Editing Talk:Spawning Point
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== Point? == | == Point? == | ||
See previous discussion above. When we cover game mechanics, it's usually mechanics that are specific to the ''Mario'' franchise, such as [[Action Command]]s, or things that can be encountered through '''normal''' gameplay, like [[Out of Bounds]]. This seems to follow the same set-up as the [[Loading zone]] ([[Talk:Loading zone|discussion on that here]]) page that was created and ultimately deleted some time ago; it's here to describe how certain glitches work. {{User:Alex95/sig}} 12:21, 8 October 2017 (EDT) | See previous discussion above. When we cover game mechanics, it's usually mechanics that are specific to the ''Mario'' franchise, such as [[Action Command]]s, or things that can be encountered through '''normal''' gameplay, like [[Out of Bounds]]. This seems to follow the same set-up as the [[Loading zone]] ([[Talk:Loading zone|discussion on that here]]) page that was created and ultimately deleted some time ago; it's here to describe how certain glitches work. {{User:Alex95/sig}} 12:21, 8 October 2017 (EDT) | ||
:[[ | :[[forum:37722|Counterpoint]]. {{User:Time Turner/sig}} 12:22, 8 October 2017 (EDT) | ||
::I'm totally on Time Turner's side. Maybe I'll need to recreate the Loading Zone page too when I continue my work on the glitches page. [[User:Semako|Semako]] ([[User talk:Semako|talk]]) 12:42, 8 October 2017 (EDT) | ::I'm totally on Time Turner's side. Maybe I'll need to recreate the Loading Zone page too when I continue my work on the glitches page. [[User:Semako|Semako]] ([[User talk:Semako|talk]]) 12:42, 8 October 2017 (EDT) | ||
:::To add onto this, the way that items and other subjects spawn in ''Super Mario 64'' is entirely relevant and determines a lot about how the game operates. We don't merge away enemies and items that only have one appearance, so I don't see why game mechanics should be treated differently. This page could even be expanded to include how spawning works in other games. {{User:Time Turner/sig}} 14:06, 8 October 2017 (EDT) | :::To add onto this, the way that items and other subjects spawn in ''Super Mario 64'' is entirely relevant and determines a lot about how the game operates. We don't merge away enemies and items that only have one appearance, so I don't see why game mechanics should be treated differently. This page could even be expanded to include how spawning works in other games. {{User:Time Turner/sig}} 14:06, 8 October 2017 (EDT) | ||
::::Okay, I'm all for expanding on information. I just want to make sure that non-Mario-relevant pages go ''too'' in depth, you know? If the page is meant purely to describe glitches, I think it might work better on the [[Glitch]] page, that lists descriptions for how things are done. {{User:Alex95/sig}} 14:12, 8 October 2017 (EDT) | ::::Okay, I'm all for expanding on information. I just want to make sure that non-Mario-relevant pages go ''too'' in depth, you know? If the page is meant purely to describe glitches, I think it might work better on the [[Glitch]] page, that lists descriptions for how things are done. {{User:Alex95/sig}} 14:12, 8 October 2017 (EDT) |