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| {{no forum talk}} | | {{Notforumtalk}} |
| == PEGI rating == | | == PEGI rating == |
| PEGI 7 rating is confirmed in this game, I saw this in Nintendo eShop page. --[[User:PetrPro|<span style="font-family:emulogic;color:#0070ff">PetrPro</span>]] ([[User talk:PetrPro|talk]]) 11:56, June 21, 2023 (EDT) | | PEGI 7 rating is confirmed in this game, I saw this in Nintendo eShop page. --[[User:PetrPro|<span style="font-family:emulogic;color:#0070ff">PetrPro</span>]] ([[User talk:PetrPro|talk]]) 11:56, June 21, 2023 (EDT) |
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| </gallery> | | </gallery> |
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| Should we consider Daisy's pose in Super Mario Bros. Wonder is the same pose or being the pose looks different? --[[User:ExoRosalina|<span style="font- | | Should we consider Daisy's pose in Super Mario Bros. Wonder is the same pose or being the pose looks different? --[[User:ExoRosalina|<span style="font-family:emulogic;color:#0070ff">ExoRosalina</span>]] ([[User talk:ExoRosalina|talk]]) 10:45, June 21, 2023 (PHT) |
| family:emulogic;color:#0070ff">ExoRosalina</span>]] ([[User talk:ExoRosalina|talk]]) 10:45, June 21, 2023 (PHT) | |
| :Looks like the same pose. --[[File:PM Tweester Sprite.png|30px]] It's [[User: Meester Tweester|Meester Tweester]]! 13:03, June 24, 2023 (EDT) | | :Looks like the same pose. --[[File:PM Tweester Sprite.png|30px]] It's [[User: Meester Tweester|Meester Tweester]]! 13:03, June 24, 2023 (EDT) |
| The Mario Kart Tour pose artwork image has Daisy facing to the screen, and the [[Mario Wonder]] pose artwork image of Daisy is facing towards the Right. [[Special:Contributions/73.39.191.252|73.39.191.252]] 21:36, August 3, 2024 (EDT)
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| == Bowser Jr. Speculation == | | == Bowser Jr. Speculation == |
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| I noticed that the images for the [[Fire Flower]] and [[Super Star]] are from ''[[Mario Kart 8]]'' and ''[[Mario Party Superstars]]''. Have these images been used for promotion of the game such as on an official website? --[[User:Killer Moth|Killer Moth]] ([[User talk:Killer Moth|talk]]) 14:24, October 13, 2023 (EDT) | | I noticed that the images for the [[Fire Flower]] and [[Super Star]] are from ''[[Mario Kart 8]]'' and ''[[Mario Party Superstars]]''. Have these images been used for promotion of the game such as on an official website? --[[User:Killer Moth|Killer Moth]] ([[User talk:Killer Moth|talk]]) 14:24, October 13, 2023 (EDT) |
| :Not sure whether they're the exact same image, but they look very similar to these [https://www.nintendo.com/jp/switch/aqmxa/assets/img/top/powerup_fire_item_pic.png Fire Flower] and [https://www.nintendo.com/jp/switch/aqmxa/assets/img/top/powerup_muteki_item_pic.png Super Star] images used on the official Japanese website. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 14:41, October 13, 2023 (EDT) | | :Not sure whether they're the exact same image, but they look very similar to these [https://www.nintendo.com/jp/switch/aqmxa/assets/img/top/powerup_fire_item_pic.png Fire Flower] and [https://www.nintendo.com/jp/switch/aqmxa/assets/img/top/powerup_muteki_item_pic.png Super Star] images used on the official Japanese website. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 14:41, October 13, 2023 (EDT) |
| :The Mushroom is the image from the Dash Mushroom from Super Mario Party as well (at least when you hover over the image). Haven't checked the Japanese website yet but there's no mushroom image on the website (I'm on AU) so supposedly we can assume they are placeholders? [[User:KTrain5369|KTrain5369]] ([[User talk:KTrain5369|talk]]) 21:38, November 29, 2023 (EST)
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| ::It's used [https://topics.nintendo.co.jp/article/efefe63b-e481-4d3c-acf3-07a7c240f61a here]. {{User:Mario jc/sig}} 07:49, November 30, 2023 (EST)
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| == 10 names of new enemies made up by some drive-by anon == | | == 10 names of new enemies unrevealed == |
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| New enemies are not confirmed the names:<br> | | New enemies are not confirmed the names:<br> |
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| Triple Lakitu and Long Lakitu Cloud--[[User:Wonderful Seeds|Wonderful Seeds]] ([[User talk:Wonderful Seeds|talk]]) 23:10, October 26, 2023 (EET) | | Triple Lakitu and Long Lakitu Cloud--[[User:Wonderful Seeds|Wonderful Seeds]] ([[User talk:Wonderful Seeds|talk]]) 23:10, October 26, 2023 (EET) |
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| == Enemies name revealed! (edit: they are not)== | | == Enemies name revealed! == |
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| I have got revealed enemy name! | | I have got revealed enemy name! |
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| :The conjectural name would only make sense for similar variants of the same enemy, for example "Bone Trottin' Piranha Plant" or "Big Trottin' Piranha Plant", since they are variants of [[Trottin' Piranha Plant]].--[[User:Alternis|Alternis]] ([[User talk:Alternis|talk]]) 12:06, November 3, 2023 (EDT) | | :The conjectural name would only make sense for similar variants of the same enemy, for example "Bone Trottin' Piranha Plant" or "Big Trottin' Piranha Plant", since they are variants of [[Trottin' Piranha Plant]].--[[User:Alternis|Alternis]] ([[User talk:Alternis|talk]]) 12:06, November 3, 2023 (EDT) |
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| ::I Agree, if there is an obvious variant like a bone version then we should change their names to that in the article. Maybe also add a title box the same way we do for when there is no official name yet only this title box states that the name is and conjecture based off of what we can reasonably assume the translated name would be.--[[User:Sgt. Sarge|Sgt. Sarge]] ([[User talk:Sgt. Sarge|talk]]) 13:12, January 12, 2024 (EST)
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| :::This is what <code><nowiki>{{conjecture|derived=yes}}</nowiki></code> is for. Mentioned in #5 [[MarioWiki:Naming#Acceptable_sources_for_naming|here]]. --{{User:Porplemontage/sig}} 13:42, January 12, 2024 (EST)
