Editing Talk:Super Mario 64

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{{no forum talk}}
== Glitches ==
== Glitches ==


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could you add this glitch to the gliches article in super mario sixty-four? [[User:The real yoshi]]
could you add this glitch to the gliches article in super mario sixty-four? [[User:The real yoshi]]
I know this is an old conversation, but I think there could be 1 thing that lists the 120, 70, 50, 31, 16, 1 & 0 star glitches as well as the 1 key glitch. Just like how some glitches that fit together are arranged. {{User|SONIC123CDMANIA+&K(B&ATSA)}} 14:29, January 05, 2023 (CST)


== Storyline... error? ==
== Storyline... error? ==
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The peoples who made this should have a [[File:Broozer.png]] knock it down,don't you think? [[user:Super Spike]][[File:SpikeSMB3.gif]]
The peoples who made this should have a [[File:Broozer.png]] knock it down,don't you think? [[user:Super Spike]][[File:SpikeSMB3.gif]]
==finished game==
Ok check this out look at some parodys of super mario 64 or some other things and some of the star counters will have more that 120 on it like 121 or 122 on the original it's only 120! {{user|gamer2.1}}
:And this is supposed to tell us... what? - {{User:Edofenrir/sig}} 23:20, 26 September 2009 (EDT)
I don't know I just thought it might be intresting to know plus I was bored. {{user:gamer2.1/sig}}
:You know, talk pages are for discussions to improve the quality of the article. Mere comments rather belong to the [http://forum.mariowiki.com/index.php forum]. - {{User:Edofenrir/sig}} 18:56, 6 October 2009 (EDT)


==The Bro That Was to Be==
==The Bro That Was to Be==
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* [http://web.archive.org/web/20061217190100/http://www.ique.com/news/game_news_031118.htm iQue at web.archive]: "iQue神游机于2003年11月18日在中国上海试卖,五款全中文优秀游戏软件-神游马力欧、星际火狐、塞尔达传说-时光之笛、水上摩托、马力欧医生随首发套装同步上市,市场反响良好。". It mentiones the iQue Player, the 18 November 2003 and 5 games (Super Mario 64, Star Fox 64 AKA Lylat Wars, Zelda: Ocarina of Time, Wave Race 64 and Dr. Mario 64).
* [http://web.archive.org/web/20061217190100/http://www.ique.com/news/game_news_031118.htm iQue at web.archive]: "iQue神游机于2003年11月18日在中国上海试卖,五款全中文优秀游戏软件-神游马力欧、星际火狐、塞尔达传说-时光之笛、水上摩托、马力欧医生随首发套装同步上市,市场反响良好。". It mentiones the iQue Player, the 18 November 2003 and 5 games (Super Mario 64, Star Fox 64 AKA Lylat Wars, Zelda: Ocarina of Time, Wave Race 64 and Dr. Mario 64).
-[[User:Bernd|Bernd]] ([[User talk:Bernd|talk]]) 00:12, 29 April 2013 (EDT)
-[[User:Bernd|Bernd]] ([[User talk:Bernd|talk]]) 00:12, 29 April 2013 (EDT)
This is because the iQue games did come out before the system was released, but only for the N64. They didn't port them until the time that the iQue was made. -Essem


==Warpa==
==Warpa==
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==Dire, Dire Docks Course is missing in the course overview==
==Dire, Dire Docks Course is missing in the course overview==
http://www.mariowiki.com/Dire,_Dire_Docks
http://www.mariowiki.com/Dire,_Dire_Docks
{{unsigned|95.112.197.115}}
{{unsigned|‎95.112.197.115}}


==I Found A Mistake==
==I Found A Mistake==
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Does anybody know where I could get the ROM for the game without an emulator? I just want the ROM contents itself so I can see textures, listen to sounds and stuff.--[[User:NintendoFan369|NintendoFan369]] ([[User talk:NintendoFan369|talk]]) 12:51, 16 March 2014 (EDT)
Does anybody know where I could get the ROM for the game without an emulator? I just want the ROM contents itself so I can see textures, listen to sounds and stuff.--[[User:NintendoFan369|NintendoFan369]] ([[User talk:NintendoFan369|talk]]) 12:51, 16 March 2014 (EDT)


