Editing Talk:Skull switch
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For the record, Skull Switch isn't conjectural. From the New Super Mario Bros. Nintendo Power guide: "When [Bowser] appears, simply hop onto the platform, use a long jump to leap over him, and hit the bridge-retracting skull switch." (page 26) Later, "[...] so it may be easier to dodge for a while until Bowser does a high jump, then dash beneath him to the skull switch." (page 110) Later still, "They're easier to dodge if you're farther back, but you'll need to stay fairly close to your foe so you can dash to the skull switch when Bowser jumps." (page 118) Just thought I'd throw that out there. {{User:Time Turner/sig}} | For the record, Skull Switch isn't conjectural. From the New Super Mario Bros. Nintendo Power guide: "When [Bowser] appears, simply hop onto the platform, use a long jump to leap over him, and hit the bridge-retracting skull switch." (page 26) Later, "[...] so it may be easier to dodge for a while until Bowser does a high jump, then dash beneath him to the skull switch." (page 110) Later still, "They're easier to dodge if you're farther back, but you'll need to stay fairly close to your foe so you can dash to the skull switch when Bowser jumps." (page 118) Just thought I'd throw that out there. {{User:Time Turner/sig}} | ||
:Then, the conjectural name template should be remove from that [[ | :Then, the conjectural name template should be remove from that [[Skull Switch|page]].--{{User:LudwigVon/sig}}Β 19:38, 1 June 2016 (EDT) | ||
::The ''SML'' switch also makes the boss itself self-destruct and open the sealed gate to the next kingdom behind it, which is fairly different from simply lowering Bowser's bridge or affecting the lava flow as the boss switches do in the ''NSMB'' games. Furthermore, here's a quote from that game's manual at the end of page 6: "''After Mario beats the boss of a world, he can enter the next world by stepping on the switch in front of the gate.''" So since it only has a generic description, I'd be more in favor of creating a separate "Switch (''Super Mario Land'')" article. I think I agree with moving the "''NSMBx''" ! Switch currently in the same article as the standard ''SMW'' version, though. Prima ''Wii'' guide calls it a ! Switch (page 171), so maybe split the info between something like "! Switch (object)" and "! Switch (goal)"? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 19:44, 1 June 2016 (EDT) | ::The ''SML'' switch also makes the boss itself self-destruct and open the sealed gate to the next kingdom behind it, which is fairly different from simply lowering Bowser's bridge or affecting the lava flow as the boss switches do in the ''NSMB'' games. Furthermore, here's a quote from that game's manual at the end of page 6: "''After Mario beats the boss of a world, he can enter the next world by stepping on the switch in front of the gate.''" So since it only has a generic description, I'd be more in favor of creating a separate "Switch (''Super Mario Land'')" article. I think I agree with moving the "''NSMBx''" ! Switch currently in the same article as the standard ''SMW'' version, though. Prima ''Wii'' guide calls it a ! Switch (page 171), so maybe split the info between something like "! Switch (object)" and "! Switch (goal)"? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 19:44, 1 June 2016 (EDT) |