Editing Talk:Rope
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==Split into Tightrope== | ==Split into Tightrope== | ||
{{ | {{SettledTPP}} | ||
{{ | {{ProposalOutcome|no consensus|9-9}} | ||
There is a number of issues with tightrope being included here. It is included in a really awkward and extremely clunky way in this article for seemingly no reason at all other than that it's a rope. This is evidenced by how the paragraph for the tightrope section opens like it already ''is'' its own article, even going to the lengths of boldfacing the first mention of a tightrope. This further makes it so that the article at its current state reads like two articles that are haphazardly glued together in a really awful manner. Upon a closer inspection of how the two subjects work mechanically within the frameworks of the games they're featured in, they don't even act similarly. The only resemblance to similarity is how the rope mentioned from ''Super Mario World'' wiggles from side to side but that is a really big stretch. Why this is allowed to be is beyond me, and this needs a change. | There is a number of issues with tightrope being included here. It is included in a really awkward and extremely clunky way in this article for seemingly no reason at all other than that it's a rope. This is evidenced by how the paragraph for the tightrope section opens like it already ''is'' its own article, even going to the lengths of boldfacing the first mention of a tightrope. This further makes it so that the article at its current state reads like two articles that are haphazardly glued together in a really awful manner. Upon a closer inspection of how the two subjects work mechanically within the frameworks of the games they're featured in, they don't even act similarly. The only resemblance to similarity is how the rope mentioned from ''Super Mario World'' wiggles from side to side but that is a really big stretch. Why this is allowed to be is beyond me, and this needs a change. | ||
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== Merge the "tightrope" portion and other similar horizontal ropes to [[Wire]], rename that to "Rope (Horizontal)," and rename this to "Rope (Vertical)" == | == Merge the "tightrope" portion and other similar horizontal ropes to [[Wire]], rename that to "Rope (Horizontal)," and rename this to "Rope (Vertical)" == | ||
{{ | {{SettledTPP}} | ||
{{ | {{ProposalOutcome|passed|3-1-7-0|merge all here}} | ||
This one's a bit complicated. I consider "tightrope" and "wire" to be the same thing primarily because of ''[[Super Mario Sunshine]]'', where they can be both walked along and hung/spun from. I'd see that as a sort of "turning point" between how they worked, and the looser physics structure of ''Sunshine'' compared to later 3D games is also considerable. | This one's a bit complicated. I consider "tightrope" and "wire" to be the same thing primarily because of ''[[Super Mario Sunshine]]'', where they can be both walked along and hung/spun from. I'd see that as a sort of "turning point" between how they worked, and the looser physics structure of ''Sunshine'' compared to later 3D games is also considerable. | ||
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== Split bar or merge nail == | == Split bar or merge nail == | ||
{{ | {{SettledTPP}} | ||
{{ | {{ProposalOutcome|passed|1-6-2|Split Wire/Bar from rope}} | ||
[[File:MvDK NS Mario Swing.png|right|130px]] | [[File:MvDK NS Mario Swing.png|right|130px]] | ||
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', there are horizontal bars embedded into the sides of terrain that Mario can swing from. He is able to attain greater heights on the uppermost arch of a swing from a bar. Within the contexts of these games, this is a unique way of clinging and attaining height that is only shared with the [[trapeze]] (another type of horizontal bar), and not something like a [[pole]] or [[tree]]. These bars are currently under the article titled "[[nail]]", a name from the ''SMG2'' Prima guide, but this seems to be a conjectural or offhanded name, rather than a intentional localization choice from Nintendo. In Japanese, these bars are mentioned in the Shogakukan ''[[Super Mario Encyclopedia]]'' in both titles' Objects sections under the name 鉄棒 (''tetsubō''). This is the Japanese term for {{wp|Horizontal bar|high bars}}, rods one may see in gymnastics or circus acrobatics. This makes mechanical sense, as Mario swings from the "nails" in ''SMG'' and ''SMG2'' the same way a performer would. It is a discrete function. | In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', there are horizontal bars embedded into the sides of terrain that Mario