Editing Talk:Super Mario 64
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== Glitches == | == Glitches == | ||
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You miss... plotholes? You don't notice... errors? We like no missed imformation... ''rummmmble'' We like no unprinted facts... | You miss... plotholes? You don't notice... errors? We like no missed imformation... ''rummmmble'' We like no unprinted facts... | ||
Based on the reference, I guess you realised one of them is Eyerok. He asked who broke the seal & woke him, cleary implying that he had been sleep since ancient times, but it said that Bowser had given the power stars to his minions inside the walls. The other one was when Koopa The Quick says he is sad about losing to Mario (and the star is called rematch with Koopa the Quick), but what if you get there without beating Koopa the Quick first? | Based on the reference, I guess you realised one of them is Eyerok. He asked who broke the seal & woke him, cleary implying that he had been sleep since ancient times, but it said that Bowser had given the power stars to his minions inside the walls. The other one was when Koopa The Quick says he is sad about losing to Mario (and the star is called rematch with Koopa the Quick), but what if you get there without beating Koopa the Quick first? | ||
:Okay, first Eyerok might have meant Bowser might have came without waking him up (Although I can't imagine the heavyweight doing so) or Bowser broke the seal and fled, or even maybe Shifting sands is in some sort of time paradox, who knows! Koopa the Quick... I don't think there are enough stars to get to him time two without beating him time one... I'll have to double check. | |||
Comment: There definitely are enough stars to beat Koopa the Quick in THI before BOB. [[User:Larry the Hamster|Larry the Hamster]] ([[User talk:Larry the Hamster|talk]]) | Comment: There definitely are enough stars to beat Koopa the Quick in THI before BOB. [[User:Larry the Hamster|Larry the Hamster]] ([[User talk:Larry the Hamster|talk]]) | ||
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The Switch Cap Courses section states, "When one is ground-pounded, it causes the power-up to permanently become accessible within the Normal Courses." | The Switch Cap Courses section states, "When one is ground-pounded, it causes the power-up to permanently become accessible within the Normal Courses." | ||
It does not have to be ground pounded, Mario just has t stand/jump on it. I don't remember if just grabbing the edge of it works. | It does not have to be ground pounded, Mario just has t stand/jump on it. I don't remember if just grabbing the edge of it works. | ||