) should I take a break
:Actually, from what I've read, its due to a strange censor placed on course names that excludes courses with certain word patterns in them such as those with the words ''like'' or ''star'' among other words, curse-word and normal word alike. {{User:3D Player 2010/sig}} 15:12, 17 January 2016 (EST)
::It's also removing levels for being unpopular. [[User:Cataclysm|Cataclysm]] ([[User talk:Cataclysm|talk]]) 15:21, 17 January 2016 (EST)
:::Yeah, if Nintendo sees a level that hasn't got many stars/clears/etc, they remove it for some reason, perhaps network? {{User:Pyro Guy/sig}} 16:15, 17 January 2016 (EST)
== List of costumes ==
I think that there should be a list of character/enemy/item costumes on the article, both unlockable and those available from the very get-to. I found a list of costumes [[Gallery:Super_Mario_Maker#Sprites|here]].
{{unsigned|Jjrapper100}}
:There's already a list of them in [[Costume Mario|this article]], and it fits fine that way, no need to bloat this article. {{User:Baby Luigi/sig}} 14:17, 17 April 2016 (EDT)
::Oh, I wasn't aware that there was already a list done. But thanks anyways. --[[User:Jjrapper100|Michael]] ([[User talk:Jjrapper100|talk]]) 21:00, 17 April 2016 (EDT)
== Controls and Transformations sections ==
Like the other Super Mario games' articles, this article should have these sections. We know that each game theme is the same controls as their original games, we can mention it in this section. And also the transformations section, with the theme exclusive powerups (Costume Mario, Racoon Mario, Cape Mario, Propellor Mario, Weird Mario), "Shellmet" and Goomba's Shoe. -{{User:Infinite8/sig}} 05:15, 5 July 2016 (EDT)
== Jam-Packed Block glitch. ==
I was looking for a new glitch to try and got this https://www.youtube.com/watch?v=uIqc_t7xL7Y. Then, I was playing around with it and found out that you can, by doing the same thing with an Ice Block make the Ice Block go over the ? Block and make it look like the Item is coming out of the Ice. Just wanted to make sure everything about this was good and sound. Thanks  {{User:Captain Toad/sig}} 22:13, 11 October 2016 (EDT)
== Courses. ==
Are you aloud to tell people the ID to one of your courses on here? [[Special:Contributions/173.186.144.237|173.186.144.237]] 18:15, 8 December 2016 (EST)
:[http://www.marioboards.com/index.php?topic=35405.0 You can share them here on the forums]. You will need an account. {{User:Alex95/sig}} 18:23, 8 December 2016 (EST)
==Differences between themes==
Could we add a section about changes between the themes? Ex. Dry Bones throws bones in SMW Goombat 20:27, 22 December 2016 (EST)
:Do you mean [[Super Mario Maker#Styles|styles]] or [[Super Mario Maker#Course Elements|course elements]]? If there's any additional info you can add, please feel free! {{User:Alex95/sig}} 14:11, 22 December 2016 (EST)
I meant styles.
Anyway I'll do it once I become autocomfirmed in a few days Goombat 20:27, 22 December 2016 (EST)
==Most stared==
Can you add the most starred course ever?
[https://supermariomakerbookmark.nintendo.net/courses/6773-0000-024C-BFBF] [[Special:Contributions/71.28.47.68|71.28.47.68]] 08:51, 24 February 2017 (EST)
:Though it would be nice, this is like an encyclopedia. I say no. But we're going to keep the link you got here until it is archived, then it will be on the archive page, though that seems like something that could change. {{User:Yoshi the Space Station Manager/sig}} 09:42, 24 February 2017 (EST)
== References in other games ==
uhm... shouldn't references in other games be renamed to references in later games? we already have references TO other games, and then IN other games. it should be named references in later games. [[Special:Contributions/174.131.116.254|174.131.116.254]] 15:19, 31 August 2018 (EDT)
:Yep! EDIT: Actually, no, got ahead of myself. ''Smash 4'' was released before ''Super Mario Maker'', but the stage based on it was released after ''Super Mario Maker was''. Strange case here. {{User:Alex95/sig}} 15:25, 31 August 2018 (EDT)
== Charts? ==
If [[Super Mario Maker 2|the sequal's page]] has charts shouldn't this page as well [[User:Wild starfish|Wild starfish]] ([[User talk:Wild starfish|talk]]) 14:11, March 26, 2019 (EDT)
:Yes. It's just that no one is working on this page. {{User:Baby Luigi/sig}} 19:41, March 26, 2019 (EDT)
== Nintendo digging the Wii U deeper into its already deep grave ==
Nintendo replaced this game's official site with the one for the sequel. Should the link to it be updated, removed, or left as it is? Also, links to the game's online manual are affected, too. If the original website can still be accessed, I think we should change the links to lead there. [[User:Obsessive Mario Fan|Obsessive Mario Fan]] ([[User talk:Obsessive Mario Fan|talk]]) 20:18, June 6, 2019 (EDT)
==pink coins==
placing a pink coin will also increase the number of block objects [[User:Pikachu210|Pikachu210]] ([[User talk:Pikachu210|talk]]) 22:39, August 15, 2019 (EDT)
:Then add the info. No need to make posts on talk pages about it. {{User:TheDarkStar/sig}} 22:40, August 15, 2019 (EDT)
== Delete Data ==
Have you guys found out if it is possible to delete all the data by holding A, B, X, and Y  on the Wii U Gamepad?
