Editing Talk:Super Mario Bros. Wonder

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{{no forum talk}}
{{Notforumtalk}}
== PEGI rating ==
== PEGI rating ==
PEGI 7 rating is confirmed in this game, I saw this in Nintendo eShop page. --[[User:PetrPro|<span style="font-family:emulogic;color:#0070ff">PetrPro</span>]] ([[User talk:PetrPro|talk]]) 11:56, June 21, 2023 (EDT)
PEGI 7 rating is confirmed in this game, I saw this in Nintendo eShop page. --[[User:PetrPro|<span style="font-family:emulogic;color:#0070ff">PetrPro</span>]] ([[User talk:PetrPro|talk]]) 11:56, June 21, 2023 (EDT)
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</gallery>
</gallery>


Should we consider Daisy's pose in Super Mario Bros. Wonder is the same  pose or being the pose looks different? --[[User:ExoRosalina|<span style="font-
Should we consider Daisy's pose in Super Mario Bros. Wonder is the same  pose or being the pose looks different? --[[User:ExoRosalina|<span style="font-family:emulogic;color:#0070ff">ExoRosalina</span>]] ([[User talk:ExoRosalina|talk]]) 10:45, June 21, 2023 (PHT)
family:emulogic;color:#0070ff">ExoRosalina</span>]] ([[User talk:ExoRosalina|talk]]) 10:45, June 21, 2023 (PHT)
:Looks like the same pose. --[[File:PM Tweester Sprite.png|30px]] It's [[User: Meester Tweester|Meester Tweester]]! 13:03, June 24, 2023 (EDT)
:Looks like the same pose. --[[File:PM Tweester Sprite.png|30px]] It's [[User: Meester Tweester|Meester Tweester]]! 13:03, June 24, 2023 (EDT)
The Mario Kart Tour pose artwork image has Daisy facing to the screen, and the [[Mario Wonder]] pose artwork image of Daisy is facing towards the Right. [[Special:Contributions/73.39.191.252|73.39.191.252]] 21:36, August 3, 2024 (EDT)


== Bowser Jr. Speculation ==
== Bowser Jr. Speculation ==
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:The conjectural name would only make sense for similar variants of the same enemy, for example "Bone Trottin' Piranha Plant" or "Big Trottin' Piranha Plant", since they are variants of [[Trottin' Piranha Plant]].--[[User:Alternis|Alternis]] ([[User talk:Alternis|talk]]) 12:06, November 3, 2023 (EDT)
:The conjectural name would only make sense for similar variants of the same enemy, for example "Bone Trottin' Piranha Plant" or "Big Trottin' Piranha Plant", since they are variants of [[Trottin' Piranha Plant]].--[[User:Alternis|Alternis]] ([[User talk:Alternis|talk]]) 12:06, November 3, 2023 (EDT)
::I Agree, if there is an obvious variant like a bone version then we should change their names to that in the article. Maybe also add a title box the same way we do for when there is no official name yet only this title box states that the name is and conjecture based off of what we can reasonably assume the translated name would be.--[[User:Sgt. Sarge|Sgt. Sarge]] ([[User talk:Sgt. Sarge|talk]]) 13:12, January 12, 2024 (EST)
:::This is what <code><nowiki>{{conjecture|derived=yes}}</nowiki></code> is for. Mentioned in #5 [[MarioWiki:Naming#Acceptable_sources_for_naming|here]]. --{{User:Porplemontage/sig}} 13:42, January 12, 2024 (EST)


== Super Mario Land 2: 6 Golden Coins ==
== Super Mario Land 2: 6 Golden Coins ==
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==Standardize formatting of Super Mario Bros. Wonder course names==
==Standardize formatting of Super Mario Bros. Wonder course names==
{{Settled TPP}}
{{SettledTPP}}
{{Proposal outcome|passed|2-0-11-0|Consider supertitles to be part of the course name and do not represent line breaks}}
{{ProposalOutcome|passed|2-0-11-0|Consider supertitles to be part of the course name and do not represent line breaks}}


When we started getting wiki article material for this game, whoever first wrote the course names down had to take an arbitrary decision of how to format them. Now that the game is out, I think it's worth reanalyzing it and see what the consensus actually is. There are two interlinked proposals here:
