Editing Talk:Piscatory Pete
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== Merge to Cheep Cheep == | == Merge to Cheep Cheep == | ||
{{ | {{SettledTPP}} | ||
{{ | {{ProposalOutcome|passed|4-0|merge}} | ||
These things are just SMW2's take on submerged Cheep Cheeps, with "Flopsy Fish" being the jumpy kind. As explained above, they look different simply because Flopsy Fish uses assembled pieces (and a large rotating sprite) for its complex movement patterns (as part of showing off the smaller capabilities of the Super FX chip), while Piscatory Pete conserves graphic space for its simple movements with 16x16 pixel sprites, which appear to be inspired by the SMW Cheep Cheep sprite. Both are named Pukupuku in Japanese, while in the English YIDS guide, Piscatory Pete is called Cheep Cheep while Flopsy Fish remains separate. On that note, probably the only reason YIDS continued separating them graphically was the game's blatant laziness regarding reused assets. If that weren't enough, the blue Piscatory Petes are "replaced" with normal red Cheep Cheeps in YNI, effectively leaving it as no question they are and always were the same thing. | These things are just SMW2's take on submerged Cheep Cheeps, with "Flopsy Fish" being the jumpy kind. As explained above, they look different simply because Flopsy Fish uses assembled pieces (and a large rotating sprite) for its complex movement patterns (as part of showing off the smaller capabilities of the Super FX chip), while Piscatory Pete conserves graphic space for its simple movements with 16x16 pixel sprites, which appear to be inspired by the SMW Cheep Cheep sprite. Both are named Pukupuku in Japanese, while in the English YIDS guide, Piscatory Pete is called Cheep Cheep while Flopsy Fish remains separate. On that note, probably the only reason YIDS continued separating them graphically was the game's blatant laziness regarding reused assets. If that weren't enough, the blue Piscatory Petes are "replaced" with normal red Cheep Cheeps in YNI, effectively leaving it as no question they are and always were the same thing. | ||