Editing Talk:Rival

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::I think the best course is making a separate article for rubber banding AI that concerns the use of this mechanic outside of the rival system. In a [https://www.marioboards.com/threads/37722/ thread] started by {{User|Glowsquid}}, where he originally proposed the creation of a Rival/Rubber Banding page, {{User|Mister Wu}} linked to a [https://patents.google.com/patent/US7278913 patent] for a GameCube racing game program (presumably relevant to ''[[Mario Kart: Double Dash!!]]'') in which CPU-controlled drivers are given a different driving performance based on the position of their target, i.e. the player. I am not knowledgeable on whether ''Double Dash!!'' uses a rival system since I've never played the game, but this article at least seems to imply it does not, and with the isolated instances of rubber banding seen in ''Mario Kart Wii'' and ''Tour'', I think it's safe to consider it an independent game mechanic and not just an asset to the rival system. {{User:Koopa con Carne/Sig}} 13:28, December 22, 2020 (EST)
::I think the best course is making a separate article for rubber banding AI that concerns the use of this mechanic outside of the rival system. In a [https://www.marioboards.com/threads/37722/ thread] started by {{User|Glowsquid}}, where he originally proposed the creation of a Rival/Rubber Banding page, {{User|Mister Wu}} linked to a [https://patents.google.com/patent/US7278913 patent] for a GameCube racing game program (presumably relevant to ''[[Mario Kart: Double Dash!!]]'') in which CPU-controlled drivers are given a different driving performance based on the position of their target, i.e. the player. I am not knowledgeable on whether ''Double Dash!!'' uses a rival system since I've never played the game, but this article at least seems to imply it does not, and with the isolated instances of rubber banding seen in ''Mario Kart Wii'' and ''Tour'', I think it's safe to consider it an independent game mechanic and not just an asset to the rival system. {{User:Koopa con Carne/Sig}} 13:28, December 22, 2020 (EST)
:::Double Dash has a rival system of some sort: in higher CC's, heavyweight opponents are almost always your opponents, while middleweight is extremely rare, while lightweights are never your opponent. {{User:Ray Trace/sig}} 14:52, December 22, 2020 (EST)
:::Double Dash has a rival system of some sort: in higher CC's, heavyweight opponents are almost always your opponents, while middleweight is extremely rare, while lightweights are never your opponent. {{User:Ray Trace/sig}} 14:52, December 22, 2020 (EST)
== Swapped Rivals ==
The article features the following line "Mario Kart 8 Deluxe uses the same system, although some existing rivals have been swapped, and more characters have been given rivals." However comparing the charts there don't appear to be any changes to which characters are rivals, just where there are in the selection grid. Even if some have been changed it may be worthwhile to list out which ones as there don't appear to be many changes. [[User:BurningMonarch|BurningMonarch]] ([[User talk:BurningMonarch|talk]]) 19:12, August 1, 2024 (EDT)

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