When we started getting wiki article material for this game, whoever first wrote the course names down had to take an arbitrary decision of how to format them. Now that the game is out, I think it's worth reanalyzing it and see what the consensus actually is. There are two interlinked proposals here:
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the only thing I'll say about this is that I wish who made the render was more clear if it isnt already {{User:BetterDonutGalaxy/sig}} 18:32, November 12, 2023 (EST)
the only thing I'll say about this is that I wish who made the render was more clear if it isnt already {{User:BetterDonutGalaxy/sig}} 18:32, November 12, 2023 (EST)
:As the creator of many of these renders, I try to make it as clear as possible. These renders are not used in the main game article's enemy table (or at least I don't want this) and are found in the gallery section listed alongside other custom renders (pictures of unposed models are also custom renders). I've since tagged these renders as custom in the infoboxes. If we want to rely on screenshots on the infoboxes, that's fine. {{User:Mario/sig}} 21:23, November 18, 2023 (EST)
:As the creator of many of these renders, I try to make it as clear as possible. These renders are not used in the main game article's enemy table (or at least I don't want this) and are found in the gallery section listed alongside other custom renders (pictures of unposed models are also custom renders). I've since tagged these renders as custom in the infoboxes. If we want to rely on screenshots on the infoboxes, that's fine. {{User:Mario/sig}} 21:23, November 18, 2023 (EST)
== Hi! ==
Can you upload Snootle, Rrrumba, Chin-Anago, Erin (brown and purple), Gnawsher, Fire Spike, Smogrin, HouHou, JumpToge, Konk (blue and yellow), Maw-Maw, MechakoopaMK2, Wubba, Meramera, Outmaway, Movingdoor, Mumsie, Pokipede, Raargh, Rolla Koopa, Seeker Bullet Bill, Shova, Skedaddler, Slidon, Smackerel, Sproing, Taily, Tsubochan, Uminoko, and Wuuba in the custom render? So yeah! [[User:82.76.149.133|82.76.149.133]] ([[User talk:82.76.149.133|talk]]) 21:28 EET Saturday 18 November 2023


== Objects ==
== Objects ==
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The only reason I could see it being counted as a main level is its Wonder Effect. If this could be counted as a proper course, why not 'Badge House in Pipe-Rock Plateau' or the short cutscene areas between the book chapters in Captain Toad: Treasure Tracker? [[Special:Contributions/84.69.75.150|84.69.75.150]] 06:42, December 2, 2023 (EST)
The only reason I could see it being counted as a main level is its Wonder Effect. If this could be counted as a proper course, why not 'Badge House in Pipe-Rock Plateau' or the short cutscene areas between the book chapters in Captain Toad: Treasure Tracker? [[Special:Contributions/84.69.75.150|84.69.75.150]] 06:42, December 2, 2023 (EST)
:As the creator of this page, I fixed it. {{User:Mushroom Head/sig}} 00:24, December 25, 2023 (EST)


== Official names for Wonder Effects? ==
== Official names for Wonder Effects? ==
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:"Hot-Hot" refers to the [[Hot-Hot Rock]]s (which are officially named in the "Break Time! Hot-Hot Rocks" level name). I doubt that's the name of the Morocon since the level's name in Japanese is 「灼熱のアチアチストリート」 (''Shakunetsu Achi-achi Sutorīto'', Scorching Hot-Hot Street), which references the Japanese name of Hot-Hot Rocks, 「アチアチ石」 (''Achi-achi ishi''), and "Morocon" is already a Japanese-derived name. {{User:Mario jc/sig}} 04:46, December 14, 2023 (EST)
:"Hot-Hot" refers to the [[Hot-Hot Rock]]s (which are officially named in the "Break Time! Hot-Hot Rocks" level name). I doubt that's the name of the Morocon since the level's name in Japanese is 「灼熱のアチアチストリート」 (''Shakunetsu Achi-achi Sutorīto'', Scorching Hot-Hot Street), which references the Japanese name of Hot-Hot Rocks, 「アチアチ石」 (''Achi-achi ishi''), and "Morocon" is already a Japanese-derived name. {{User:Mario jc/sig}} 04:46, December 14, 2023 (EST)