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| == Super Mario Land 2: 6 Golden Coins == | | == Super Mario Land 2: 6 Golden Coins == |
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| ::::::[[File:SMW2-GreenYoshiEggThrow.png]] | | ::::::[[File:SMW2-GreenYoshiEggThrow.png]] |
| ::::::I agree with {{User|Mario}}. --{{User:FanOfYoshi/sig}} 13:44, November 4, 2023 (EDT) | | ::::::I agree with {{User|Mario}}. --{{User:FanOfYoshi/sig}} 13:44, November 4, 2023 (EDT) |
| ::::::(*drops [[Wonder Seed]]*) Alright! [[User:82.76.149.133|82.76.149.133]] ([[User talk:82.76.149.133|talk]]) 21:29 EET Saturday 18 November 2023
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| == Player Shadows == | | == Player Shadows == |
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| ==Standardize formatting of Super Mario Bros. Wonder course names== | | ==Standardize formatting of Super Mario Bros. Wonder course names== |
| {{Settled TPP}} | | {{tpp}} |
| {{Proposal outcome|passed|2-0-11-0|Consider supertitles to be part of the course name and do not represent line breaks}}
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| When we started getting wiki article material for this game, whoever first wrote the course names down had to take an arbitrary decision of how to format them. Now that the game is out, I think it's worth reanalyzing it and see what the consensus actually is. There are two interlinked proposals here: | | When we started getting wiki article material for this game, whoever first wrote the course names down had to take an arbitrary decision of how to format them. Now that the game is out, I think it's worth reanalyzing it and see what the consensus actually is. There are two interlinked proposals here: |
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| ;Decide how to represent line breaks in level names
| | ==Decide how to represent line breaks in level names== |
| '''The problem:''' Stages like [[The Final Test Wonder Gauntlet]] are rendered in-game as {{Fake link|The Final Test[line break]Wonder Gauntlet}}, splitting both halves of the name into two strings. The current standard for transliterating these doesn't properly capture this, so we have to come up with a way to represent a line break without using an actual line break. | | '''The problem:''' Stages like [[The Final Test Wonder Gauntlet]] are rendered in-game as {{Fake link|The Final Test[line break]Wonder Gauntlet}}, splitting both halves of the name into two strings. The current standard for transliterating these doesn't properly capture this, so we have to come up with a way to represent a line break without using an actual line break. |
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| There might be other, better solutions for how to render this, so please leave them below to add them to the proposal. | | There might be other, better solutions for how to render this, so please leave them below to add them to the proposal. |
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| ;Consider supertitles part of the course name
| | ==Consider supertitles part of the course name== |
| Should stages like [[Wall-Climb Jump I]] and [[Cloud Cover]] actually be named {{Fake link|Badge Challenge Wall-Climb Jump I}} and {{Fake link|Break Time! Cloud Cover}}? The current standard is that they're not part of the name, but 1) they're never displayed without the supertitle in-game, and 2) I believe it's more informative to have them on the article name. If the other proposal also passes, there would also be an em dash separating the supertitle from the course name. | | Should stages like [[Wall-Climb Jump I]] and [[Cloud Cover]] actually be named {{Fake link|Badge Challenge Wall-Climb Jump I}} and {{Fake link|Break Time! Cloud Cover}}? The current standard is that they're not part of the name, but 1) they're never displayed without the supertitle in-game, and 2) I believe it's more informative to have them on the article name. If the above proposal passes, there would also be an em dash separating the supertitle from the course name. |
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| '''Proposer''': {{User|EvieMaybe}}<br> | | '''Proposer''': {{User|EvieMaybe}}<br> |
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| ===Do not represent line breaks with em dashes, but consider supertitles part of the course name=== | | ===Do not represent line breaks with em dashes, but consider supertitles part of the course name=== |
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| #{{user|Rodmjorgeh}} This is the Nintendo way, and considering this is a wiki that's trying to be as official as possible I think this is the best route. The dash is not present anywhere and while it does look nicer, it proposes the wrong name and creates incorrect assumptions just like the colon, just not as much of a problem. It's also like this in MSBT files - files that hold the text used in the game. Not only that, but when you place a [[Standee]] in a supertitled course (let's say, Badge Challenge [[Parachute Cap I]]) and someone uses it, it does say the whole thing, but without line breaks and without dashes: "''The standee that was placed in the course '''Badge Challenge Parachute Cap I''' has been used.''". Nintendo way is best way for sure | | #{{user|Rodmjorgeh}} This is the Nintendo way, and considering this is a wiki that's trying to be as official as possible I think this is the best route. The dash is not present anywhere and while it does look nicer, it proposes the wrong name and creates wrong assumptions much like the colon, just not as much of a problem. It's also like this in MSBT files - files that hold the text used in the game. Not only that, but when you place a [[Standee]] in a supertitled course (let's say, [[Badge Challenge Parachute Cap I]]) and someone uses it, it does say the whole thing, without line breaks and without dashes: "''The standee that was placed in the course '''Badge Challenge Parachute Cap I''' has been used.''". Nintendo way is best way for sure |
| #{{user|MarioComix}} Per Rodmjorgeh.
