Editing Talk:Poltergust

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== Merge Poltergust 3000, Poltergust 5000 and Poltergust G-00 ==
== Merge Poltergust 3000, Poltergust 5000 and Poltergust G-00 ==
{{Proposal outcome|passed|6-16-3|Keep articles split and create a catch-all Poltergust article}}
 
{{TPP}}
Following the discussion above, this proposal aims to merge [[Poltergust 3000]], [[Poltergust 5000]] and [[Poltergust G-00]] into a single {{Fake link|Poltergust}} page.  
Following the discussion above, this proposal aims to merge [[Poltergust 3000]], [[Poltergust 5000]] and [[Poltergust G-00]] into a single {{Fake link|Poltergust}} page.  


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#{{user|Doc von Schmeltwick}} - Remembering all the names is annoying. Especially when you forget the first one is 3000 rather than 2000, so you end up at the kart trying to go to the ''Dark Moon'' one.
#{{user|Doc von Schmeltwick}} - Remembering all the names is annoying. Especially when you forget the first one is 3000 rather than 2000, so you end up at the kart trying to go to the ''Dark Moon'' one.
#{{User|Camwoodstock}} Makes sense to us. Per proposal.
#{{User|Camwoodstock}} Makes sense to us. Per proposal.
#{{User|EvieMaybe}} up until very recently i didn't know they shared a japanese name. even if they didn't, they're still closer to iterations on the same object, rather than completely separate items. per all! (edit: secondary choice)
#{{User|EvieMaybe}} up until very recently i didn't know they shared a japanese name. even if they didn't, they're still closer to iterations on the same object, rather than completely separate items. per all!


===Support (separate articles alongside catch-all Poltergust article)===
===Support (separate articles alongside catch-all Poltergust article)===
#{{User|Blinker}} Second option. Still beats the current organization.
#{{User|Blinker}} Second option. Still beats the current organization.
#{{User|Ray Trace}} This has been my choice since the start.
#{{User|Waluigi Time}} Per Ray Trace.
#{{User|TheFlameChomp}} I do not support completely merging the articles, but I think it would be fine to have a catch-all article too.
#{{User|Arend}} Per Ray Trace.
#{{User|SolemnStormcloud}} Per all.
#{{User|Camwoodstock}} Secondary option; while we think a merge is fine in this case, we're fine with there being a more general article as well.
#{{User|Tails777}} Per Ray Trace
#{{User|Sparks}} Per all.
#{{User|Nightwicked Bowser}} Per all
#{{User|Shadow2}} My opinion is still for "Oppose" but I'd rather move my vote here so that the vote isn't split enough to ruin the majority.
#{{User|EvieMaybe}} primary choice! after mulling it over this works the best
#{{User|Jdtendo}} Seems like the most reasonable option to me
#{{User|Mario}} I don't think the "their names are alike" is a valid reason to try to split. I view those numbers in the end like hardware iterations (with their own branches), similar to RTX series or iPhone series. It's why Poltergust 3000 in Luigi's Mansion 1 jumps to Poltergust 4000 in Mario Kart DS (I use 4 wheels = 4000 as a memory helping device) and then it jumps to Poltergust 5000 in Dark Moon. So things like RTX 30 series, RTX 40 series, RTX 50 series get their own pages. It makes sense if iterations of Poltergust get the similar treatment. Not to mention, these all look different from each other and have spinoffs iterate on the designs, which a merge is just gonna blur all together and create kind of a mess of a page that doesn't really have a clean continuity like the current setup. Just make an overarching article and keep these split articles.
#{{User|ThePowerPlayer}} Good choice!
#{{User|Technetium}} Per Mario.