Search "SM64 Rom" on the browser you use. --[[User:LewisCat28]] 18:16, July 15, 2021 (EDT)
Google super mario 64 rom.--[[Special:Contributions/68.117.167.238|68.117.167.238]] 01:22, 1 July 2014 (EDT)
 
<s>That comment was made 7 Years ago, I think they found out a way by now.</s> [[User:Somethingone|Somethingone]] ([[User talk:Somethingone|talk]]) 18:29, July 15, 2021 (EDT)


==You Miss... Plotholes?==
==You Miss... Plotholes?==
You miss... plotholes? You don't notice... errors? We like no missed imformation... ''rummmmble''  We like no unprinted facts...
You miss... plotholes? You don't notice... errors? We like no missed imformation... ''rummmmble''  We like no unprinted facts...


Based on the reference, I guess you realised one of them is Eyerok. He asked who broke the seal & woke him, cleary implying that he had been sleep since ancient times, but it said that Bowser had given the power stars to his minions inside the walls. The other one was when Koopa The Quick says he is sad about losing to Mario (and the star is called rematch with Koopa the Quick), but what if you get there without beating Koopa the Quick first? {{unsigned|Mistop}}
Based on the reference, I guess you realised one of them is Eyerok. He asked who broke the seal & woke him, cleary implying that he had been sleep since ancient times, but it said that Bowser had given the power stars to his minions inside the walls. The other one was when Koopa The Quick says he is sad about losing to Mario (and the star is called rematch with Koopa the Quick), but what if you get there without beating Koopa the Quick first?


:Okay, first Eyerok might have meant Bowser might have came without waking him up (Although I can't imagine the heavyweight doing so) or Bowser broke the seal and fled, or even maybe Shifting sands is in some sort of time paradox, who knows! Koopa the Quick... I don't think there are enough stars to get to him time two without beating him time one... I'll have to double check. {{unsigned|Toadbrigade5}}
:Okay, first Eyerok might have meant Bowser might have came without waking him up (Although I can't imagine the heavyweight doing so) or Bowser broke the seal and fled, or even maybe Shifting sands is in some sort of time paradox, who knows! Koopa the Quick... I don't think there are enough stars to get to him time two without beating him time one... I'll have to double check.
 
Comment: There definitely are enough stars to beat Koopa the Quick in THI before BOB. [[User:Larry the Hamster|Larry the Hamster]] ([[User talk:Larry the Hamster|talk]])