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| #{{user|Jdtendo}} Per Rodmjorgeh. Moreover, several course names span over two lines whilst both lines are clearly not supposed to be separated ("Welcome to the⏎Flower Kingdom!"), or it is ambiguous whether both lines should be separated ("Pipe-Rock Plateau⏎Palace"). Therefore, choosing when replacing the line break with a dash or not would be arbitrary.
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| #{{User|Hewer}} Per all.
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| #{{User|Sparks}} Per all.
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| #{{User|Swallow}} Per all
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| #{{User|FanOfYoshi}} Per all.
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| #{{User|Arend}} I was always supportive of using the courses' full titles, but I was wondering how we should represent the supertitles (since {{Fake link|Wiggler Race Mountaineering!}} and {{Fake link|KO Arena Fungi Funk}} don't convey the message that "Wiggler Race" and "KO Arena" are supposed to be titles nearly as well as {{Fake link|Wiggler Race: Mountaineering!}} and {{Fake link|KO Arena: Fungi Funk}}). But Rodmjorgeh does bring up a good point that the messages for Standees don't use anything to make those supertitles stand out either, so it's probably for the best that we'd do the same. Perhaps we can use color-link templates and the DISPLAYTITLE magic word to give the supertitles a different color like the actual game does?
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| #{{User|Camwoodstock}} Per Rodmjorgeh--as far as Nintendo's concerned, those are the full titles, and we probably don't need em dashes. Especially since most QWERTY keyboards don't have those inherently, so that'd make them a nightmare to search for. ;P
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| #{{User|Biggestman}} Per Rodmjorgeh, this is the only logical option in my eyes
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| #{{User|Mushroom Head}} Per all. As much as I think Nintendo is absolutely stupid, since this option is the way Nintendo chose, I don't see any other option
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| ===Do nothing=== | | ===Do nothing=== |
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| ===Comments=== | | ===Comments=== |
| Honestly, we could have redirects with em dashes if option 3 passes, or redirects without them if option 1 passes... {{User:Mushroom Head/sig}} 01:01, November 14, 2023 (EST)
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| : To be honest, because the em dashes are not present anywhere in the game, I don't see anyone using them to search for the levels, so I think it's quite unnecessary. If anything they'll search for the non-supertitled name only, which all already have a page and that one would be turned into the redirect. Not to mention as [[User:Camwoodstock|Camwoodstock]] said, they are not present in most QWERTY keyboards (hey, that's me!) so it's mostly gonna be left unused {{User:Rodmjorgeh/sig}} 10:09, November 14, 2023 (EST)
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| Actually, I should mention that when unlocking the final final level, the message you get is ''"The Final-Final Test: Badge Marathon has appeared in the Special World!"'', as evidenced in [https://youtu.be/HvKYb3xJ82g?t=21m58s this video]. That message seems to indicate that colons are accepted to separate the supertitles even if they don't appear in the level name (at least for this specific course). {{User:Arend/sig}} 22:20, November 16, 2023 (EST)
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| : Interesting, although the Standees in that course still don't contain the colon. What I'm guessing is that that's a seperate message from the msbt file containing the course names and they added the colon for better... viewing I guess? because the colon is then not used ever again. It'd be weird to have only that course with the added colon, would create some confusion and inconsistency {{User:Rodmjorgeh/sig}} 22:29, November 16, 2023 (EST)
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| :: sounds like something that could be mentioned in the course's trivia, but yes, i agree that we should prioritize the actual level name [[User:EvieMaybe|EvieMaybe]] ([[User talk:EvieMaybe|talk]]) 08:58, November 17, 2023 (EST)
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| ::: also, which key is the em dash key again? {{User:Mushroom Head/sig}} 05:51, November 25, 2023 (EST)
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| ::::An Em Dash is a dash that is the same width as an "m" in normal typography. It doesn't have a designated key on most keyboards as it is considered a special character. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:29, November 25, 2023 (EST)
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| ::::: So confusing, i guess that's why we don't use it. {{User:Mushroom Head/sig}} 01:21, November 26, 2023 (EST)
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| == How come custom renders are allowed? ==
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| Custom renders seem to deviate from official/licensed media, so why is it okay for this game? [[User:TomAndTheCats|TomAndTheCats]] ([[User talk:TomAndTheCats|talk]])
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| :Same reason any ripped model is. These are just closer to how the game itself depicts them than most of the others we have, since most we have aren't posed or lit properly. Why THIS game specifically is getting more attention than most, I have no idea. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:40, November 12, 2023 (EST)
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| :: Not only are the models quite high-poly that allows better renders, a lot of enemies lack artwork from Nintendo itself, and I don't see them doing some enemies any time soon. Well, that's mostly why ''I'' did it {{User:Rodmjorgeh/sig}} 15:01, November 12, 2023 (EST)
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| :: Are there other games that have custom renders on this wiki? [[User:TomAndTheCats|TomAndTheCats]] ([[User talk:TomAndTheCats|talk]]) 15:12, November 12, 2023 (EST)
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| ::: The Game 3D renders category has just custom renders, so you can find the games there {{User:Rodmjorgeh/sig}} 15:19, November 12, 2023 (EST)
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| I'm ok with custom renders if, similarly to the wiki's TTYD sprites, they try to replicate what is seen in-game as accurately as possible, same angle and pose and lighting and everything. Whether that idea has been actually put into practice is something I can't say with my current knowledge of the game, though. {{User:Koopa con Carne/Sig}} 15:27, November 12, 2023 (EST)
