Editing Talk:Rammerhead
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== Big and small variants == | == Big and small variants == | ||
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Should these be treated as size variants, color variants, or both? Do they have different objects at least? --{{User:FanOfYoshi/sig}} 13:30, April 29, 2019 (EDT) | Should these be treated as size variants, color variants, or both? Do they have different objects at least? --{{User:FanOfYoshi/sig}} 13:30, April 29, 2019 (EDT) | ||
:Also, are they treated as separate enemies in the Prima guide? --{{User:FanOfYoshi/sig}} 07:16, April 30, 2019 (EDT) | :Also, are they treated as separate enemies in the Prima guide? --{{User:FanOfYoshi/sig}} 07:16, April 30, 2019 (EDT) | ||
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:::::::::Then what do we do about other sized enemies? It could potentially open up a can of worms for merging sized variants of enemies. --{{User:FanOfYoshi/sig}} 11:59, July 6, 2019 (EDT) | :::::::::Then what do we do about other sized enemies? It could potentially open up a can of worms for merging sized variants of enemies. --{{User:FanOfYoshi/sig}} 11:59, July 6, 2019 (EDT) | ||
::::::::::As I have said before, unnamed size variations in 3D games are utterly inconsequential. Programming a model to be a different size is ''easy''. This ability was outright abused in the N64 and GCN eras. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:59, July 6, 2019 (EDT) | ::::::::::As I have said before, unnamed size variations in 3D games are utterly inconsequential. Programming a model to be a different size is ''easy''. This ability was outright abused in the N64 and GCN eras. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:59, July 6, 2019 (EDT) | ||