Editing Talk:Rival

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== Rubber banding in ''Mario Kart Tour'' ==
== Rubber banding in ''Mario Kart Tour'' ==


{{talk}}
''Mario Kart Tour'' features a [[Vs. Mega|type of bonus challenge]] where you race against a large driver on a given course. While the game does not treat them as "rivals" in the sense made plain by this page, these large opponents heavily [https://youtu.be/2odQ5T6BInY?t=475 exhibit] [https://youtu.be/79i2tvgAW0Y?t=57 rubber banding] and I was wondering whether it would be appropriate for this page to make note of it. {{User:Koopa con Carne/Sig}} 00:23, December 22, 2020 (EST)
''Mario Kart Tour'' features a [[Vs. Mega|type of bonus challenge]] where you race against a large driver on a given course. While the game does not treat them as "rivals" in the sense made plain by this page, these large opponents heavily [https://youtu.be/2odQ5T6BInY?t=475 exhibit] [https://youtu.be/79i2tvgAW0Y?t=57 rubber banding] and I was wondering whether it would be appropriate for this page to make note of it. {{User:Koopa con Carne/Sig}} 00:23, December 22, 2020 (EST)
:Wouldn't that put them on the same boat as some tournament AI in Mario Kart Wii? Because Mario Kart Wii uses a file called "aiparam" that also jacks up CPU difficulty in tracks if implemented, and its use is only for boss opponents in tournament mode. {{User:Ray Trace/sig}} 02:43, December 22, 2020 (EST)
:@Koopa con Carne I can see the theory behind putting the info on this page, but I personally think that it would be better off on the [[Vs. Mega]] page, especially after seeing what Ray Trace said relating to ''Mario Kart Wii''. That being said however, it could be worth creating a new section on this page with <code><nowiki>{{main|Vs. Mega}}</nowiki></code> mentioning this… {{User:HappyToad/sig}} 03:55, December 22, 2020 (EST)
::I think the best course is making a separate article for rubber banding AI that concerns the use of this mechanic outside of the rival system. In a [https://www.marioboards.com/threads/37722/ thread] started by {{User|Glowsquid}}, where he originally proposed the creation of a Rival/Rubber Banding page, {{User|Mister Wu}} linked to a [https://patents.google.com/patent/US7278913 patent] for a GameCube racing game program (presumably relevant to ''[[Mario Kart: Double Dash!!]]'') in which CPU-controlled drivers are given a different driving performance based on the position of their target, i.e. the player. I am not knowledgeable on whether ''Double Dash!!'' uses a rival system since I've never played the game, but this article at least seems to imply it does not, and with the isolated instances of rubber banding seen in ''Mario Kart Wii'' and ''Tour'', I think it's safe to consider it an independent game mechanic and not just an asset to the rival system. {{User:Koopa con Carne/Sig}} 13:28, December 22, 2020 (EST)
:::Double Dash has a rival system of some sort: in higher CC's, heavyweight opponents are almost always your opponents, while middleweight is extremely rare, while lightweights are never your opponent. {{User:Ray Trace/sig}} 14:52, December 22, 2020 (EST)
== Swapped Rivals ==
The article features the following line "Mario Kart 8 Deluxe uses the same system, although some existing rivals have been swapped, and more characters have been given rivals." However comparing the charts there don't appear to be any changes to which characters are rivals, just where there are in the selection grid. Even if some have been changed it may be worthwhile to list out which ones as there don't appear to be many changes. [[User:BurningMonarch|BurningMonarch]] ([[User talk:BurningMonarch|talk]]) 19:12, August 1, 2024 (EDT)

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