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| :These renders use meshes and animations directly from game files. It's mostly lighting setup that's custom. {{User:Mario/sig}} 15:46, November 12, 2023 (EST)
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| ::Then I'd say that makes them acceptable. [[File:MPS Donkey Kong Artwork.png|60px]] {{User:Koopa con Carne/Sig}} 15:52, November 12, 2023 (EST)
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| :::Should the term be changed to "custom pose" or something? I also think "custom render" sounds a little funky and gave me the false first impression that the models are fanmade. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 16:08, November 12, 2023 (EST)
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| ::::Honestly, "rendered game model" is probably the most accurate and least specific to rendering method. Like if a model was taken from a noclip screenshot, that'd ultimately be the same deal. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:11, November 12, 2023 (EST)
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| ::::"Custom pose" would imply that the uploader rigged the model in a way to create a pose themselves that is normally not found in the game; the pose would be custom-made. But if what Mario said is true, then it's a pose that ''Nintendo itself'' has made as part of an official game animation, i.e. ''not'' created by the uploader, and ''not'' custom-made. "Rendered game model" is fine enough IMO. {{User:Arend/sig}} 14:33, November 13, 2023 (EST)
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| :::::Yes. I document this clearly. The mesh is ripped, the textures are ripped, the bones/rig are ripped, and the animation is ripped. The pose itself is taken from the animation. [[:File:Robbird (render) - SMBW.png|For example, Robbird's file page.]] Both the model and animation files are documented in the file pages, with rom addresses pointing to the specific archive file I used ''and'' what animation I've used from the archive file (the animation also helpfully points to visibility keyframes, so the eyes and hand poses should be accurate). Nintendo posed this model, which sets it apart from many fan renders which are self-posed. What I've done to the render is angling a camera and lighting the scene (the lighting was my own judgement but I tried to make sure the lighting helps illustrate a model; poor lighting WILL affect how people see the resulting render). Remember, our bind pose models on the wiki are also custom renders, and I thought applying an official animation to an official boneset would at least illustrate the character in a way a screenshot (in which screenshots from emulated games are ALSO technically simulated renders) and basic t-posed model are limited in doing so. I've been somewhat populating the wiki with custom renders created with ripped models and poses for a few years, see [[Conkdor]] ([[:File:Conkdor Idle.webp|file page]]). I guess the discussion would come up sooner or later but at the time I thought it was a cool thing I could do. {{User:Mario/sig}} 21:23, November 18, 2023 (EST)
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| the only thing I'll say about this is that I wish who made the render was more clear if it isnt already {{User:BetterDonutGalaxy/sig}} 18:32, November 12, 2023 (EST)
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| :As the creator of many of these renders, I try to make it as clear as possible. These renders are not used in the main game article's enemy table (or at least I don't want this) and are found in the gallery section listed alongside other custom renders (pictures of unposed models are also custom renders). I've since tagged these renders as custom in the infoboxes. If we want to rely on screenshots on the infoboxes, that's fine. {{User:Mario/sig}} 21:23, November 18, 2023 (EST)
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| == Objects ==
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| Here's a few missing names in this page.
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| Up-Down Block - Arrow blocks that fly vertically when hit.
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| Hitting Block - Solid blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
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| Carpet - Floating platforms that momentarily disappear in rhythm during a Wonder Effect.
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| Boost Platform - Platforms with arrows that gives the player jump boost when launched at the beat.
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| Pressing Lift - An accordion-like lift that moves when the player lands on it.
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| Pillar - Pillars that move when interacted by a Wonder bud.
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| [[User:82.76.149.133|82.76.149.133]] ([[User talk:82.76.149.133|talk]]) 21:28 EET Saturday 18 November 2023
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| == Please guys, ==
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| Just remove the NewSubject template from SMBW pages since a month has passed! {{Unsigned|BlakeMobilesOnMarioWiki}}
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| :If pages aren't protected, there's nothing stopping you from making these edits yourself. Go for it! {{User:Mario/sig}} 00:34, November 21, 2023 (EST)
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| == Random ==
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| Where would this go? I noticed that the Random button on the character select screen only choose Mario, Luigi, Peach, Daisy, the Toads, or Toadette. [[User:OngoingTalent13|OngoingTalent13]] ([[User talk:OngoingTalent13|talk]]) 13:01, November 22, 2023 (EST)
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| == Here's A red koopa floating ==
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| and you can use it with the koopa row
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| <gallery>
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| [[File:A floating red koopa.png|thumb|200px]]
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| </gallery>
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| {{unsigned|Stanleysus}}
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| :To use galleries properly, remove the double bracket links. You don't need thumb or px parameters, so use that part for your image caption.