== Shrug-like animation ==
== Shrug-like animation ==
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:::Hello? Anyone? NOT AGAIN THAT "NO REPLY" THING! {{User:MeerkatMario/sig}} 14:28, 1 October 2014 (EDT)
:::Hello? Anyone? NOT AGAIN THAT "NO REPLY" THING! {{User:MeerkatMario/sig}} 14:28, 1 October 2014 (EDT)
This animation is supposed to be when Mario has suceed a level and left it without his cap. He realize that his cap is missed and then shrug. SMG4, the youtuber which the video picture came from has probably made a cheat code to keeping the "Mario"'s cap during this animation.
This animation is supposed to be when Mario has suceed a level and left it without his cap. He realize that his cap is missed and then shrug. SMG4, the youtuber which the video picture came from has probably made a cheat code to keeping the "Mario"'s cap during this animation.
:Actually it was an animation swap cheat code. I have that too. {{User:MeerkatMario/sig}} 09:53, 13 July 2015 (EDT)
::So....? ''Super Mario 64'' Mario can shrug. He does shrug in ''Super Mario 64 DS''. Um, can we now have this case settled? I just don't want MeerkatMario get all nervous about this again... {{User:Bazooka Mario/sig}} 14:42, 13 July 2015 (EDT)
== Untitled ==
== Untitled ==
Does anyone know which enemies have 2D sprites as opposed to 3D renders? I believe the Pokey does, but I'm not sure about others. {{unsigned|Jdrawer}}
Does anyone know which enemies have 2D sprites as opposed to 3D renders? I believe the Pokey does, but I'm not sure about others. {{unsigned|Jdrawer}}
:Bob-ombs (the body, the head and the legs are models), Spindrift's head Dunno how can this be helpful, Mr. I, Amps , and the fire-shooting thing.. iirc they all use the same circle texture, just recolored. Also the bubble from BoB, the spider's body. And many more. Nintendo was clever with usage of sprites. Dunno how that could be possible.
:Bob-ombs (the body, the head and the legs are models), Spindrift's head Dunno how can this be helpful, Mr. I, Amps , and the fire-shooting thing.. iirc they all use the same circle texture, just recolored. Also the bubble from BoB, the spider's body. And many more. Nintendo was clever with usage of sprites. Dunno how that could be possible.
== SM84 Perfect Video from Japan ==
In Japan, there was an VHS tape released called "Super Mario 64 Perfect Video" (スーパーマリオ64パーフェクトビデオ) : http://www.amazon.co.jp/dp/B00005FZ3K/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=4PW1QCR16QDG&coliid=ITSMRNVEHWUG5 --[[User:John Pannozzi|John Pannozzi]] ([[User talk:John Pannozzi|talk]]) 17:23, 26 January 2016 (EST)
== Super Mario 64 Disk Version ==
Someone found a 64DD version of the game a few years ago. Sadly,the only differences I can notice is that it has 2 bugs that the normal version doesn't have and that the title screen says "Disk Version". Shouldn't it be mentioned here? {{unsigned|181.194.146.21}}
Yes, or have a page for this version. [[User:Perfection|Perfection]] ([[User talk: Perfection|talk]]) 21/01/2024, 16:35 (UTC)
== Where is the dive anywhere on this wiki? ==
You know Mario's jump dive? The one that allows for better movement horizontally? The one that appears in Super Mario 64 and Sunshine? I was wondering why there are no traces of its existence on this wiki. No mention of the dive?
{{unsigned|KingYoyo}}
:Yeah, that's strange. I added it in, though I thought it was added already. Huh. Also, please sign comments using three or four ~ {{User:Alex95/sig}} 11:08, 17 May 2016 (EDT)
== clam ==
we need clam in the enemy section
{{unsigned|161.97.140.17}}
:Ok. It has been added --{{User:Supermariofan67/sig}} 16:41, 15 March 2017 (EDT)
==Moves introduced==
I'm pretty sure crouching wasn't introduced in this game; it's been a ''Mario'' staple since ''Super Mario Bros.'' I'd replace that with diving instead, considering it's been in multiple 3D games. {{unsigned|173.73.52.141}}
All the moves introduced in ''[[Super Mario 64]]'':
1. [[Punch]], [[Punch]]x2, Kick, (Not for the combo part, since that part originated in [[Mario_Bros._(game)]], but for the midair part)
2. [[Ground Pound]],
3. [[Backflip]],
4. [[Sweep Kick]] (also known as Breakdance.), Jump Kick, [[Slide Kick]], [[Dive]],
5. [[Backward Somersault]],
6. [[Double Jump (consecutive)]].
--[[User:LewisCat28]] 20:24, July 15, 2021 (EDT)
==So long kinga Bowser==