::I knew Hot-Hot Rocks and "Hot-Hot" share the same name, but Hot-Hot Rocks have "Rocks" at the end of their name. [[User:BlakeMobilesOnMarioWiki|BlakeMobilesOnMarioWiki]] ([[User talk:BlakeMobilesOnMarioWiki|talk]]) 15:22, December 15, 2023 (EST)
:::You think that since they appear in a level with a repetitive name that must be their name specifically? Where's the title specifically referring to that enemy? This is some [[Talk:Hootenanny|Hootenanny]]-level jumping to conclusions. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:50, December 16, 2023 (EST)
:::There's literally no correlation for the Morocon enemies to be named "Hot-Hot"; the "Hot-Hot" is clearly derived from the Hot-Hot Rocks, as shown with the Break Time level name, which does not feature the Morocon enemies at all, and the name "Morocon" (which comes from Japanese) doesn't include anything from the Japanese name of the Hot-Hot Rocks. Compare that to the internal filename for [[Revver]] and the Japanese name for [[Break Time! Revver Run]], the latter including "チョロチュー" (Chorochū) in its name and matching with the former's internal name of "Chorochu". Furthermore, the Morocon enemy itself doesn't really show anything that could possibly match or relate to something being "Hot-Hot". Sure, it ''reacts'' to heat, but the enemy itself isn't hot, as it can be defeated with a single stomp just fine. {{User:Arend/sig}} 14:54, December 16, 2023 (EST)
== More missing images ==
Here are some missing images.
[[File:Pushable wall.png|thumb]]
[[File:Bounce pad.png|thumb]]
[[User:Kriskloon|Kriskloon]] 17.12.2023 19:35 GMT
==Japanese Enemy Names==
So, the official Japanese strategy guide has been released, and it seems like the official names are out there now. I can't verify most of these 100%, but they seem accurate so I figure I should post them here for the enemies that only use internal names. Some of these were already added to articles, but I'll post them again just for posterity's sake. A lot of them are the same as the internal filenames, but some are different.
* [[Erin]] = エリン (''Erin'')
* [[Snail]] = マイマイ (''Maimai'')
* [[Smogrin]] = モクモクモ (''Mokumokumo'')
* [[Uminoko]] = スッポコ (''Suppoko'')
* [[Slidon]] = スライドン (''Suraidon'')
* [[Chin Anago]] = シウミウ (''Shiumiu'')
* [[Rumble]] = ランブル (''Ranburu'', "Rumble")
* [[Morocon]] = モロコン (''Morokon'')
* [[Takebo]] = タケボー (''Takebō'')
* [[Mecha Koopa Mk 2]] = ホバーメカクッパ (''Hobā Mekakuppa'', "Hover Mechakoopa")
* Metallic Takebo variant = メタルタケボー (''Metaru Takebō'', "Metal Takebo")
* [[Houhou]] = ホウホウ (''Hōhō'')
* [[Meramera]] = ボーボー (''Bōbō'')
* [[Jump Toge]] = ビリピョン (''Biripyon'')
* [[Hakandoru]] = ハコンドル (''Hakondoru'')
* [[Moving Door]] = トビー (''Tobī'')
* [[Hanabihei]] = ハナビへい (''Hanabi-Hei'')
* [[Fire Spike]] = ファイアガボン (''Faia Gabon'', "Fire Spike")
* [[Tsubochan]] = ツボチャン (''Tsubochan'')
* [[Join Killer]] = 連結サーチキラー (''Renketsu Sāchi Kirā'', "Linking Bulls-Eye Bill")
Can't verify these names 100% as they're second-hand, but from what I can tell they're likely the actual ones. Hopefully we'll get official English names for some of these before too long. [[User:BubbleRevolution|BubbleRevolution]] ([[User talk:BubbleRevolution|talk]]) 21:54, January 1, 2024 (EST)
I acquired the official Japanese strategy guide and I can confirm that all of the names listed by BubbleRevolution are correct. For completeness, here are the remaining official Japanese names from the enemy list:
* Big Snail = こでかマイマイ (''Kodeka Maimai'', "Small Big Snail")
* Medium-sized Smogrin = こでかモクモクモ (''Kodeka Mokumokumo'', "Small Big Smogrin")
* Big Snootle = でかコロブー (''Deka Korobū'')
* Big Seeker Bullet Bill = でかチェイスキラー (''Deka Cheisu Kirā'')
