Editing Talk:Rammerhead

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== Big and small variants ==
== Big and small variants ==
{{talk}}
Should these be treated as size variants, color variants, or both? Do they have different objects at least? --{{User:FanOfYoshi/sig}} 13:30, April 29, 2019 (EDT)
Should these be treated as size variants, color variants, or both? Do they have different objects at least? --{{User:FanOfYoshi/sig}} 13:30, April 29, 2019 (EDT)
:Also, are they treated as separate enemies in the Prima guide? --{{User:FanOfYoshi/sig}} 07:16, April 30, 2019 (EDT)
:Also, are they treated as separate enemies in the Prima guide? --{{User:FanOfYoshi/sig}} 07:16, April 30, 2019 (EDT)
::The large Rammerhead is "<tt>Syumock</tt>" and the small one is "<tt>Syumock4M</tt>" internally. In the Prima guide, they are treated interchangeably, despite both sizes being pictured. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 22:46, June 2, 2019 (EDT)
:::Then, if they have separate models, should we split them? It'd be consistent with the [[Dragoneel]]s. --{{User:FanOfYoshi/sig}} 02:45, June 4, 2019 (EDT)
::::Does it needs a proposal, or it should go ahead? --{{User:FanOfYoshi/sig}} 10:43, June 24, 2019 (EDT)
:::::They seem more like redngreen Troopas to me, as the only model differences are the length of their clubs. I'd be fine with merging the Dragoneels. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:52, June 24, 2019 (EDT)
::::::Except that unlike the Rammerhead, the other variant of Dragoneel is not mentioned. --{{User:FanOfYoshi/sig}} 06:41, June 25, 2019 (EDT)
:::::::What about the blue Lava Bubble? --{{User:FanOfYoshi/sig}} 04:15, June 26, 2019 (EDT)
::::::::Those seem to both be mentioned since they both have art, but in that case they are ''literally'' a texture swap to look creepier. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:13, June 26, 2019 (EDT)
:::::::::Then what do we do about other sized enemies? It could potentially open up a can of worms for merging sized variants of enemies. --{{User:FanOfYoshi/sig}} 11:59, July 6, 2019 (EDT)
::::::::::As I have said before, unnamed size variations in 3D games are utterly inconsequential. Programming a model to be a different size is ''easy''. This ability was outright abused in the N64 and GCN eras. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:59, July 6, 2019 (EDT)
:::::::::::But then again, they are separated in the encyclopedia. --{{User:FanOfYoshi/sig}} 04:48, July 9, 2019 (EDT)
::::::::::::So are red and green Troopas. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:48, July 9, 2019 (EDT)
:::Where does the 4M part of the small one's internal name come from? [[User:Somethingone|Somethingone]] ([[User talk:Somethingone|talk]]) 08:01, January 19, 2022 (EST)
::::I'll probably dig up more, but it's probably something to do with measurements. There's files named "Trampoline4x4M", "Trampoline8x8M", "Trampoline16x16M", "BlockDisaster4x2M", "BlockRailStraight8M", "BobsledDashPanel4x4M", "ChorobonCube4M" (Fuzzy), "DisasterSpike9m". Anyhow, I don't think it's information particularly important to the wiki? (also above discussion says "programming a model to be a different scale is easy": not applicable in this case; we're dealing with two different models, though those meshes are easy edits as long as you either adjust UVs or have low detailed textures where uvs don't matter as much; programming different scales of models wouldn't even require two files) {{User:Bazooka Mario/sig}} 20:27, January 19, 2022 (EST)

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