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| == Maybe we should use the colors for elements. == | | == Maybe we should use the colors for elements. == |
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| As we all know, each character has one or two elements. We haven't listed any of them. Thus we aren't providing enough info. So to do this without being cluttered, how about we make Fire characters {{color link|red|Red}}, and etc? The doubles can be both colors-ish? | | As we all know, each character has one or two elements. We haven't listed any of them. Thus we aren't providing enough info. So to do this without being cluttered, how about we make Fire characters {{color-link|Red|red}}, and etc? The doubles can be both colors-ish? |
| Like {{color|red|[[Mario]]}} ({{color link|Blue|Penguin}}, {{color link|Green|Tanooki}} forms)... [[File:Toad-brigade model CTTT.png|35px|]][[User:toadbrigade5|<font color=red><big>'''Toad'''</big></font>]][[User talk:toadbrigade5| <small>and his</small><font color=grey> '''brigade!'''</font>]][[File:Toadette model CTTT.png|35px]] 18:46, 30 January 2015 (EST) | | Like {{color|[[Mario]]|red}} ({{color-link|Penguin|Blue}}, {{color-link|Tanooki|Green}} forms)... [[File:Toad-brigade model CTTT.png|35px|]][[User:toadbrigade5|<font color=red><big>'''Toad'''</big></font>]][[User talk:toadbrigade5| <small>and his</small><font color=grey> '''brigade!'''</font>]][[File:Toadette model CTTT.png|35px]] 18:46, 30 January 2015 (EST) |
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| == Kammy Koopa? == | | == Kammy Koopa? == |
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| :So far (in the author's playthrough anyway) Kamek's dialogue hasn't made any indication that he's gonna fight Mario or has been defeated (just Bowser Jr.) -- defeating the five Magikoopas in 8-Tower 2 doesn't trigger any cutscenes. Either he hasn't been fought yet, or is an unfought boss. --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 22:30, 11 May 2015 (EDT) | | :So far (in the author's playthrough anyway) Kamek's dialogue hasn't made any indication that he's gonna fight Mario or has been defeated (just Bowser Jr.) -- defeating the five Magikoopas in 8-Tower 2 doesn't trigger any cutscenes. Either he hasn't been fought yet, or is an unfought boss. --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 22:30, 11 May 2015 (EDT) |
| ::Yeah, I guess it could be possible that he may not be fought at all in the game. Might have to wait until the author plays further into the game to confirm. {{User:Smasher345/sig}} 23:02, 11 May 2015 (EDT) | | ::Yeah, I guess it could be possible that he may not be fought at all in the game. Might have to wait until the author plays further into the game to confirm. {{User:Smasher345/sig}} 23:02, 11 May 2015 (EDT) |
| :::Methinks it's better to wait for the North American release of the game. Considering the regional differences, "Kamek" as a name may be completely replaced with "Magikoopa" with the intention of having no characteric Kamek in the game. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|Talk]]) ([[User:SmokedChili/Thoughts Page|Thoughts]]) 05:14, 12 May 2015 (EDT)
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| == More Dry Bowser and a Hard Mode. ==
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| [https://www.youtube.com/watch?v=3qxsCk-4Sec This video] shows more footage of Dry Bowser and another set of worlds (a hard mode, maybe?). Clearing the new version of World 8 unlocks Dry Bowser (Dark/Fire) another Bowser (Dark/Water) and Peach with a Parasol (Light/Light). --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 00:59, 12 May 2015 (EDT)
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| == All characters ==
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| [https://www.youtube.com/watch?v=shBK2yt1pHA This video] shows every playable character in the game -- all 137. I'm wondering how we could rearrange the article now? --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 09:22, 18 May 2015 (EDT)
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| :I say fuse all the tables, list Mario and pals' forms simply as "Mario", "Super Mario" etc., and list all the characters in the numeric order, as well as possibly mention what is their designated role (leader, assist, boss etc.) We may also need an additional column for Awoken Skills. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|Talk]]) ([[User:SmokedChili/Thoughts Page|Thoughts]]) 15:33, 18 May 2015 (EDT)
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| == North American box art ==
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| This is the final North American box art, from Amazon.com:
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| [http://ecx.images-amazon.com/images/I/91etn-qmH-L._SL1500_.jpg]
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| --[[Special:Contributions/83.63.195.179|83.63.195.179]] 15:29, 23 May 2015 (EDT)
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| :Reuploaded. Thanks! {{User:Mario/sig}} 15:38, 23 May 2015 (EDT)
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| == Update planned ==
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| Not sure how this slipped under the radar, but apparently GungHo Online Entertainment is planning an [http://nintendoeverything.com/update-planned-for-puzzle-dragons-super-mario-bros-edition/ update] for this game. They mainly deal with more of Mario's forms -- [[Double Mario|Double]], [[Boomerang Mario|Boomerang]], [[Rock Mario|Rock]], [[Gold Mario|Gold]] and [[Metal Mario]] -- but no word as to when it will be released. --[[User:Zootalo|Zootalo]] ([[User talk:Zootalo|talk]]) 01:05, 19 November 2015 (EST)
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| == White Tanooki Mario??? ==
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| I have lost over fifteen lives on Roy's airship, and still Mario and Luigi do not become White Tanookis. I've actually browsed YouTube in search of White Tanooki gameplay footage in vain. Are they really in this game, and if so, shouldn't more specifics be given on how they appear? -{{User:YoshiFlutterJump/sig}} 00:27, 20 October 2017 (EDT)
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| : 6 Years late but: https://www.youtube.com/watch?v=EwwKxcbbTCc&list=PLbwh3iL6INb5pAix3r2rfHd1hb890EkH4&index=5, at 2:00, when the player loses his last life, he turns into White Tanooki Mario. [[User:PrincessPeachFan|PrincessPeachFan]] ([[User talk:PrincessPeachFan|talk]]) 20:15, March 2, 2023 (EST)
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| == Ambiguous sentence ==
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| <blockquote>
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| The player can force damage to go a a single enemy to selecting it with {{button|3ds|Padleftright}}, {{button|3ds|Stick}}, {{button|3ds|L}} or {{button|3ds|R}}.
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| </blockquote>
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| Can someone clarify this sentence a bit? --[[User:Dine2017|Dine2017]] ([[User talk:Dine2017|talk]]) 00:03, June 28, 2022 (EDT)
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| :It's probably a sort of targeting system where all damage is directed to a single enemy rather than spreading to various enemies by default. {{User:Bazooka Mario/sig}} 19:48, June 28, 2022 (EDT)
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| == Status Barrier ==
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| This should be both since Bind Barrier exists and the parabeetle cures status effects. Sure, Bind Barrier is an awoken skill but both the enemy and player can still use it. I feel an exeception should be made for "Status Barrier" in the "Status Effects" Section.{{unsigned|Ludwig's Apprentice}}
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