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| <pre><gallery>
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| File:A floating red koopa.png|Caption
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| </gallery>
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| </pre>
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| :{{User:Mario/sig}} 14:51, November 24, 2023 (EST)
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| == Yet another topic about misinformation about enemy names ==
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| According to Nintendo Europe
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| Swirlypod (Snail) - portmanteau of swirly, and pod<br>
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| Eringette (Erin) - portmanteau of eringi, and -ette, and the parent species of [[Goomba]]<br>
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| Eelibranch (Chin-Anago) - portmanteau of eel and nudibranch<br>
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| Chickabirda (Hakandoru) - portmanteau of cowabunga, chicken, and bird<br>
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| Firework-omb (Hanabihei) - portmanteau of firework and [[Bob-omb]]<br>
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| Hoot-Hoot (Houhou) - an official Japanese name<br>
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| Pyrofoe (Meramera) - portmanteau of pyro and foe<br>
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| Hotcorn (Morocon) - portmanteau of hot and (pop)corn<br>
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| Slomp (Slidon) - portmanteau of slide and [[Thwomp]]<br>
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| Bamboomba (Takebo) - portmanteau of bamboo and [[Goomba]]<br>
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| Terracobra (Tsubochan) - portmanteau of terracotta and cobra<br>
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| Sea-Koopa (Uminoko) - pig-nosed of [[Koopa Troopa]] that are crawl on land, and swim in water
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| https://x.com/vmockups/status/1728507869170139527?s=46&t=4Hr4SoGYdRdc0-MMfDKp4Q {{unsigned|213.233.108.202}}
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| :So, what is this link in response to? These xitter links are effectively broken if you don't have an account, given this site's horrific reputation for misinformation spreading. "@VMockups" is not an official handle. I will not accept this post as a source. {{User:Mario/sig}} 01:57, November 27, 2023 (EST)
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| ::And it seems like the original link says nothing ("Mario’s latest adventure has blossomed! Have you ventured into the Flower Kingdom yet? #SuperMarioBrosWonder" by Nintendo of Europe in November 25"). I'm going to rename the header. {{User:Mario/sig}} 02:03, November 27, 2023 (EST)
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| :::Also, this is like the third time someone tried to spread misinformation like this. If I see another post like this with insufficient evidence, I'm just going to remove the discussion. {{User:Mario/sig}} 02:07, November 27, 2023 (EST)
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| :That's not "according to NoE". That's just some rando who just signed up on there throwing stuff to the wall and hoping it sticks. [[Special:Contributions/67.181.156.89|67.181.156.89]] 18:44, November 28, 2023 (EST)
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| ==Mario Portal to add enemy gallery on Wonder page later?==
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| https://www.nintendo.co.jp/character/mario/history/wonder/index.html
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| Is there a non-zero possibility that they'll add them to this page later on?
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| [[Special:Contributions/67.181.156.89|67.181.156.89]] 18:45, November 28, 2023 (EST)
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| :We're hoping they get proper English names but there is also a nonzero possibility they will never get names too! {{User:Mario/sig}} 18:14, November 28, 2023
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| ::You do realize that the other ones do have names, but Nintendo are just hiding them from us. I don't understand what you're saying here. Will they add that enemy list there later or no? [[Special:Contributions/67.181.156.89|67.181.156.89]] 09:52, November 29, 2023 (EST)
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| :::I believe what Mario the wiki admin means is what you said. We'll just need to wait and see if Nintendo do reveal official English names for these enemies. {{User:Swallow/sig}} 10:05, November 29, 2023 (EST)
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| :::I'm not even sure that these enemies have official English names currently. Nintendo relied on internal names when they made the game, and it might be that they don't bother creating official names so long as they don't need to show them to the public. {{User:Jdtendo/sig}} 11:35, November 29, 2023 (EST)
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| ::::The thing is, they do have official names, but they just didn't have the chance to put them out there. It's clear that they're being hidden from us until they get said chance at another time. (Also, reminder that filenames are not the same thing) But hey, at least we're not Kirby fans! [[Special:Contributions/67.181.156.89|67.181.156.89]] 16:41, November 29, 2023 (EST)
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| :::::That's effectively the same thing! Yes I "do realize this", you're just arguing semantics for some reason!!! {{User:Mario/sig}} 21:06, November 29, 2023 (EST)
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| == (Operation Poplin Rescue) 'Final level' of Fungi Mines? ==
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| I would've added this to the talk page for [[Operation Poplin Rescue]] if it existed. There isn't one for [[Fungi Mines]] either, so this is the most relevant place to put this topic.
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| I don't think Operation Poplin Rescue counts as an actual course. It's treated the same as the Poplin Houses in-game.
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| *It's listed where the Poplin Houses are on the course selection menu.
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| *The retry option and the ability to become a ghost online are disabled.
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| *There is no message that appears when 'clearing' the course in online multiplayer.
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| *No opportunity is given for the player to change their badge before starting the course.
