Editing Talk:Proto Piranha
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== Unused goop textures == | == Unused goop textures == | ||
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So what's the deal with the unused goop textures? Based on the reason 7feetunder gave for removing them from this page entirely ("''this is not unused content, the proto piranhas simply use the goop texture assigned to the level they appear in, and there just happen to be no proto piranhas in sirena or pianta. there's no parameter that controls it.''") I'm under the impression that the Proto Piranhas automatically use the goop textures associated with their locations, hence why we have them with unused Sirena Beach/Pianta Village textures. But he's also insistent that it's not something the Proto Piranhas are coded to do in the game at all, which would obviously be contradictory, and if that's the case, then where did these come from in the first place? Was someone just messing with the game and applying textures that don't belong? Basically I'd just like a more detailed explanation of exactly what's going on here. --{{User:Waluigi Time/sig}} 14:45, June 28, 2022 (EDT) | So what's the deal with the unused goop textures? Based on the reason 7feetunder gave for removing them from this page entirely ("''this is not unused content, the proto piranhas simply use the goop texture assigned to the level they appear in, and there just happen to be no proto piranhas in sirena or pianta. there's no parameter that controls it.''") I'm under the impression that the Proto Piranhas automatically use the goop textures associated with their locations, hence why we have them with unused Sirena Beach/Pianta Village textures. But he's also insistent that it's not something the Proto Piranhas are coded to do in the game at all, which would obviously be contradictory, and if that's the case, then where did these come from in the first place? Was someone just messing with the game and applying textures that don't belong? Basically I'd just like a more detailed explanation of exactly what's going on here. --{{User:Waluigi Time/sig}} 14:45, June 28, 2022 (EDT) | ||
:I'm not an expert but I think it works like this; | :I'm not an expert but I think it works like this; |