Charles Martinet has stated on his Twitter that what Mario says when he throws Bowser is "So long kinga Bowser", yet the articles states it's "So long-a Bowser" in the Version Differences section under Audiovisual changes. Could someone change that? I swear he's said this before in some interviews and whatnot, but now we have it in writing. [https://twitter.com/CharlesMartinet/status/1122713913269710848 Source] [[User:Clone5184|Clone5184]] ([[User talk:Clone5184|talk]])
:I cannot for the life of me hear "[https://www.youtube.com/watch?v=Fl5ljaNNu7I kinga]". I think that may have been a joke answer a la Shigeru Miyamoto being Bowser Jr.'s mother. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 13:00, April 29, 2019 (EDT)
::I've always heard "So long, King Bowser!" or maybe "So long-a, King Bowser!" I think "kinga" is supposed to be "King-a", considering the improper usage of it in the tweet. I doubt Kinga is part of Bowser's name :P {{User:Alex95/sig}} 13:06, April 29, 2019 (EDT)
:::I heard "So long eh Bowser!" --{{User:FanOfYoshi/sig}} 13:07, April 29, 2019 (EDT)
::::It's gotta be "So long, King Bowser" or "So long [vague Italian sound] Bowser". I definitely can't hear both. Or it could be that Martinet actually recorded "kinga" but it was downsampled in-game beyond recognition. Who can say? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 13:15, April 29, 2019 (EDT)
:::::Probably the latter, given I cannot for the life of me imagine the word "King" sounding like he was saying the word "gay." [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:24, April 29, 2019 (EDT)
::::::I'm pretty sure it was the latter. {{User:Toadette the Achiever/sig}} 15:59, April 29, 2019 (EDT)
:::::::[https://twitter.com/katvespa/status/1122723891867033600 I found this as a response], it makes a bit of sense? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 16:04, May 1, 2019 (EDT)
:I found this somewhat related: out of nowhere, Charles Martinet recently contested Wario's settled [https://www.youtube.com/watch?v=2hcU8Yrqlqk "So ein Mist!"] as [https://twitter.com/CharlesMartinet/status/1324696764721541121 "Doh!  I missed!"] (I know there has been an appeasement attempt to say both are somehow correct, but color me skeptical because there simply isn't an [[tcrf:Mario Kart 64/Audio Differences#Wario|equivalent recording]] that we know of in these games). So, I guess I must be the one to ask: does Charles Martinet have a {{wp|false memory|reliable memory}} of the 90's? Or is he right, but Nintendo happens to have compressed his recordings beyond recognition ("So long kinga Bowser!") and never used an infamous replacement line ("Doh!  I missed!")? Or is he just having fun messing with fans? Could anything be done about it, or are our hands practically tied for now? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 08:55, November 19, 2020 (EST)
::I don't think there's much we can do right now without any other reliable sources. --{{User:Waluigi Time/sig}} 12:19, November 19, 2020 (EST)
:::This is mentioned on TVTropes' [https://tvtropes.org/pmwiki/pmwiki.php/Main/TrollingCreator Trolling Creator] page, which I guess means it's not meant to be taken seriously. (Side note: am I the only one who used to think it started with "'''Too''' long"?) <span style="font-family:Mario Party 2/3 Textbox">[[User:RickTommy|RickTommy]] ([[User talk:RickTommy|talk]])</span> 06:46, February 24, 2023 (EST)
::::When the voice clip is slowed down at 0.25, No one hears "king", right? It sounds more like "So long, gay Bowser!" [[User:Jake Lugo|Jake Lugo]] ([[User talk:Jake Lugo|talk]]) 22:28, March 5, 2024 (EST)
== Some kind of enemy/obstacle ==
I've found out something next to the [[Spindrift]]. It appears to be a light brown block with a face with swirly eyes. I'm not talking about the Tox Box I can't read, since one of the letters is blurry. I can't tell wether its name is Patta Block, or Batta Block. Does the Nintendo Power guide gives it a name? https://i.ebayimg.com/images/g/5Q0AAOSwLVZV4B2u/s-l1600.jpg --{{User:FanOfYoshi/sig}} 12:52, June 3, 2019 (EDT)
:That's [[Crazed Crate]]. {{User:TheDarkStar/sig}} 12:54, June 3, 2019 (EDT)
== iQue Player Version release date ==
This page states the iQue Player (Chinese) Version to be released on Nov 21, 2003. However, this game was avaliable as a pre-installed trial version on all iQue Player consoles since launch day, which is Nov 17, 2003.
Unlike future Nintendo digital demos where they only offer limited features, the iQue Player demos are full games with a play time limit, and thus it should be reasonable to infer that a full version should also be obtainable on the console's launch day.
Since there are no sources for the Nov 21st release, I have updated the release date to 11/17/03. I'd be happy to see the change reverted if proper source is avaliable.<br> [[User:H.N.K./H.N.K.]] 15:38,  2 September 2019 (GMT+8)