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| The only reason I could see it being counted as a main level is its Wonder Effect. If this could be counted as a proper course, why not 'Badge House in Pipe-Rock Plateau' or the short cutscene areas between the book chapters in Captain Toad: Treasure Tracker? [[Special:Contributions/84.69.75.150|84.69.75.150]] 06:42, December 2, 2023 (EST)
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| :As the creator of this page, I fixed it. {{User:Mushroom Head/sig}} 00:24, December 25, 2023 (EST)
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| == Official names for Wonder Effects? ==
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| The edit request says to tell which wonder effect the enemies appear in, but there doesn't seem to be a standard name for these effects. --[[User:Kitapio T.|Kitapio:]] [[User talk:Kitapio T.|Keepin' it cool]] since 2000 (not even close) 18:14, December 4, 2023 (EST)
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| == Hmmm, the Fireball sound effect from this game also sounds similar to the one in 3D World ==
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| I can't be the only one to notice that {{unsigned|Serouj2000}}
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|
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| == About that "Hot-Hot Hot" name... ==
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| I think popcorn-like enemies, or Morocon, are literally called "Hot-Hot", because...like that. :/ [[User:BlakeMobilesOnMarioWiki|BlakeMobilesOnMarioWiki]] ([[User talk:BlakeMobilesOnMarioWiki|talk]]) 15:29, December 13, 2023 (EST)
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| :"Hot-Hot" refers to the [[Hot-Hot Rock]]s (which are officially named in the "Break Time! Hot-Hot Rocks" level name). I doubt that's the name of the Morocon since the level's name in Japanese is 「灼熱のアチアチストリート」 (''Shakunetsu Achi-achi Sutorīto'', Scorching Hot-Hot Street), which references the Japanese name of Hot-Hot Rocks, 「アチアチ石」 (''Achi-achi ishi''), and "Morocon" is already a Japanese-derived name. {{User:Mario jc/sig}} 04:46, December 14, 2023 (EST)
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| ::I knew Hot-Hot Rocks and "Hot-Hot" share the same name, but Hot-Hot Rocks have "Rocks" at the end of their name. [[User:BlakeMobilesOnMarioWiki|BlakeMobilesOnMarioWiki]] ([[User talk:BlakeMobilesOnMarioWiki|talk]]) 15:22, December 15, 2023 (EST)
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| :::You think that since they appear in a level with a repetitive name that must be their name specifically? Where's the title specifically referring to that enemy? This is some [[Talk:Hootenanny|Hootenanny]]-level jumping to conclusions. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:50, December 16, 2023 (EST)
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| :::There's literally no correlation for the Morocon enemies to be named "Hot-Hot"; the "Hot-Hot" is clearly derived from the Hot-Hot Rocks, as shown with the Break Time level name, which does not feature the Morocon enemies at all, and the name "Morocon" (which comes from Japanese) doesn't include anything from the Japanese name of the Hot-Hot Rocks. Compare that to the internal filename for [[Revver]] and the Japanese name for [[Break Time! Revver Run]], the latter including "チョロチュー" (Chorochū) in its name and matching with the former's internal name of "Chorochu". Furthermore, the Morocon enemy itself doesn't really show anything that could possibly match or relate to something being "Hot-Hot". Sure, it ''reacts'' to heat, but the enemy itself isn't hot, as it can be defeated with a single stomp just fine. {{User:Arend/sig}} 14:54, December 16, 2023 (EST)
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| == More missing images ==
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| Here are some missing images.
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| [[File:Pushable wall.png|thumb]]
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| [[File:Bounce pad.png|thumb]]
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| [[User:Kriskloon|Kriskloon]] 17.12.2023 19:35 GMT
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| ==Japanese Enemy Names==
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| So, the official Japanese strategy guide has been released, and it seems like the official names are out there now. I can't verify most of these 100%, but they seem accurate so I figure I should post them here for the enemies that only use internal names. Some of these were already added to articles, but I'll post them again just for posterity's sake. A lot of them are the same as the internal filenames, but some are different.
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| * [[Erin]] = エリン (''Erin'')
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| * [[Snail]] = マイマイ (''Maimai'')
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| * [[Smogrin]] = モクモクモ (''Mokumokumo'')
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| * [[Uminoko]] = スッポコ (''Suppoko'')
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| * [[Slidon]] = スライドン (''Suraidon'')
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| * [[Chin Anago]] = シウミウ (''Shiumiu'')
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| * [[Rumble]] = ランブル (''Ranburu'', "Rumble")
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| * [[Morocon]] = モロコン (''Morokon'')
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| * [[Takebo]] = タケボー (''Takebō'')
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| * [[Mecha Koopa Mk 2]] = ホバーメカクッパ (''Hobā Mekakuppa'', "Hover Mechakoopa")
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| * Metallic Takebo variant = メタルタケボー (''Metaru Takebō'', "Metal Takebo")
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| * [[Houhou]] = ホウホウ (''Hōhō'')
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| * [[Meramera]] = ボーボー (''Bōbō'')
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| * [[Jump Toge]] = ビリピョン (''Biripyon'')
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| * [[Hakandoru]] = ハコンドル (''Hakondoru'')
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| * [[Moving Door]] = トビー (''Tobī'')
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| * [[Hanabihei]] = ハナビへい (''Hanabi-Hei'')
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| * [[Fire Spike]] = ファイアガボン (''Faia Gabon'', "Fire Spike")
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| * [[Tsubochan]] = ツボチャン (''Tsubochan'')
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| * [[Join Killer]] = 連結サーチキラー (''Renketsu Sāchi Kirā'', "Linking Bulls-Eye Bill")
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| Can't verify these names 100% as they're second-hand, but from what I can tell they're likely the actual ones. Hopefully we'll get official English names for some of these before too long. [[User:BubbleRevolution|BubbleRevolution]] ([[User talk:BubbleRevolution|talk]]) 21:54, January 1, 2024 (EST)
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| I acquired the official Japanese strategy guide and I can confirm that all of the names listed by BubbleRevolution are correct. For completeness, here are the remaining official Japanese names from the enemy list:
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| * Big Snail = こでかマイマイ (''Kodeka Maimai'', "Small Big Snail")
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| * Medium-sized Smogrin = こでかモクモクモ (''Kodeka Mokumokumo'', "Small Big Smogrin")
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| * Big Snootle = でかコロブー (''Deka Korobū'')
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| * Big Seeker Bullet Bill = でかチェイスキラー (''Deka Cheisu Kirā'')
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| * Big Smogrin = でかモクモクモ (''Deka Mokumokumo'')