===Oppose===
===Oppose===
#{{User|PrincessPeachFan}} No.
#{{User|PrincessPeachFan}} No.
#{{User|Ray Trace}} I still prefer letting each design have their own article while the general catch-all Poltergust article briefly summarizes their appearances ala [[Mario Circuit]]
#{{User|Shadow2}} No, they each have different functions and are therefore different, unique devices.
#{{User|Technetium}} Per Ray Trace.
#{{User|Sparks}} Per all.
#{{User|Arend}} Per Ray Trace and Shadow2.
#{{User|Waluigi Time}} Per Ray Trace.
#{{User|Nightwicked Bowser}} Per all
#{{User|Tails777}} I know I pretty much sounded like I'd support a merge and to a degree, I kinda still do. But I also kinda like Ray Trace's idea a bit more and Arend brings up a decent point too.
#{{User|Mario}} I don't think the "their names are alike" is a valid reason to try to split. I view those numbers in the end like hardware iterations (with their own branches), similar to RTX series or iPhone series. It's why Poltergust 3000 in Luigi's Mansion 1 jumps to Poltergust 4000 in Mario Kart DS (I use 4 wheels = 4000 as a memory helping device) and then it jumps to Poltergust 5000 in Dark Moon. So things like RTX 30 series, RTX 40 series, RTX 50 series get their own pages. It makes sense if iterations of Poltergust get the similar treatment. Not to mention, these all look different from each other and have spinoffs iterate on the designs, which a merge is just gonna blur all together and create kind of a mess of a page that doesn't really have a clean continuity like the current setup.
#{{User|PopitTart}} It seems silly to merge these explicitly distinguished devices which each have a different appearance, different capabilities, and different names. (Important to note: Luigi's Mansion 3 features the distinct version numbers in E-Gadd's schematics, regardless of language.) I agree with other opposers that creating a Poltergust umbrella article while keeping the individual articles would be favorable.
#{{User|PopitTart}} It seems silly to merge these explicitly distinguished devices which each have a different appearance, different capabilities, and different names. (Important to note: Luigi's Mansion 3 features the distinct version numbers in E-Gadd's schematics, regardless of language.) I agree with other opposers that creating a Poltergust umbrella article while keeping the individual articles would be favorable.
#{{User|Wonder Time!}} Per all, especially Ray Trace.
#{{User|Wonder Time!}} Per all, especially Ray Trace.
<s>#{{User|Ray Trace}} I still prefer letting each design have their own article while the general catch-all Poltergust article briefly summarizes their appearances ala [[Mario Circuit]]<br>#{{User|Arend}} Per Ray Trace and Shadow2.<br>#{{User|SolemnStormcloud}} Per all.<br>#{{User|Tails777}} I know I pretty much sounded like I'd support a merge and to a degree, I kinda still do. But I also kinda like Ray Trace's idea a bit more and Arend brings up a decent point too.
#{{User|SolemnStormcloud}} Per all.
<br>#{{User|Sparks}} Per all.
<br>#{{User|Nightwicked Bowser}} Per all
<br>#{{User|Shadow2}} No, they each have different functions and are therefore different, unique devices.
<br>#{{User|ThePowerPlayer}} Per all.
<br>#{{User|Technetium}} Per Ray Trace.</s>


===Comments===
===Comments===
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::::::::I mean, Luigi's Mansion 3 wasn't developed in Japan, so you're right, it isn't a '''localization''' quirk. Yes, each game introduces a new design for the Poltergust, which contextualizes the game's unique mechanics. They're still iterations of the same ''thing''. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 07:22, January 9, 2025 (EST)
::::::::I mean, Luigi's Mansion 3 wasn't developed in Japan, so you're right, it isn't a '''localization''' quirk. Yes, each game introduces a new design for the Poltergust, which contextualizes the game's unique mechanics. They're still iterations of the same ''thing''. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 07:22, January 9, 2025 (EST)
::::::::Luigi's Mansion 1 was developed in Japan, which is why I ''explicitly'' referred to the "version" of it in that game. That you assumed I also meant the LM3 one just shows how pointless this split is. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 09:09, January 9, 2025 (EST)
::::::::Luigi's Mansion 1 was developed in Japan, which is why I ''explicitly'' referred to the "version" of it in that game. That you assumed I also meant the LM3 one just shows how pointless this split is. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 09:09, January 9, 2025 (EST)
[[File:LM3 Poltergusts.png|thumb|300px]]
:::::::::Here is the image on the right. I don't like categorizing things as "localization quirk", these names aren't named in a vacuum without any oversight, they're brought back and forth between development teams, plus we don't know if Luigi's Mansion 3 was written with an English script or Japanese script first (possibly both at the same time with back and forth between the two teams) even though the game is developed by an American studio because ultimately the rights holder is still a Japanese publisher with all of upper management being there. Even regardless, most textures for posters aren't even in Japanese anyway, all the sponsors in the Mario Kart series [[Coco Burger|are]] [[Bullet Oil|written]] [[Fire Flower Oil|in]] [[Green Fuel|English]]. {{User:Ray Trace/sig}} 12:54, January 9, 2025 (EST)
::::::::::Again though, that is all for 3. The original "Obacuum" was from a JP-developed game, which is my point. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:16, January 9, 2025 (EST)


