Editing Talk:Poltergust
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== Merge Poltergust 3000, Poltergust 5000 and Poltergust G-00 == | == Merge Poltergust 3000, Poltergust 5000 and Poltergust G-00 == | ||
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{{TPP}} | |||
Following the discussion above, this proposal aims to merge [[Poltergust 3000]], [[Poltergust 5000]] and [[Poltergust G-00]] into a single {{Fake link|Poltergust}} page. | Following the discussion above, this proposal aims to merge [[Poltergust 3000]], [[Poltergust 5000]] and [[Poltergust G-00]] into a single {{Fake link|Poltergust}} page. | ||
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A very rough mockup of what this merge would look like can be found [[User:Blinker/Sandbox#Poltergust|here]]. | A very rough mockup of what this merge would look like can be found [[User:Blinker/Sandbox#Poltergust|here]]. | ||
'''Proposer''': {{User|Blinker}}<br> | '''Proposer''': {{User|Blinker}}<br> | ||
'''Deadline''': January 21, 2025, 23:59 GMT | '''Deadline''': January 21, 2025, 23:59 GMT | ||
===Support | ===Support=== | ||
#{{User|Blinker}} Per proposal. | #{{User|Blinker}} Per proposal. | ||
#{{User|Super Mario RPG}} Per proposal and the conservation above. | #{{User|Super Mario RPG}} Per proposal and the conservation above. | ||
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#{{user|Doc von Schmeltwick}} - Remembering all the names is annoying. Especially when you forget the first one is 3000 rather than 2000, so you end up at the kart trying to go to the ''Dark Moon'' one. | #{{user|Doc von Schmeltwick}} - Remembering all the names is annoying. Especially when you forget the first one is 3000 rather than 2000, so you end up at the kart trying to go to the ''Dark Moon'' one. | ||
#{{User|Camwoodstock}} Makes sense to us. Per proposal. | #{{User|Camwoodstock}} Makes sense to us. Per proposal. | ||
#{{User|EvieMaybe}} up until very recently i didn't know they shared a japanese name. even if they didn't, they're still closer to iterations on the same object, rather than completely separate items. per all! | #{{User|EvieMaybe}} up until very recently i didn't know they shared a japanese name. even if they didn't, they're still closer to iterations on the same object, rather than completely separate items. per all! | ||
=== | ===Oppose=== | ||
#{{User| | #{{User|PrincessPeachFan}} No. | ||
#{{User|Ray Trace}} | #{{User|Ray Trace}} I still prefer letting each design have their own article while the general catch-all Poltergust article briefly summarizes their appearances ala [[Mario Circuit]] | ||
#{{User|Shadow2}} No, they each have different functions and are therefore different, unique devices. | |||
#{{User|Technetium}} Per Ray Trace. | |||
#{{User|Sparks}} Per all. | |||
#{{User|Arend}} Per Ray Trace and Shadow2. | |||
#{{User|Waluigi Time}} Per Ray Trace. | #{{User|Waluigi Time}} Per Ray Trace. | ||
#{{User|Nightwicked Bowser}} Per all | #{{User|Nightwicked Bowser}} Per all | ||
#{{User| | #{{User|Tails777}} I know I pretty much sounded like I'd support a merge and to a degree, I kinda still do. But I also kinda like Ray Trace's idea a bit more and Arend brings up a decent point too. | ||
#{{User|Mario}} I don't think the "their names are alike" is a valid reason to try to split. I view those numbers in the end like hardware iterations (with their own branches), similar to RTX series or iPhone series. It's why Poltergust 3000 in Luigi's Mansion 1 jumps to Poltergust 4000 in Mario Kart DS (I use 4 wheels = 4000 as a memory helping device) and then it jumps to Poltergust 5000 in Dark Moon. So things like RTX 30 series, RTX 40 series, RTX 50 series get their own pages. It makes sense if iterations of Poltergust get the similar treatment. Not to mention, these all look different from each other and have spinoffs iterate on the designs, which a merge is just gonna blur all together and create kind of a mess of a page that doesn't really have a clean continuity like the current setup. | |||
#{{User|Mario}} I don't think the "their names are alike" is a valid reason to try to split. I view those numbers in the end like hardware iterations (with their own branches), similar to RTX series or iPhone series. It's why Poltergust 3000 in Luigi's Mansion 1 jumps to Poltergust 4000 in Mario Kart DS (I use 4 wheels = 4000 as a memory helping device) and then it jumps to Poltergust 5000 in Dark Moon. So things like RTX 30 series, RTX 40 series, RTX 50 series get their own pages. It makes sense if iterations of Poltergust get the similar treatment. Not to mention, these all look different from each other and have spinoffs iterate on the designs, which a merge is just gonna blur all together and create kind of a mess of a page that doesn't really have a clean continuity like the current setup. | |||
===Comments=== | ===Comments=== | ||
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:::::They're also not on their respective games' Poltergusts until they're physically added in the middle of the game. And when I say "same concept", I'm not just saying "oh, they're similar". I'm saying it's a recurring element. It's normal for recurring elements like this to change over time. If characters can have different abilities between games, why can't vacuum cleaners, you know? [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 07:56, January 8, 2025 (EST) | :::::They're also not on their respective games' Poltergusts until they're physically added in the middle of the game. And when I say "same concept", I'm not just saying "oh, they're similar". I'm saying it's a recurring element. It's normal for recurring elements like this to change over time. If characters can have different abilities between games, why can't vacuum cleaners, you know? [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 07:56, January 8, 2025 (EST) | ||