* Big Smogrin = でかモクモクモ (''Deka Mokumokumo'')
* Big Trottin' Piranha Plant = でかランランパックン (''Deka Ranran Pakkun'')
* Bloomp pump = ブースケ砲台 (''Būsuke Hōdai'', "Bloomp Artillery")
* Bone Trottin' Piranha Plant = ランランほねパックン (''Ranran Hone Pakkun'', "Trottin' Bone Piranha")
* Dark Koopa Troopa = 影ノコノコ (''Kage Nokonoko'', "Shadow Koopa Troopa")
* Dark Mario = 影マリオ (''Kage Mario'', "Shadow Mario")
* Wonder Anglefish = ワンダーエイミー (''Wandā Eimī'')
* Wonder Gnawsher = ワンダーガシガシ (''Wandā Gashigashi'')
* Wonder Hoppo = ワンダーコロンポリン (''Wandā Koronporin'')
* Wonder Bulrush Herd = ワンダートッシン群 (''Wandā Tosshin Gun'')
* Wonder Smackerel = ワンダーハイデン (''Wandā Haiden'')
* Wonder Bloomp = ワンダーブースケ (''Wandā Būsuke'')
* Expert (orange Hoppycat) = ワンダーホッピン (''Wandā Hoppin'', "Wonder Hoppycat")
* Wonder Missile Meg = ワンダーロングキラー (''Wandā Rongu Kirā'')
Below are unofficial names created for the strategy guide because no official name exists:
* Snail shell = マイマイの殻 (''Maimai no kara'')
* Giant Konk (during a Wonder Effect) = 巨大なゴッツン (''Kyodai na Gottsun'')
* Giant Hoppycat (during a Wonder Effect) = 巨大なホッピン (''Kyodai na Hoppin'')
{{User:Jdtendo/sig}} 14:42, January 2, 2024 (EST)
:You should get the other official guide (かんぺき攻略本 ''Kanpeki Kouryuakubon'' by Kadokawa) as well to see if there are any differences. One that I noticed is that ''Kodeka Kakiboh''/"Big Goombrat" is not listed in Nindori guide. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 07:08, January 7, 2024 (EST)
==A note on the Game Informer source==
As the person who emailed Brian Shea, I should say I only asked about the names "Trompette" and "Swirlypod" and those are the only two he said were officialy given to him by Nintendo. I had to undo a bunch of edits citing that email response I recieved because any other name used is unconfirmed (such as the Wonder Effect variants and larger versions of enemies) and may very well just be conjectural. As noted with [[Wow Bud]], some of the names used in said article are merely conjectural, so everything in it shouldn't be treated as an official Nintendo-sanctioned name apart from the two enemies I mentioned. [[User:BubbleRevolution|BubbleRevolution]] ([[User talk:BubbleRevolution|talk]]) 19:33, January 9, 2024 (EST)
:Fair enough, the scope of the response was misunderstood, but hold the phone - the Game Informer piece got "Downpour Cloud" before it was mentioned in this very article, and that's in the same boat as [[Talk:Marimba Block|Marimba Block]], where it has a localized internal string. In other words, it first appeared in Game Informer before it got sourced from the game. That alone makes it pretty clear there's more to this than Trompette and Swirlypod. If he's open to questions, why not reask for clarification on the rest of the names (or, better yet, if he'd be willing to share the list of Nintendo-approved names)? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 08:29, January 11, 2024 (EST)
::The impression I have from the article is that the Wow Bud is referred to as a "flower bud" 41 times in the article, and only once is that capitalized, so I think the author is indicating that that specific name is being applied here in an informal sense. That one capitalization is most definitely a mistake. I have a different impression from the subjects that are consistently capitalized and have discrete applications in the article. In lieu of any clarification from a more direct source, I think these names, such as Downpour Cloud or Topple Rock, should be treated as official. Names that are lowercase from this source should not be. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 12:40, January 12, 2024 (EST)
== Japanese object and item names ==
Here are the official Japanese names for items and objects as found in object lists of the Nintendo DREAM SMBW stategy guide. The romanized names that should be used per [[MarioWiki:Japanese]] are in bold.
