Editing Talk:Super Mario Maker
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:That's in line with the NSMB behaviour. I suppose they wanted to keep it consistent within SMM, rather than with SMW. | :That's in line with the NSMB behaviour. I suppose they wanted to keep it consistent within SMM, rather than with SMW. | ||
:Something that I saw elsewhere (but can't confirm for myself, hence not adding directly to the article) is that you can't safely spin-jump on rotating buzzsaws in SMM-SMW, whereas you can in the original game. - [[User:Reboot|Reboot]] ([[User talk:Reboot|talk]]) 22:24, 15 September 2015 (EDT) | :Something that I saw elsewhere (but can't confirm for myself, hence not adding directly to the article) is that you can't safely spin-jump on rotating buzzsaws in SMM-SMW, whereas you can in the original game. - [[User:Reboot|Reboot]] ([[User talk:Reboot|talk]]) 22:24, 15 September 2015 (EDT) | ||
== Austalian release == | == Austalian release == |