::::::Karts are a "Recurring element" in the Mario Kart series, so why not consolidate them all into a "Kart" page? Barrels are a recurring element in the DK games, let's just consolidate them into a "Barrel" page. <!--It's sarcasm, by the way-->[[User:Shadow2|Shadow2]] ([[User talk:Shadow2|talk]]) 18:43, January 8, 2025 (EST) | ::::::Karts are a "Recurring element" in the Mario Kart series, so why not consolidate them all into a "Kart" page? Barrels are a recurring element in the DK games, let's just consolidate them into a "Barrel" page. <!--It's sarcasm, by the way-->[[User:Shadow2|Shadow2]] ([[User talk:Shadow2|talk]]) 18:43, January 8, 2025 (EST) | ||
I was going to oppose, mainly on the basis that these are canonically different models and a merge makes it harder to know which one's appearing in a game since the Poltergust is a fairly recurring element, but I got an idea while I was writing my vote. Could the merged article have a list of appearances table that also says which of the three models shows up in that game? --{{User:Waluigi Time/sig}} 11:41, January 7, 2025 (EST) | I was going to oppose, mainly on the basis that these are canonically different models and a merge makes it harder to know which one's appearing in a game since the Poltergust is a fairly recurring element, but I got an idea while I was writing my vote. Could the merged article have a list of appearances table that also says which of the three models shows up in that game? --{{User:Waluigi Time/sig}} 11:41, January 7, 2025 (EST) | ||
:I don't see why not. That said, I'm also not sure why that's particularly necessary? Aside from the convenience, I suppose. The different names would still be used in each section, so it should be relatively simple to search in the article for instances of each name. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 12:51, January 7, 2025 (EST) | :I don't see why not. That said, I'm also not sure why that's particularly necessary? Aside from the convenience, I suppose. The different names would still be used in each section, so it should be relatively simple to search in the article for instances of each name. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 12:51, January 7, 2025 (EST) | ||
::I just think it'd be nice to preserve the at-a-glance ease of seeing all of a specific design's appearances in the TOC in some way without making readers dig through the whole history section to figure out which design is showing up. --{{User:Waluigi Time/sig}} 11:33, January 8, 2025 (EST) | ::I just think it'd be nice to preserve the at-a-glance ease of seeing all of a specific design's appearances in the TOC in some way without making readers dig through the whole history section to figure out which design is showing up. --{{User:Waluigi Time/sig}} 11:33, January 8, 2025 (EST) | ||
{{@|Ray Trace}} Could you explain why you'd prefer that? [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 07:52, January 8, 2025 (EST) | {{@|Ray Trace}} Could you explain why you'd prefer that? [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 07:52, January 8, 2025 (EST) | ||
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::::The Toyota example isn't a good one, considering all variants of the Toyota Sienna are in one page in Wikipedia. A better example is the iPhone variants. {{User:Ray Trace/sig}} 21:20, January 8, 2025 (EST) | ::::The Toyota example isn't a good one, considering all variants of the Toyota Sienna are in one page in Wikipedia. A better example is the iPhone variants. {{User:Ray Trace/sig}} 21:20, January 8, 2025 (EST) | ||
:::::I personally use the graphics cards as an example since they also use the thousands to denominate different iterations, see [[wikipedia:GeForce]]. The Poltergust isn't quite elaborate but it's the same kind of approach I'd do with the Poltergusts. {{User:Mario/sig}} 21:42, January 8, 2025 (EST) | :::::I personally use the graphics cards as an example since they also use the thousands to denominate different iterations, see [[wikipedia:GeForce]]. The Poltergust isn't quite elaborate but it's the same kind of approach I'd do with the Poltergusts. {{User:Mario/sig}} 21:42, January 8, 2025 (EST) | ||