{{unsigned|74.89.234.53}}
Okay, when you start up the game, hold A, B, X, and Y so you can delete it.
{{unsigned|74.89.234.53}}
== Wings article ==
I am just about to finish creating an article for Wings (Super Mario Maker series), but I just found the wings section in the customisation part of the course elements, and now I don't know whether it's even necessary or useful. Since I go into detail about every object's behaviour, can I still upload the article? [[User:Pallukun|Pallukun]] ([[User talk:Pallukun|talk]]) 11:11, November 11, 2019 (EST)
== Grammatical mistake ==
The sentence "An Event Courses button were added to the Course World menu, allowing players to access special courses for partners outside Nintendo" should be "An Event Courses button was added to the Course World menu, allowing players to access special courses for partners outside Nintendo". {{unsigned|ThighFish}}
:I've just applied the fix. Also be sure to sign your comments on talk pages, you can add <nowiki>~~~~</nowiki> at the end of your comment to do it automatically. [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 22:01, July 19, 2020 (EDT)
== When it is 5:00:01 PM can someone update the Super Mario Maker Bookmark on the Super Mario Maker article when the Super Mario Maker Bookmark shuts down? ==
When it is 5:00:01 PM can someone update the Super Mario Maker Bookmark on the Super Mario Maker article when the Super Mario Maker Bookmark shuts down? Because when it shuts down, I know someone will have to shut it down. I am not a user on this wiki, I am a person on this wiki who has been on it for several years, so it isn't really new to me.  So I would like the Super Mario Maker article to be able to edit by anyone. And this is also the 100th post on this article. [[Special:Contributions/107.146.244.150|107.146.244.150]] 02:03, March 13, 2021 (EST)
NOTE: It has been updated now. [[Special:Contributions/107.146.244.150|107.146.244.150]] 00:33, June 25, 2021 (EDT)
== Luigi's Mansion ==
the Super Mario Bros. 3 Ghost House theme in this game sound very similar to the main theme in Luigi's Mansion. this should be added [[Special:Contributions/80.57.88.144|80.57.88.144]] 05:44, May 30, 2021 (EDT)
:I don't hear any similarities. Keep in mind though that a song that might sound similar isn't always a remix/arrangement. {{User:Mario jc/sig}} 06:04, May 30, 2021 (EDT)
== Unknown sound file ==
When I downloaded the editor voice lines from the Spriters Resource, I found a strange sound file labelled "voice_daikonbou". I put it into Google Translate but I couldn't find anything that made sense. Does anyone know what it is? Is it an unused course element, or simply a used course element in another language? '''Yours truly, Princess Toadstoo-- I mean [[User:NintendoFan08|NintendoFan08]].''' 10:16, December 11, 2022 (EST)
[[File:Voice daikonbou.wav]]
== Media ==
As of now, the media files for each of the game style's themes are used in the [[Super Mario Maker#Media|media]] section. Wouldn't it be more fitting if the corresponding edit versions were used, since those were not only introduced in but were also (at the time) unique to this game? {{User:RetroNintendo2008/sig}} 11:11, February 6, 2024 (EST)
:Yeah, it would make more sense to have original tracks, either the editing versions or the level themes that weren't around in the original games. --{{User:Waluigi Time/sig}} 12:37, February 6, 2024 (EST)
== Game completion coverage ==
Should we add that every user-uploaded level was cleared? The feat was achieved recently by Team0% to beat all user-uploaded levels before Nintendo Network shut down. --[[User:OmegaRuby|OmegaRuby]] ([[User talk:OmegaRuby|talk]]) 09:41, March 25, 2024 (EDT)

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