== Ending picture ==
Hello,
I recently completed Super Mario 64 (the N64 original ported to the Wii U VC, which is the only version of the game I have ever owned or played) and after the credits finished and a picture of a cake with Mario and Peach figurines on top, and "The End" displayed, I was not able to do anything. No buttons I pressed or joysticks I tilted would do anything. I tried waiting to no avail. The only way I could continue the game was to press "Reset" on the VC menu which did not save my progress of having won the game. Am I missing something or is this deliberate?
As an aside to this, I experience exactly the same thing after beating Wario in SML2 so I wonder if it was merely a standard of older games that the "The End" screen would not end until you turned off the console and you could not save. Having grown up in the Wii/DS era, I always found it standard for games to save your victory and to return you to the title screen after beating the game (e.g. Super Paper Mario, Super Mario Galaxy 1 & 2, Donkey Kong Country Retunrs.)
Thank you [[User:MiracleDinner|MiracleDinner]] ([[User talk:MiracleDinner|talk]]) 11:50, October 28, 2019 (EDT)
I'm pretty sure a lot of older games do that too, others I recall it with are ''Paper Mario'', ''Super Mario RPG'', the first two ''Kingdom Hearts'' games, and several others. [[User:Mario Sakuraba|Mario Sakuraba]] ([[User talk:Mario Sakuraba|talk]]) 11:59, October 28, 2019 (EDT)
:Yeah, that's pretty normal for games of that time. --{{User:Lord Grammaticus/sig}} 12:07, October 28, 2019 (EDT)
::Yep. When games said "The End" back then, they meant it. Though for future reference, you should ask game-related questions on our [[mb:|forums]]. {{User:Alex95/sig}} 13:19, October 28, 2019 (EDT)
:::Thanks for the replies, sorry for putting this in the wrong place.[[User:MiracleDinner|MiracleDinner]] ([[User talk:MiracleDinner|talk]]) 14:01, October 28, 2019 (EDT)
== Valid references? ==
Are the first two references, being GameFAQs and Edge, valid references? The GameFAQs lists seem to be subjective by the community rather than established editors (and the list the reference is talking about is no longer on that page). {{User:Alex95/sig}} 17:39, March 5, 2020 (EST)
Not anymore, so I'm attempting to remove them. --[[User:LewisCat28]] 19:13, July 15, 2021 (EDT)
== Not First 3D Mario game? ==
Before Super Mario 64, there was Super Mario Kart and Super Mario RPG: Legend of the Seven Stars. I believe the thing should say "first 3D Mario platforming game" and not "first 3D Mario game." The "Mario game" text currently links to the "Mario franchise" page, which makes it more misleading. [[Special:Contributions/73.231.94.78|73.231.94.78]] 23:21, June 23, 2020 (EDT)
:Mode 7 is not true 3D, as while there is some polygon manipulation, they are still flat shapes, ie how Yoshi's Island large entities work. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:09, June 24, 2020 (EDT)
== Issue in controls ==
For some reason, when showing the controls for Classic Controller and the Wii U Game Pad, the left control stick is shown to act as the C-button equivalents, while it is in fact the right sticks that are said equivalents by default. Can this get fixed with the correct inputs? Thanks! [[Special:Contributions/142.227.185.30|142.227.185.30]]
Done. --[[User:LewisCat28]] 18:37, July 15, 2021 (EDT)
== Super Mario Bros. 3 ==
I think Super Mario Bros. 3 should be added to the references to other games section because the regular battle theme sounds similar to the Dark Land theme from this game {{unsigned|80.57.88.144}}
I don't see the resemblance. --[[User:LewisCat28]] 18:34, July 15, 2021 (EDT)
== Super Mario 64 Shindou Version ==
Hey guys I know my last petition was a bust because the N64DD port of SM64 wasn't different enough from Mario 64 to get it's own article but this version is. Super Mario 64 Shindou Version was released, has lots of info on it,has many bug fixes including the infamous backwards long jump, added rumble pak compability and an Easter egg on the title screen. That's why I think it deserves it's own article. [[User:I&#39;manumber1|I&#39;manumber1]] ([[User talk:I&#39;manumber1|talk]]) 16:28, January 5, 2022 (EST)
:I think the section on it is fine, considering it's also the revision used and patched for ''Super Mario 3D All-Stars'' and it's treated as ''Super Mario 64''. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 16:32, January 5, 2022 (EST)