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| * Big Trottin' Piranha Plant = でかランランパックン (''Deka Ranran Pakkun'')
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| * Bloomp pump = ブースケ砲台 (''Būsuke Hōdai'', "Bloomp Artillery")
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| * Bone Trottin' Piranha Plant = ランランほねパックン (''Ranran Hone Pakkun'', "Trottin' Bone Piranha")
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| * Dark Koopa Troopa = 影ノコノコ (''Kage Nokonoko'', "Shadow Koopa Troopa")
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| * Dark Mario = 影マリオ (''Kage Mario'', "Shadow Mario")
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| * Wonder Anglefish = ワンダーエイミー (''Wandā Eimī'')
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| * Wonder Gnawsher = ワンダーガシガシ (''Wandā Gashigashi'')
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| * Wonder Hoppo = ワンダーコロンポリン (''Wandā Koronporin'')
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| * Wonder Bulrush Herd = ワンダートッシン群 (''Wandā Tosshin Gun'')
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| * Wonder Smackerel = ワンダーハイデン (''Wandā Haiden'')
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| * Wonder Bloomp = ワンダーブースケ (''Wandā Būsuke'')
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| * Expert (orange Hoppycat) = ワンダーホッピン (''Wandā Hoppin'', "Wonder Hoppycat")
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| * Wonder Missile Meg = ワンダーロングキラー (''Wandā Rongu Kirā'')
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|
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| Below are unofficial names created for the strategy guide because no official name exists:
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| * Snail shell = マイマイの殻 (''Maimai no kara'')
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| * Giant Konk (during a Wonder Effect) = 巨大なゴッツン (''Kyodai na Gottsun'')
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| * Giant Hoppycat (during a Wonder Effect) = 巨大なホッピン (''Kyodai na Hoppin'')
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| {{User:Jdtendo/sig}} 14:42, January 2, 2024 (EST)
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| :You should get the other official guide (かんぺき攻略本 ''Kanpeki Kouryuakubon'' by Kadokawa) as well to see if there are any differences. One that I noticed is that ''Kodeka Kakiboh''/"Big Goombrat" is not listed in Nindori guide. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 07:08, January 7, 2024 (EST)
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| ==A note on the Game Informer source==
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| As the person who emailed Brian Shea, I should say I only asked about the names "Trompette" and "Swirlypod" and those are the only two he said were officialy given to him by Nintendo. I had to undo a bunch of edits citing that email response I recieved because any other name used is unconfirmed (such as the Wonder Effect variants and larger versions of enemies) and may very well just be conjectural. As noted with [[Wow Bud]], some of the names used in said article are merely conjectural, so everything in it shouldn't be treated as an official Nintendo-sanctioned name apart from the two enemies I mentioned. [[User:BubbleRevolution|BubbleRevolution]] ([[User talk:BubbleRevolution|talk]]) 19:33, January 9, 2024 (EST)
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| :Fair enough, the scope of the response was misunderstood, but hold the phone - the Game Informer piece got "Downpour Cloud" before it was mentioned in this very article, and that's in the same boat as [[Talk:Marimba Block|Marimba Block]], where it has a localized internal string. In other words, it first appeared in Game Informer before it got sourced from the game. That alone makes it pretty clear there's more to this than Trompette and Swirlypod. If he's open to questions, why not reask for clarification on the rest of the names (or, better yet, if he'd be willing to share the list of Nintendo-approved names)? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 08:29, January 11, 2024 (EST)
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| ::The impression I have from the article is that the Wow Bud is referred to as a "flower bud" 41 times in the article, and only once is that capitalized, so I think the author is indicating that that specific name is being applied here in an informal sense. That one capitalization is most definitely a mistake. I have a different impression from the subjects that are consistently capitalized and have discrete applications in the article. In lieu of any clarification from a more direct source, I think these names, such as Downpour Cloud or Topple Rock, should be treated as official. Names that are lowercase from this source should not be. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 12:40, January 12, 2024 (EST)
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| == Japanese object and item names ==
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|
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| Here are the official Japanese names for items and objects as found in object lists of the Nintendo DREAM SMBW stategy guide. The romanized names that should be used per [[MarioWiki:Japanese]] are in bold.
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|
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| *Page 45 (in the Enemy list)
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| **Bloomp pump = ブースケ砲台 ('''''Būsuke Hōdai''''', "Bloomp Artillery")
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| *Page 51
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| **? Spheres that release items = ハテナカプセル (''Hatena Kapuseru''/'''Hatena Capsule''', "? Capsule")
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| **Tenth of a Flower Coin = ちびフラワーコイン (''Chibi Furawā Koin''/'''Chibi Flower Coin''')
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| **? Up-Down Block = シュートハテナブロック (''Shūto Hatena Burokku''/'''Shoot Hatena Block''', "Shooting ? Block")
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| *Page 52
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| **Up-Down Block = シュートブロック (''Shūto Burokku''/'''Shoot Block''', "Shooting Block")
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| **Orange POW Block that can be hit repeatedly = ワンダーPOWブロック (''Wandā POW Burokku''/'''Wonder POW Block''')
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| **Electric Blocks = 放電ブロック (''Hōden Burokku''/'''Hōden Block''', "Electrical Discharge Block")
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| *Page 53
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| **Blue blocks that turn visible when the player approaches = あっちむいてブロック (''Atchi Muite Burokku''/'''Atchi Muite Block''', "Look that way Block")
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| **Pumpkin = カボチャボックス (''Kabocha Bokkusu''/'''Kabocha Box''', "Pumpkin Box")
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| **Cactus = サボテンボックス (''Saboten Bokkusu''/'''Saboten Box''', "Cactus Box")
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| **Peanut container = ピーナッツボックス (''Pīnattsu Bokkusu''/'''Peanut Box''')
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| **Part of a Linking Lift = 連結ブロック (''Renketsu Burokku''/'''Renketsu Block''', "Linking Block")
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| **Pot = 壺 ('''''Tsubo''''')
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| *Page 55
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| **Dropdown Countdown Lift = カウントダウンリフト (''Kauntodaun Rifuto''/'''Countdown Lift''')
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| **Accordion-like lift that moves when the player lands on it = ポンプリフト (''Ponpu Rifuto''/'''Pump Lift''')
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| **Silhouetted, moving semisolid platforms with eyes during a Wonder Effect = トッチー ('''''Totchī''''')