*Page 45 (in the Enemy list)
**Bloomp pump = ブースケ砲台 ('''''Būsuke Hōdai''''', "Bloomp Artillery")
*Page 51
**? Spheres that release items = ハテナカプセル (''Hatena Kapuseru''/'''Hatena Capsule''', "? Capsule")
**Tenth of a Flower Coin = ちびフラワーコイン (''Chibi Furawā Koin''/'''Chibi Flower Coin''')
**? Up-Down Block = シュートハテナブロック (''Shūto Hatena Burokku''/'''Shoot Hatena Block''', "Shooting ? Block")
*Page 52
**Up-Down Block = シュートブロック (''Shūto Burokku''/'''Shoot Block''', "Shooting Block")
**Orange POW Block that can be hit repeatedly = ワンダーPOWブロック (''Wandā POW Burokku''/'''Wonder POW Block''')
**Electric Blocks = 放電ブロック (''Hōden Burokku''/'''Hōden Block''', "Electrical Discharge Block")
*Page 53
**Blue blocks that turn visible when the player approaches = あっちむいてブロック (''Atchi Muite Burokku''/'''Atchi Muite Block''', "Look that way Block")
**Pumpkin = カボチャボックス (''Kabocha Bokkusu''/'''Kabocha Box''', "Pumpkin Box")
**Cactus = サボテンボックス (''Saboten Bokkusu''/'''Saboten Box''', "Cactus Box")
**Peanut container = ピーナッツボックス (''Pīnattsu Bokkusu''/'''Peanut Box''')
**Part of a Linking Lift = 連結ブロック (''Renketsu Burokku''/'''Renketsu Block''', "Linking Block")
**Pot = 壺 ('''''Tsubo''''')
*Page 55
**Dropdown Countdown Lift = カウントダウンリフト (''Kauntodaun Rifuto''/'''Countdown Lift''')
**Accordion-like lift that moves when the player lands on it = ポンプリフト (''Ponpu Rifuto''/'''Pump Lift''')
**Silhouetted, moving semisolid platforms with eyes during a Wonder Effect = トッチー ('''''Totchī''''')
**Savanna tree = ヒップツリー (''Hippu Tsurī''/'''Hip Tree'''); probably from 「ヒップドロップ」 (Hip Drop), meaning "Ground Pound"
**Downpour Cloud = どしゃぶり雲 ('''''Doshaburi Kumo''''', "Downpour Cloud")
**Rotating triangular transparent bumper = 三角トランポリン (''Sankaku Toranporin''/'''Sankaku Trampoline''', "Triangular Trampoline")
*Page 56
**Topple Rock = ドミノ岩 ('''''Domino Iwa''''', "Domino Rock")
**Flame wheel = ファイアホイール (''Faia Hoīru''/'''Fire Wheel''')
**Knuckle/Fist = ファイアナックル (''Faia Nakkuru''/'''Fire Knuckle''')
**Small thundercloud = ビリビリ雲 ('''''Biribiri Kumo''''', "Shocking Cloud")
That list does not include names that are marked as unofficial, are known through another source (e.g., [[Lifting Shabon]]), or for which an official English name already exists. {{User:Jdtendo/sig}} 05:47, January 10, 2024 (EST)
== More English enemy names confirmed ==
https://topics.nintendo.co.jp/article/f6d2505a-dd79-410d-b350-b2b2036213f0?utm_source=twitter&utm_medium=social&utm_content=20240126&utm_campaign=topics
In this article, of all things.