::I should probably give this to you straight: We split different versions of games if it's a full-on remake or a re-release to another console (such as many of the Wii U to Switch ports we have articles on). Super Mario 64 Shindou is more like an update to the original game that still doesn't have many significant differences for a split and like LTL said is treated simply as Super Mario 64 in 3D All-Stars. {{User:Swallow/sig}} 16:40, January 5, 2022 (EST)
== Bosses and "bosses" ==
So there's a little inconsistency as to what constitutes the bosses in this game. Big Bob-omb, Whomp King, Eyerok, and Wiggler all have shared boss music, dialogue upon beginning and defeat, and grant a star upon defeat, Bowser is the same but with different music and rewards (and so is still in the same boat), but Big Boo, Big Mr. I, Big Bully, and Chill Bully all lack a musical cue or dialogue (unless you count the dialogue in "Go on a Ghost Hunt," which I always assumed was the normal Boos you were defeating), but still give a star upon defeat. While the lack on music could be said to be due to to them being scaled-up versions of normal enemies, the same could be said for the Whomp King.
Anyways, currently every enemy that spawns a star upon defeat is listed as a boss save for one. I'm not talking about Chain Chomp, Klepto, or Ukkiki, since those aren't actually "defeated" nor do they "spawn" the star. I'm talking about the group of Big Fire Piranhas in "Pluck the Piranha Flower." Sure, there's [https://tvtropes.org/pmwiki/pmwiki.php/Main/WolfpackBoss a lot of them], but there's not really anything differentiating how that mission functions compared to any of the other music-less "bosses." I suppose what I'm saying is that we should either consider the Piranha Flowers a group boss or stop considering the other music- and dialogue-lacking ones bosses. Personally, I'm more for the former. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:00, March 15, 2022 (EDT)
:[https://web.archive.org/web/19980224194038/http://www.nintendo.com/n64/super_mario64/bosses.html This page] considers them one of the game's mini-bosses, which is basically everything except the three Bowser fights (overlooking Big Mr. I and Eyerok), so I'm in agreement. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 20:40, March 15, 2022 (EDT)
== Synth info ==
I noticed that in the "Soundtrack" section, there's some old and inaccurate info about what Kondo used to score the game (for example, he never used Orchestral Family). There's no way to edit the article, so I just thought I'd mention it here. [[User:NGurkan|NGurkan]] ([[User talk:NGurkan|talk]]) 14:29, March 22, 2022 (CET)
== Featured on Wikipedia ==
On the 29th of September, 2022, ''Super Mario 64'' was featured on the main page on {{wp|Main Page|Wikipedia}}.
Should this be included in the introduction, the Trivia section, or somewhere else? This was signed by [[User:NintendoFan08|NintendoFan08]] 14:36, November 8, 2022 (EST)
:I don't think this would be relevant to our coverage. {{User:Swallow/sig}} 14:39, November 8, 2022 (EST)
::No, Wikipedia has featured articles just like us, and Super Mario 64 happens to be one of them, so it cycled through. It's not anything noteworthy or worth covering. --{{User:Waluigi Time/sig}} 15:14, November 8, 2022 (EST)
== 2 things. ==
1. The Ique version is kinda tricky for some of its details. 2. It's So long, gay Bowser! {{User|SONIC123CDMANIA+&K(B&ATSA)}} 14:44, February 9, 2023 (CST)
:3. What version does N64-NSO use? (NSO = Nintendo Switch Online) (Related to SMA4 question) {{User|SONIC123CDMANIA+&K(B&ATSA)}} 14:32, March 6, 2023 (CST)
::Hello? Ugh, I heard of this happening, but this happening to me is just EW! Please awnser this question and the SMA4 question. It would make me happy. {{User|SONIC123CDMANIA+&K(B&ATSA)}} 08:13, March 16, 2023 (CST)
== Minor Inaccuracy on the topic of Cap Switches ==
The Switch Cap Courses section states, "When one is ground-pounded, it causes the power-up to permanently become accessible within the Normal Courses."
It does not have to be ground pounded, Mario just has t stand/jump on it. I don't remember if just grabbing the edge of it works. {{unsigned|Larry the Hamster}}
:Fixed. {{User:Mario jc/sig}} 00:45, December 1, 2024 (EST)
== Sound effect used from Hotel Mario ==
There's a sound effect recycled from Hotel Mario where Mario gets vacuumed up the pipe. In Super Mario 64, the same sound effect can be heard when entering a Warp Pipe. [[User:Gorilli09|Gorilli09]] ([[User talk:Gorilli09|talk]]) 10:47, December 6, 2024 (EST)

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