can swing from. He is able to attain greater heights on the uppermost arch of a swing from a bar. Within the contexts of these games, this is a unique way of clinging and attaining height that is only shared with the [[trapeze]] (another type of horizontal bar), and not something like a [[pole]] or [[tree]]. These bars are currently under the article titled "[[nail]]", a name from the ''SMG2'' Prima guide, but this seems to be a conjectural or offhanded name, rather than a intentional localization choice from Nintendo. In Japanese, these bars are mentioned in the Shogakukan ''[[Super Mario Encyclopedia]]'' in both titles' Objects sections under the name 鉄棒 (''tetsubō''). This is the Japanese term for {{wp|Horizontal bar|high bars}}, rods one may see in gymnastics or circus acrobatics. This makes mechanical sense, as Mario swings from the "nails" in ''SMG'' and ''SMG2'' the same way a performer would. It is a discrete function. | ||
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:::Not on-hand. It's cited on the page itself, though. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:12, February 22, 2024 (EST) | :::Not on-hand. It's cited on the page itself, though. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:12, February 22, 2024 (EST) | ||
::::Ah, I see. Thank you. On [https://www.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf page 4]. I suspect they are still intended to be the same object if the Japanese site is comfortable using 鉄棒, and they remain mechanically and visually comparable. However, if contentious, the proposal could be narrowed to just the "horizontal bars" from ''SMG'', ''SMG2'', and ''SMO''. In that case I would still need to use the article name "Bar", which currently redirects to here to "rope". - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:29, February 22, 2024 (EST) | ::::Ah, I see. Thank you. On [https://www.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf page 4]. I suspect they are still intended to be the same object if the Japanese site is comfortable using 鉄棒, and they remain mechanically and visually comparable. However, if contentious, the proposal could be narrowed to just the "horizontal bars" from ''SMG'', ''SMG2'', and ''SMO''. In that case I would still need to use the article name "Bar", which currently redirects to here to "rope". - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:29, February 22, 2024 (EST) | ||
:::::I also want to point out the {{ | :::::I also want to point out the {{media link|Mario Spin.jpg|artwork}} for the ropes in DK94 appears more rigid, though in-game it's far less clear as they are just lines pointing in different directions. They also appear in varying lengths in both it and MvsDK, being functionally similar to the Sunshine ropes (not to mention that they all are able to have Sparks travelling on them...) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:35, February 22, 2024 (EST) | ||
::::::I did not think the artwork was relevant because rope can be made out of a lot of different things, and would appear straight when taught, which is the context with which Mario can perform a Wire Jump in the GB ''Donkey Kong''. Wire Traps are called Sparkies in Japan and I understood that they only move along ropes, not metal bars. However, you bring up good points considering how the objects in ''Mvs.DK'' are not exclusively depicted as metal bars, and are incorperated in-game at various lengths and angles. ''MvDK'' wwas developed by an American team that probably intended for them to always be seen as "wires". Tetsubō being on the Japanese site could have been a misinterpretation of the object. I incorporated a third option above that would leave the rope article alone. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 12:52, February 23, 2024 (EST) | ::::::I did not think the artwork was relevant because rope can be made out of a lot of different things, and would appear straight when taught, which is the context with which Mario can perform a Wire Jump in the GB ''Donkey Kong''. Wire Traps are called Sparkies in Japan and I understood that they only move along ropes, not metal bars. However, you bring up good points considering how the objects in ''Mvs.DK'' are not exclusively depicted as metal bars, and are incorperated in-game at various lengths and angles. ''MvDK'' wwas developed by an American team that probably intended for them to always be seen as "wires". Tetsubō being on the Japanese site could have been a misinterpretation of the object. I incorporated a third option above that would leave the rope article alone. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 12:52, February 23, 2024 (EST) | ||