:Aside from what Waluigi Time stated (which I personally think is important here as well), I do think it's disingenuous to compare characters (which are supposed to be living people) to machines, so comparing Tanooki Mario and Yoshi (based entirely on gameplay changes alone) to the Poltergust line (in which there's at the very least an ''in-game justification'' why each model is different/upgraded) is just weird to me. As for F.L.U.D.D. in Smash Bros, its limits ''also'' stem from gameplay changes instead of lore changes (and heck, even if extra nozzles are implemented to make F.L.U.D.D. more lore-accurate, Mario would only have access to the default nozzle and the Hover Nozzle anyway, as the latter can only be swapped out with either of the remaining nozzles through [[Nozzle box|external means]]).<br>By this logic, might as well re-merge [[Ice Mario (Super Mario Galaxy)|Ice Mario]] with [[Ice Mario]] based on the fact that the former can use the latter's ability in ''[[Mario Kart Tour]]'', and the fact that they share all their international names across the board. Because if the Poltergust's different appearances, names and upgrades don't matter if the Japanese names are all the game, then Ice Mario's completely different appearance and ability in ''Super Mario Galaxy'' wouldn't matter, either. {{User:Arend/sig}} 14:15, January 8, 2025 (EST) | :Aside from what Waluigi Time stated (which I personally think is important here as well), I do think it's disingenuous to compare characters (which are supposed to be living people) to machines, so comparing Tanooki Mario and Yoshi (based entirely on gameplay changes alone) to the Poltergust line (in which there's at the very least an ''in-game justification'' why each model is different/upgraded) is just weird to me. As for F.L.U.D.D. in Smash Bros, its limits ''also'' stem from gameplay changes instead of lore changes (and heck, even if extra nozzles are implemented to make F.L.U.D.D. more lore-accurate, Mario would only have access to the default nozzle and the Hover Nozzle anyway, as the latter can only be swapped out with either of the remaining nozzles through [[Nozzle box|external means]]).<br>By this logic, might as well re-merge [[Ice Mario (Super Mario Galaxy)|Ice Mario]] with [[Ice Mario]] based on the fact that the former can use the latter's ability in ''[[Mario Kart Tour]]'', and the fact that they share all their international names across the board. Because if the Poltergust's different appearances, names and upgrades don't matter if the Japanese names are all the game, then Ice Mario's completely different appearance and ability in ''Super Mario Galaxy'' wouldn't matter, either. {{User:Arend/sig}} 14:15, January 8, 2025 (EST) | ||
::I ''do'' think Ice Mario needs re-examined and have floated that idea a few times before, so that comparison bothers me not at all. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:19, January 8, 2025 (EST) | ::I ''do'' think Ice Mario needs re-examined and have floated that idea a few times before, so that comparison bothers me not at all. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 14:19, January 8, 2025 (EST) | ||
I may be missing something, but I'm a bit annoyed that, despite all the opposition to this proposal, I don't think I have seen anyone argue against the merge itself. All I see is an alternative being given without any explanation as to why it is preferrable, and much arguing that the different iterations of the Poltergust do indeed have differences and are indeed iterations. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 15:15, January 8, 2025 (EST) | I may be missing something, but I'm a bit annoyed that, despite all the opposition to this proposal, I don't think I have seen anyone argue against the merge itself. All I see is an alternative being given without any explanation as to why it is preferrable, and much arguing that the different iterations of the Poltergust do indeed have differences and are indeed iterations. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 15:15, January 8, 2025 (EST) | ||
:You should have included an extra option. I've already explained why I prefer a catch-all Poltergust page and then individual pages: I feel like it's the best compromise between leaving the pages as is AND having a general article that gives an overview of all of its variants at once: specific variants of Poltergusts have their own history, design (I greatly prefer to see which games the original Poltergust design appears in -Poltergust 3000- for example in which it having its own page would include all the information, it's not like at its current state, information is scant), and functionality that sets them apart from the other designs. I've already compared it to [[Mario Circuit]] and I think, in most ways, similar to how Mario Circuit 1, 2, 3, etc are all split from each other where more specific information about them would be contained. It doesn't help that the Poltergust 4000 and the Super Poltergust 3001 are the odd ones left out if we split as proposed, while my solution would also serve to address that variant. {{User:Ray Trace/sig}} 21:18, January 8, 2025 (EST) | :You should have included an extra option. I've already explained why I prefer a catch-all Poltergust page and then individual pages: I feel like it's the best compromise between leaving the pages as is AND having a general article that gives an overview of all of its variants at once: specific variants of Poltergusts have their own history, design (I greatly prefer to see which games the original Poltergust design appears in -Poltergust 3000- for example in which it having its own page would include all the information, it's not like at its current state, information is scant), and functionality that sets them apart from the other designs. I've already compared it to [[Mario Circuit]] and I think, in most ways, similar to how Mario Circuit 1, 2, 3, etc are all split from each other where more specific information about them would be contained. It doesn't help that the Poltergust 4000 and the Super Poltergust 3001 are the odd ones left out if we split as proposed, while my solution would also serve to address that variant. {{User:Ray Trace/sig}} 21:18, January 8, 2025 (EST) | ||