:Aside from what Waluigi Time stated (which I personally think is important here as well), I do think it's disingenuous to compare characters (which are supposed to be living people) to machines, so comparing Tanooki Mario and Yoshi (based entirely on gameplay changes alone) to the Poltergust line (in which there's at the very least an ''in-game justification'' why each model is different/upgraded) is just weird to me. As for F.L.U.D.D. in Smash Bros, its limits ''also'' stem from gameplay changes instead of lore changes (and heck, even if extra nozzles are implemented to make F.L.U.D.D. more lore-accurate, Mario would only have access to the default nozzle and the Hover Nozzle anyway, as the latter can only be swapped out with either of the remaining nozzles through [[Nozzle box|external means]]).<br>By this logic, might as well re-merge [[Ice Mario (Super Mario Galaxy)|Ice Mario]] with [[Ice Mario]] based on the fact that the former can use the latter's ability in ''[[Mario Kart Tour]]'', and the fact that they share all their international names across the board. Because if the Poltergust's different appearances, names and upgrades don't matter if the Japanese names are all the game, then Ice Mario's completely different appearance and ability in ''Super Mario Galaxy'' wouldn't matter, either. {{User:Arend/sig}} 14:15, January 8, 2025 (EST)
:Aside from what Waluigi Time stated (which I personally think is important here as well), I do think it's disingenuous to compare characters (which are supposed to be living people) to machines, so comparing Tanooki Mario and Yoshi (based entirely on gameplay changes alone) to the Poltergust line (in which there's at the very least an ''in-game justification'' why each model is different/upgraded) is just weird to me. As for F.L.U.D.D. in Smash Bros, its limits ''also'' stem from gameplay changes instead of lore changes (and heck, even if extra nozzles are implemented to make F.L.U.D.D. more lore-accurate, Mario would only have access to the default nozzle and the Hover Nozzle anyway, as the latter can only be swapped out with either of the remaining nozzles through [[Nozzle box|external means]]).<br>By this logic, might as well re-merge [[Ice Mario (Super Mario Galaxy)|Ice Mario]] with [[Ice Mario]] based on the fact that the former can use the latter's ability in ''[[Mario Kart Tour]]'', and the fact that they share all their international names across the board. Because if the Poltergust's different appearances, names and upgrades don't matter if the Japanese names are all the game, then Ice Mario's completely different appearance and ability in ''Super Mario Galaxy'' wouldn't matter, either. {{User:Arend/sig}} 14:15, January 8, 2025 (EST)
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:::That runs to my point: that's why I think a better idea is a Poltergust overview article but the individual models have their own because they're distinct enough to be treated as separate entities. {{User:Ray Trace/sig}} 02:00, January 9, 2025 (EST)
:::That runs to my point: that's why I think a better idea is a Poltergust overview article but the individual models have their own because they're distinct enough to be treated as separate entities. {{User:Ray Trace/sig}} 02:00, January 9, 2025 (EST)
::::Wouldn't such an article go against into "once and only once"? Every single appearance would be covered on two different pages, unlike [[Koopa Shell]], for example. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 06:34, January 9, 2025 (EST)
::::Wouldn't such an article go against into "once and only once"? Every single appearance would be covered on two different pages, unlike [[Koopa Shell]], for example. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 06:34, January 9, 2025 (EST)
:::::Not necessarily because the Poltergust article would just be a brief summary than an in-depth look at each iteration, similar to practically members of species or organizations such as [[Koopalings]] or [[Axem Rangers]]. {{User:Ray Trace/sig}} 12:59, January 9, 2025 (EST)
::::IDK, the "all functionally the same thing with game-exclusive power-ups added" point makes this situation feel like splitting Mario's Cap in different games where it has powered-up versions of it, in my opinion (like ''Land 2'' and ''64''). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:39, January 16, 2025 (EST)
:::::The ''Mario 64'' caps are a bad example, considering we have separate articles for the [[Metal Cap]], [[Wing Cap]], and [[Vanish Cap]]. Even then, the Bunny ears cap, the Raccoon ears cap and other caps are all ''transformations of the same object'', while the Poltergusts are different models that coexist as separate objects. It's honestly more comparable to if we split the HAMMAWHACK 2005 from ''The Thousand-Year Door'', from the [[Super Hammer]] page, except that unlike the Poltergust, the HAMMAWHACK is only alluded as a different name and model with powers in-text only (and only from a small portion at that), and is otherwise near identical to other Super Hammers in other games. {{User:Arend/sig}} 11:23, January 16, 2025 (EST)

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