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| **Savanna tree = ヒップツリー (''Hippu Tsurī''/'''Hip Tree'''); probably from 「ヒップドロップ」 (Hip Drop), meaning "Ground Pound"
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| **Downpour Cloud = どしゃぶり雲 ('''''Doshaburi Kumo''''', "Downpour Cloud")
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| **Rotating triangular transparent bumper = 三角トランポリン (''Sankaku Toranporin''/'''Sankaku Trampoline''', "Triangular Trampoline")
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| *Page 56
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| **Topple Rock = ドミノ岩 ('''''Domino Iwa''''', "Domino Rock")
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| **Flame wheel = ファイアホイール (''Faia Hoīru''/'''Fire Wheel''')
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| **Knuckle/Fist = ファイアナックル (''Faia Nakkuru''/'''Fire Knuckle''')
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| **Small thundercloud = ビリビリ雲 ('''''Biribiri Kumo''''', "Shocking Cloud")
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|
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| That list does not include names that are marked as unofficial, are known through another source (e.g., [[Lifting Shabon]]), or for which an official English name already exists. {{User:Jdtendo/sig}} 05:47, January 10, 2024 (EST)
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|
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| == More English enemy names confirmed ==
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|
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| https://topics.nintendo.co.jp/article/f6d2505a-dd79-410d-b350-b2b2036213f0?utm_source=twitter&utm_medium=social&utm_content=20240126&utm_campaign=topics
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|
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| In this article, of all things.
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|
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| Let's see...
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|
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| Trompette (tall mushroom things)
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|
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| Rift Mario
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|
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| Sluglug (underwater enemies in pipes)
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|
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| Snortoise (underwater turtles)
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|
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| Shoomp (sliding Thwomp-likes)
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|
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| Gamboo (bamboo-like enemies)
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|
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| Serpont (snake enemies in pots)
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|
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| Noknok (monster doors)
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|
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| That's about it so far. It also says "Part 1" in the title of this article, so expect the rest later.[[Special:Contributions/67.181.156.89|67.181.156.89]] 06:07, January 26, 2024 (EST)
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| :The pages had already been moved. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 10:56, January 26, 2024 (EST)
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| :The [https://topics.nintendo.co.jp/article/3c24e9ec-6583-401a-a5ab-818180c2c0a8 second part] adds Condrop (Hakondoru), Baboom (Hanabihei), Zip-Zap (Biripyon), Whohoo (Houhou), Li'l Scorcher (Bōbō), Flying Mechakoopa (Hover Mechakoopa), Kerpop (Morocon), Lava Blobble (Rumble), and reconfirms Smogrin and Swirlypod. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 17:29, February 9, 2024 (EST)
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|
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| == Renders in enemy tables ==
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|
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| [[Super_Mario_Bros._Wonder#New_enemies]]
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|
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| As the uploader of these renders, I request we please do not use these renders in the enemy tables. Stick to screenshots or cropped screenshots, whichever works. {{User:Mario/sig}} 22:59, January 29, 2024 (EST)
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| :Taken care of. Is there any specific reason why you do not feel they should be there? (It's okay if you do not want to explain - I'm just curious.) - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 23:37, January 29, 2024 (EST)
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| ::I fear without a proper labeling scheme and how it's situated with official renders, it's easier to confuse these renders for being official. {{User:Mario/sig}} 23:42, January 29, 2024 (EST)
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| :::Jumping off this point, I'm not sure why the wiki is so committed to using game models as the main image in each individual enemy page. I feel like there is no other game where this is standard and it's common to simply use screenshots instead but everytime I put the screenshots as the images it gets changed sooner or later. Do you feel the same way for those pages, shouldn't the models be in the gallery and have the main image be a real game screenshot? I'm not sure where else to put this but this is topically related so there we go. — [[User:Qyzxf|Qyzxf]] ([[User talk:Qyzxf|talk]]) 15:29, February 2, 2024 (EST)
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| ::::Over time I have come to be pro screenshots, but I think they are sometimes integrated in ways that look messy, the subject is out of focus, or the visual fidelity is poor. For the 3D games like [[Super Mario Galaxy#Obects|Galaxy]] and [[Super Mario Sunshine#Obects|Sunshine]], I had integrated screenshots that are squared and in focus. I think the uniformity looks appealing, but that might just be saying more about me than anything else. But while screenshots are fine, I think models offer nice neutral displays in the same way 2D sprites do for the older games, and there are definitely contexts where that is preferred over a screenshot. You can still make out the general visual details/shape of a model or sprite when they are scaled down, whereas the subject of a screenshot sometimes gets warped too much. Others might feel differently though. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 18:58, February 2, 2024 (EST)
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| == Chilean page ==
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|
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| Here's the [https://www.nintendo.com/es-cl/store/products/super-mario-bros-wonder-switch/ Chilean page] of Super Mario Bros. Wonder released in October 20, 2023. [[Special:Contributions/181.160.100.169|181.160.100.169]] 16:23, July 7, 2024 (EDT)
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|
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| == Official challenges ==
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|
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| Probably worth mentioning the official challenges: https://www.nintendo.com/jp/topics/article/2c59f3fd-96a3-4d74-97e0-9e8ded48f46f, https://www.nintendo.com/jp/topics/article/aebecb02-d66b-4b71-903b-14c5ab98ad37 --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:49, November 24, 2024 (EST)
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