Editing Talk:Phanto
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==A PHANTO== | |||
Phantos67 is a famous author on Lemmy's Land. One has apparently not forgotten the Phanto. | |||
Any other people remember what a Phanto is? | |||
{{User:Username/sig}} 11:52, 10 April 2009 (EDT) | |||
== Alien? == | == Alien? == | ||
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== "cannot be avoided" == | == "cannot be avoided" == | ||
Actually, in SMB USA the Phanto can be avoided continuously. You simply jump in a circle around Phanto while Phanto tries to correct and circles around you as well. This is a lot easier to do with a wider radius created by a longer vector of motion for Mario, so you can easily demonstrate this for yourself by finding someplace with a higher ledge you can reach overhead while running, and a firm ground below, and a key. I think there's a spot like this very early in the game. So, I don't think this article should state definitively "Phanto cannot be avoided" considering what really happens is later levels are very tightly constructed and don't give you a lot of playing room, or put keys in vertical platform tubes that aren't so easy to go circling around in, etc. forcing you to adopt the drop-the-key-fast measure. | Actually, in SMB USA the Phanto can be avoided continuously. You simply jump in a circle around Phanto while Phanto tries to correct and circles around you as well. This is a lot easier to do with a wider radius created by a longer vector of motion for Mario, so you can easily demonstrate this for yourself by finding someplace with a higher ledge you can reach overhead while running, and a firm ground below, and a key. I think there's a spot like this very early in the game. So, I don't think this article should state definitively "Phanto cannot be avoided" considering what really happens is later levels are very tightly constructed and don't give you a lot of playing room, or put keys in vertical platform tubes that aren't so easy to go circling around in, etc. forcing you to adopt the drop-the-key-fast measure. | ||