Let's see...
Trompette (tall mushroom things)
Rift Mario
Sluglug (underwater enemies in pipes)
Snortoise (underwater turtles)
Shoomp (sliding Thwomp-likes)
Gamboo (bamboo-like enemies)
Serpont (snake enemies in pots)
Noknok (monster doors)
That's about it so far. It also says "Part 1" in the title of this article, so expect the rest later.[[Special:Contributions/67.181.156.89|67.181.156.89]] 06:07, January 26, 2024 (EST)
:The pages had already been moved. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:56, January 26, 2024 (EST)
:The [https://topics.nintendo.co.jp/article/3c24e9ec-6583-401a-a5ab-818180c2c0a8 second part] adds Condrop (Hakondoru), Baboom (Hanabihei), Zip-Zap (Biripyon), Whohoo (Houhou), Li'l Scorcher (Bōbō), Flying Mechakoopa (Hover Mechakoopa), Kerpop (Morocon), Lava Blobble (Rumble), and reconfirms Smogrin and Swirlypod. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 17:29, February 9, 2024 (EST)
== Renders in enemy tables ==
[[Super_Mario_Bros._Wonder#New_enemies]]
As the uploader of these renders, I request we please do not use these renders in the enemy tables. Stick to screenshots or cropped screenshots, whichever works. {{User:Mario/sig}} 22:59, January 29, 2024 (EST)
:Taken care of. Is there any specific reason why you do not feel they should be there? (It's okay if you do not want to explain - I'm just curious.) - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 23:37, January 29, 2024 (EST)
::I fear without a proper labeling scheme and how it's situated with official renders, it's easier to confuse these renders for being official. {{User:Mario/sig}} 23:42, January 29, 2024 (EST)
:::Jumping off this point, I'm not sure why the wiki is so committed to using game models as the main image in each individual enemy page. I feel like there is no other game where this is standard and it's common to simply use screenshots instead but everytime I put the screenshots as the images it gets changed sooner or later. Do you feel the same way for those pages, shouldn't the models be in the gallery and have the main image be a real game screenshot? I'm not sure where else to put this but this is topically related so there we go. — [[User:Qyzxf|Qyzxf]] ([[User talk:Qyzxf|talk]]) 15:29, February 2, 2024 (EST)
::::Over time I have come to be pro screenshots, but I think they are sometimes integrated in ways that look messy, the subject is out of focus, or the visual fidelity is poor. For the 3D games like [[Super Mario Galaxy#Obects|Galaxy]] and [[Super Mario Sunshine#Obects|Sunshine]], I had integrated screenshots that are squared and in focus. I think the uniformity looks appealing, but that might just be saying more about me than anything else. But while screenshots are fine, I think models offer nice neutral displays in the same way 2D sprites do for the older games, and there are definitely contexts where that is preferred over a screenshot. You can still make out the general visual details/shape of a model or sprite when they are scaled down, whereas the subject of a screenshot sometimes gets warped too much. Others might feel differently though. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 18:58, February 2, 2024 (EST)
== Chilean page ==
Here's the [https://www.nintendo.com/es-cl/store/products/super-mario-bros-wonder-switch/ Chilean page] of Super Mario Bros. Wonder released in October 20, 2023. [[Special:Contributions/181.160.100.169|181.160.100.169]] 16:23, July 7, 2024 (EDT)
== Official challenges ==
Probably worth mentioning the official challenges: https://www.nintendo.com/jp/topics/article/2c59f3fd-96a3-4d74-97e0-9e8ded48f46f, https://www.nintendo.com/jp/topics/article/aebecb02-d66b-4b71-903b-14c5ab98ad37 --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:49, November 24, 2024 (EST)

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